Empires at War | 03 Jul 2016 2:06 p.m. PST |
Taking a break from our rules testing of Iron Cross we returned to Black Powder for a game of their new ACW supplement.
The report can be found here- Link We plan to do another game on a club night before doing an all day ACW game. Hope you enjoy the report. |
45thdiv | 03 Jul 2016 5:42 p.m. PST |
Nice looking game and an interesting write up. We have played black powder for ACW using just the core rules. It worked rather well. I did pick up the supplement and hope to give it a try in the fall. Matthew |
Fire at Will | 04 Jul 2016 3:36 a.m. PST |
You were concerned about units getting three moves and then firing, the supplement covers this my only allowing units that make a single move to fire. We gave the big Gettysburg scenario a run as a Sunday game at our Gauntlet show. it worked reasonably well, but I think the supplement makes guns too powerful. link |
Empires at War | 04 Jul 2016 10:24 a.m. PST |
We must have missed that so appreciate the input. Looks a great game, 10mm is ideal for a big battle like Gettysberg. Even if it is just part of it. |
Corwin | 10 Jul 2016 10:06 a.m. PST |
Agree with Will on the guns – my centre brigade was pretty much chewed up by 2 batteries of artillery – broke regiments one after the other. The lack of on table guns for the Rebs didn't help as we could have tried to suppress him a bit more, once we contacted it was good and the rebel Yell rule is neat in that only a successful re-roll on an attack means a re-rolled successful Federal save – not as overpowered as some sets, just quirky. Will – Finished another Reb brigade and did a bunch more command stands plus runners now so we can do a linked campaign at the club over the next few months if you want. Next fun part is siege artillery while building snake rail fences which look nice but are slow to do as they are fiddly and I keep gluing myself to them…. Steve |
Empires at War | 11 Jul 2016 7:29 a.m. PST |
I couldn't make the all day game, The Assault on Fort Wright, held last Saturday at the club but the pictures of proceedings can be found on the club website- Border Reivers Wargames society No commentary, just lots of nice pictures! |
Keithandor | 16 Sep 2016 4:42 p.m. PST |
How have guns changed in GH ? |
Corwin | 22 Sep 2016 2:41 a.m. PST |
Guns can be 6 per battery and stamina increased to 2, makes them hard to suppress as they count as skirmishers for fire. My confederates copped a hiding and 1 brigade was effectively stalled by 3 batteries at medium range, never got them moving and concentrating 6 dice per regiment broke them in turn which was a tad annoying. |
Albino Squirrel | 26 Sep 2016 7:51 a.m. PST |
I kinda think that the -1 to hit penalty against skirmishers and deployed artillery shouldn't apply to rifled small arms. |
vicmagpa | 02 Nov 2016 11:26 a.m. PST |
we played Pickett's charge. all I can say is wow! a lot of units chewed up on the way in. they did manage to break the wall. but eventually repulsed. just like what happened. had artillery being Billy yank. but when you miss. you miss. enjoyable first time. do want to add special leaders next time. picked up my copy. now I have plenty of troops to do any time periodd op acw! |