Hi all.
I've been working on a few amendments to my rules following the feedback I received on this thread.
Firstly I've read through the rules again and corrected a multitude of typos, so hopefully following a proof read by someone else they should be correct (any proof reading volunteers appreciated, I can send the original word doc for markup.)
It might help if you didn't describe a 'typical' pre-dreadnought on one page and say they were all much the same – then have the plan of one that was very different to your description on the following page
To be honest many of the pictures were just added to give the document aesthetic appeal, I have removed the offending image.
I think written orders are a thing of the past, most players now want a more innovative form of movement. To be honest, much of the rules have an 'old school' feel – OK if you like that but not for me.
Although not to everyone's taste I rather like the more "old school" rules as long as they still provide a reasonable fast flowing playable game (I own copies of Phil Dunn's Sea Battle Games, the Fletcher Pratt rules and Fred Jane's naval wargame etc.) I also feel that written orders prompt players to put more thought into how and where they are moving their ships, thinking more strategically and less impulsively.
You might also think about how effective guns were and not just go by their calibre. A 12inch in 1880 and in 1900 were very different guns in both range and hitting power.
Still an issue i'm working on. I've tried to avoid making the gunnery too complicated however the different performances of various guns of the same caliber is an important factor that I had not initially considered.
"The size of the bases does not matter but it helps if all ships on both fleets are based using similar sizes as arcs of fire are measured from the corners of each ship's base."
I've amended this section to be more prescriptive over the base sizing issue.
4) Range estimation is not something I'd ever go with simply because someone can lose a game because they are not very good at estimating things.
I used range estimation in order to attempt the lack of accuracy when using guns in the period before rangefinders became common place and much more reliance was placed on the skills of the gunnery officers. I have now included an alternative method of determining hits by dice rolls that dos not use estimation that can be used if players wish.
Thanks again for all the feedback, really helping me a lot. Hopefully these should develop into a good set of rules.
Rory