Got a chance to examine an advance copy of the West German TY "codex" at a local FLGS yesterday. Here's a brief summary:
The Bundeswehr has more varieties than US and USSR, being able to field 3 types of companies: Panzer, Marder Panzergrenadier and armored recon (Panzer Aufklärungs).
The Panzer Kompanie has to field either two zugs of 2 to 3 Leopard 2's each OR one zug of Leopard 2's and one Marder Panzergrenadier zug consisting of 2 to 3 Marders with embarked infantry. You have the option to include two more Leopard 2 zugs and other kompanie support elements, like the Jaguar 1 Jagdpanzer zug, Gepard Flakpanzer Batterie, M109G Artillerie Batterie and the Luchs Spah Trupp.
At a whopping 11 points per tank, the Leopard 2 can be a points-drain so you'll likely be outnumbered if you go tank-heavy, since the minimum for a Panzer Kompanie requires a total of 3 tanks (a zug of 2 plus command tank) in addition to a Marder Panzergrenadier zug.
The Marder Panzergrenadier Kompanie has to field either two zugs of Marder Panzergrenadiers of 2 to 3 Marders OR one zug of Marder Panzergrenadiers and one zug of Leopard 2's. A zug of 3 Marders holds 3 MG3 teams (with Panzerfaust 44's) and 2 Milan teams. If you choose a 2-Marder zug, you have 2 MG3 teams plus one Milan team. Support elements include option for one more Marder Panzergrenadier zug, those listed for the Panzer Kompanie above and also the Jaguar 1 (or Jaguar 2 with the Improved TOW instead of the HOT) Jagdpanzer zug plus the M113 Panzermorser zug.
The Germans get a third type of kompanie that the Americans and Soviets don't have, the Panzer Aufklärungs Kompanie. The armored reconnaissance company must have two 8-Rad Luchs Spah Truppen (2 Luchs per Trupp), with the option for two more. You must also include a Leopard 1 zug of 2 to 3 tanks (the Leopard 1 costs only 3 points each) with the option to include another in the kompanie. Support options include up to two zugs of 6-Rad Fuchs with embarked Panzergrenadieren, which is similar to the Marder Panzergrenadier zugs except that you only get one Milan team whether you include 2 or 3 Fuchs transports in your zug.
Divisional support includes the Lars Raketenwerfer Batterie, Roland Flarakpanzer Batterie and air support in the guise of the Messerschmitt BO-105P flight (2 to 4 helos at 8 pts per gunship) and Tornado strike flight (2 to 4 at 4 pts per strike fighter). You can also include Fliegerfaust Gruppe with Redeye Manpads but you can't bring them unless you have an equal number of either Gepard Flakpanzer Batteries and/or Roland Flak Batteries.
You can see the various force org charts here without the specifics:
link
Looks like this may be the best TY force yet in both hitting power and sheer number of options.