"Frostgrave Campaign, Game 5: Dragon Strike!" Topic
8 Posts
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Chris Palmer | 27 Jun 2016 3:29 p.m. PST |
This past Saturday I hosted the fifth game of our monthly Frostgrave Campaign. We had all of our 7 players in attendance. Since we had the whole gang, I set up the table in a 12' x3' configuration. I put a river in the middle this time, and regular ruined city on each side.
We planned to incorporate two scenarios into the game; the first being a version of the treasure system from Cigar Box Battles' "The Diabolist's Scheme", where each player would put out a corpse marker instead of one of their treasures, and when the corpse marker is touched the player rolls a d20 with the results being: 1-5 nothing, it's just a dead body; 6-10 it's a zombie that attacks the figure; and 11-20 it's a treasure. We also did a dragon attack scenario of our own devising where picking up treasures has a chance to activate a dragon which will fly in over the city, with random entrance and exit points determined using a d30. The dragon will fly in a straight path along this line and attack the first figure it reaches that falls within 3" of it's flight path. While originally planning for just 2 dragons, it ended up that five of us brought dragons, so we decided right before the game started to use all five. We used the stats for the Giant Worms from the rule book, and the associated experience reward for killing one of the dragons. Each dragon would stay on the table until it ate somebody and satisfied it's hunger, and then it would fly off at the end of the next creature phase; or it was itself killed. The system we used for determining when a dragon entered was a bit too generous (it was based on making a roll after each treasure was picked up) so that all five dragons ended up entering on turn two! It did make for an exciting game.
My old Illusionist, Kodak, was apprehensive as he entered the city; he had lost his Apprentice his last outing, and his trusted friend Sister Elessa the time before that. He didn't want to have to face the death of another key party member once again, but he felt that if he was too cautious with his expedition, he wouldn't reap any rewards. He knew several of the other wizards who searched the ruined city were growing quite powerful, and he felt he needed to stay competitive if he was to succeed in his search for treasure and new magic. Hopefully a more bold course of action would be rewarded…
To read all about it, and see more photos, please see my blog: link |
Chris Palmer | 27 Jun 2016 3:33 p.m. PST |
The Necromancer, Lingzhu, has also posted his report from the game: link
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RavenscraftCybernetics | 27 Jun 2016 5:19 p.m. PST |
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sneakgun | 27 Jun 2016 7:57 p.m. PST |
5 Dragons on Turn 2 ????? |
Coyotepunc and Hatshepsuut | 28 Jun 2016 3:12 a.m. PST |
5 dragons on turn 2 looks amazingly fun, |
Chris Palmer | 28 Jun 2016 5:16 a.m. PST |
Yes, it was amazingly fun! And just by the luck of the dice they each ended up attacking a different player, so no one felt ganged up on. (Well, four attacked different players, the fifth attacked a wandering monster.) We based their entrance on a roll on a d20 each time a treasure was picked up, +1 to the die for each treasure that had already been picked up; and each player rolling needed to roll 12+. We were using a table that was only 3' wide, so by turn 2 a lot of warbands had started reaching, and picking up treasure. |
boy wundyr x | 28 Jun 2016 7:23 a.m. PST |
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Chris Palmer | 28 Jun 2016 3:20 p.m. PST |
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