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"Battle of Zama in 54mm Last battle of Hannibal" Topic


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1,216 hits since 11 Jul 2016
©1994-2024 Bill Armintrout
Comments or corrections?

DDONVIL11 Jul 2016 6:50 a.m. PST
Green Tiger11 Jul 2016 7:42 a.m. PST

Looks fun

Hydra Studios Sponsoring Member of TMP11 Jul 2016 8:26 a.m. PST

AWESOME!

Personal logo Extra Crispy Sponsoring Member of TMP11 Jul 2016 10:07 a.m. PST

Did you mean the rules "Hail Caesar?"

I've never heard of "About Caesar."

Fun to see 54s en masse!

Mollinary11 Jul 2016 10:54 a.m. PST

No, he means "About Caesar" published and sold by Partizan Press/Caliver books. I think he modestly fails to mention that he is the author!

Mollinary

Desert Fox11 Jul 2016 1:48 p.m. PST

GREAT looking game!

Tells us more about your 54mm (1/32 scale?) figures and the ruleset you used.

DDONVIL12 Jul 2016 2:59 a.m. PST

Most of the figures are Hät from the Punic wars sets. Unfortunately, Hät has stopped making 54mm-1/32 figures. But there are figures in the field from other makers. From café Storme : part of the Gauls and part of the slingers. These figures were produced in the '60s as promotion for the coffee firm (The Belgian history in figures) These figures have a fantastic detail, the moulds are now in posetion of someone in France. Other slingers are from Expeditionary Force. A new firm from Singapore. Great figures too. Most of the Gauls are from Italeri. I think some of the figures are CTS. The figures on the white basings are metal figures Siegfried had bought at a collectors fair. Don't know the mark.

As Mollinary pointed out, I'm the author of the rule. After I had developed a Napoleonic fast play rule for the club (I was published as "About Bonapate" years later) some club members asked for an ancient variant. It took a lot of rethinking to create the look and feel of ancient battles. Years later, it was published by Caliver Books as Dave was very happy with the About Bonaparte ruleset.

The battles take about 2 to 3 hours. As I do have to clean up the garage we did needed a fast play rule. Rules tested first were to slow. So inspired by Battle Cry I developed a fast play rule (we do not use cards) The special dice are used for both command and battle.
Simple: a general has two command dice, an officer one. .
The general can centralise the command dice from officers within command range. With the thrown symbols he can activate units, or grouped units. (I = infantry, C = cavalry, A = Artillery flag, unit of your choice, blanc side = miss) Good historical commanders receive extra "aide-de-camps" also 1 command die. In combat, flags are moral blows = In About Caesar, this means a stand is turned + 10cm driven back. 2 Flags, double these results, three flags= unit is broken, and if result of a charge, a breakthrough. A symbol is a figure lost (of course I for infantry, etc.)all remaining stands turned= unit destroyed. Turned stands can be restored (attaching officer/general) scoring more flags than the enemy in the next melee turn… Modifiers in the number of dice thrown and ignoring/doubling of flags are status of the unit (veteran/elite/green) or attacks in frank or rear. Also troops types have an influence on the number of dice (against heavy troops, you will have less dice to throw).
I was also published in Dutch and Italian.

A renaissance version also exists ("About Cromwell") for the Marston Moor project : marstonmoor54mm.blogspot.be

Made also a variant of the Ancient rule for te LOTR games, with magic etc. added (battles on the blog), but I only have it in Dutch, in a few copies, only for the club members.

DDONVIL12 Jul 2016 3:01 a.m. PST

Thanks everybody for the great comments.
Dirk

Part time gamer30 Apr 2017 3:58 a.m. PST

Tjat looked absoulutely AMAZING in 54! No wonder it took you a cpl of hours. )

DDONVIL
inspired by Battle Cry.. (we do not use cards)
The Cards, were the one thing about 'Battle Cry' & "Memoir 44" that I disliked about those games.
All in all, they were fun, but the 'card factor, just didnt 'feel' right. I much perfer a required Command Roll to activate a unit. Seems much more realistic (the runner gets killed, lost, etc), as such the command doesnt get through.

DDONVIL30 Apr 2017 2:29 p.m. PST

My son has both Battle Cry and Memoir 44. (Were and still are) Great fun games to play, but indeed, trying to use the system on a tabletop game, certainly the cards, do not work, slow down the game, and with multiple players, each taking a wing, puts them sometimes for turns in a row out of the game. Once you start macking such changes, for a tabletop, you'll find more laks in the board game, and more changes needed, ending up with a different game system.

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