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"Team Yankee - Night Fight!" Topic


17 Posts

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1,296 hits since 11 Jul 2016
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Navy Fower Wun Seven11 Jul 2016 1:58 a.m. PST

Dear All,

picture

This Thursday we tried night fighting for the first time – it was certainly different! Batrep here:
link

picture

Louie N11 Jul 2016 7:26 a.m. PST

a good report.

Thank you

Mako1111 Jul 2016 7:36 a.m. PST

Sounds like fun.

Thanks for sharing your battle report.

I can see how maneuvering at night could be quite difficult, as well as hitting targets.

Do the night rules reduce the firing ranges of the main guns?

Navy Fower Wun Seven11 Jul 2016 1:48 p.m. PST

Thanks both – very kind.

Mako – essentially yes, you roll for visibility on a table, and the furthest you can see on a 6d6 is 24 inches, unless the target fired last turn.

backstab12 Jul 2016 2:58 a.m. PST

Nice work on the M1a1's …. Bit out of place , you should have used some Leopard AS1's

GeoffQRF12 Jul 2016 4:19 a.m. PST

Australia didn't receive M1A1 until 2006. It would have been Leo 1A3 (AS1).

Mako1112 Jul 2016 11:08 a.m. PST

Thanks for the info.

Been trying to figure out how to run some decent, non-TY night battles for the Cold War.

White searchlights/headlights, no lights, I/R searchlights, I/R detectors, etc., etc..

Seems as if you switch on the white or I/R lights, you're very likely to draw enemy fire from further than you can see with them, which limits their use, but it's hard to operate without at least the I/R stuff at night.

Passive thermals are clearly the answer, but those don't come in until rather late in the game.

Navy Fower Wun Seven12 Jul 2016 1:53 p.m. PST

Australia didn't receive M1A1 until 2006. It would have been Leo 1A3 (AS1).

Well you can always spot who didn't bother to read the batrep!

backstab12 Jul 2016 2:15 p.m. PST

Your right … I didn't read the battrep . Unfortunately I'm viewing it from my work and they block blogs and such.. No need to get snarky and all . I'll take a look when I dismount from Duty in an hour or so

Navy Fower Wun Seven12 Jul 2016 9:06 p.m. PST

Snarky – Me! ;-)
Actually if you look at the quote I was having a bit of banter with Geoff, we go back aways so its cool…

backstab13 Jul 2016 1:18 a.m. PST

Lol … Ok … Looks like I'm the snarky one. Anyway , I had spent a few years in the Regiment just before we retired the leopards , I'll dig some war shots out for you.

Navy Fower Wun Seven13 Jul 2016 1:22 a.m. PST

That would be great mate!

Mako1120 Jul 2016 7:55 a.m. PST

Ran across mention of Soviet I/R gear being able to "see" passively on starlit, and/or moonlit nights.

Supposedly, the white and/or I/R searchlights were only needed on cloudy, or really dark, moonless nights, so might not have to give away their positions in the dark by turning those on, to be detected by the enemy.

Ranges mentioned were 800 – 1,000m, but I've seen 300m – 350m listed for the drivers.

Part time gamer21 Jul 2016 5:13 p.m. PST

That was Great! The live action photos were a great touch to the BatRep. btw loved the 'darkend' game photo's, terrific 'night time' effect.

I think sometime we over estimate our tech. Thermal's, motion sensors, IR devices etc etc. but we seem to forget, that everything has a limit.

*Fower Wun Seven
Did you have any problem w/ the Hail rocket battery? More specific, w/ the launch tubes being metal, did they cause your trucks to 'tilt' back on the rear wheels?

Navy Fower Wun Seven25 Jul 2016 8:29 p.m. PST

Thanks guys!

No the HAILs are a bit back heavy, but no tipping over as yet!

Lion in the Stars25 Jul 2016 11:37 p.m. PST

Love the action shots!

I may have to play around with some lighting effects for my in-game photos.

Navy Fower Wun Seven29 Jul 2016 1:39 a.m. PST

Looking forward to seeing those Lion!

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