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"Canadian and German Patrols Clash Near Caen, 1944" Topic


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Just Jack Supporting Member of TMP26 Jun 2016 5:45 a.m. PST

All,

Last year (maybe two years ago?) I played a few games of a campaign I was calling "The Last Fifty Yards," using Ivan Sorensen's rules, "Five Men in Normandy." I was having a pretty a good time, but I wasn't all that happy with two things: 1) I love 10mm for company and battalion sized actions, but not as much for skirmish; and 2) I kinda pitched it too high. That is, I wanted to play a series of skirmish games, but following a whole rifle company. A bit too ambitious it would seem. So, despite the fact I seem to have a hundred different projects going simultaneously, I wanted to get this thing restarted. On the one hand, I'm playing "Rock and a Hard Place," i.e., Sgt Rock, which is intentionally very comic-bookish, so for the other hand I wanted something also in WII, but a bit more true to life. So now I'm looking at following a single, generic rifle section of the Canadian 3rd Infantry Division through some travails around Caen in July 1944. I'm not even really looking to try to match this up with real events, just a series of squad/section-sized actions in Normandy. For campaign purposes (mostly tracking wounded), I'm going to call today July 15, 1944.

If you care to look, the post before this outlines a Canadian rifle section of ten characters (complete with some background info on each, and a German rifle squad of ten characters. The idea is that, while some of the individual characters may have some combat experience, it came with different units, and they were transferred into their current units, which are seeing action for the first time here in Normandy. I'm playing the Canadians and the boy is playing the Germans; we're using 5MIN pretty much straight out of the box, and we're playing on a 3' x 3' table. I wanted to start the campaign off on equal footing, so this first fight is the dreaded meeting engagement between two exactly equal forces, somewhere in Normandy.

picture

Overview of the map, north is up. The Allies in Normandy are attacking north to south, so those are the baselines for our antagonists. I usually get beat up on using carpet for hills; sure it looks pretty crappy, but at least you can see the contours! Trying to have a better looking table (even though it doesn't show up here!), I placed the carpet under my terrain mat; again, it doesn't show up here so well, but I'm very happy with how it looks in real life. At bottom left is a substantial rise with a bombed out farm atop, some rolling ground at bottom right with a wooden fence running along the ridge, and another decent-sized rise in at top left. There is a river running south-north; it's fordable by troops, but a substantial impediment to movement, except at the bridge of course (center), which links an east-west running hardball road. There's a lot of foliage, but it's not heavy bocage, just hedges, as well as some fields (they're low fields, not blocking line of sight or conferring cover), some stone walls that don't block LOS but provide heavy cover, and some haystacks that block LOS but are no cover.

picture

Though the Germans are the first to spot the Canadians, and they fan out into a hasty ambush, the actual fight starts with the Canadian Bren team (bottom center) opening fire, hammering the German MG-42 team (top center). To see the whole fight, please check the blog at:
link

Good Lord! Technically a draw, but he was putting a hurtin' on me again. I liked the idea of playing more spread out on a bigger table, but it made it really difficult to get to grips with the enemy or to support your own troops suffering negative morale effects. And I was surprised how bloody it was even with us throwing 1K 1S most of the time (for all the bolt-action rifles at battle range). Maneuver was really rough in sheer movement distance on the large table, and with so many possibilities for reaction fire it was treated quite roughly. I'm not saying that's not realistic, just saying it was rough.

So there was the first fight; please tell me what you thought of the fight and the table. I'm thinking the next fight will be on a 2' x 2' table, with less troops (and probably unequal, too), though I'd love to hear what you guys thought of how it played out.

In any case, it probably won't happen this weekend (or, by the time I post this, probably didn't happen this past weekend). Doing my best to see the silver lining, our baseball season is officially over; having not done very well in the tournament, I should now have more time for wargaming. I did already play a pretty cool solo game of Royal Marines vs Taliban in Helmand Province, and I'd like to get some more of that in, it was a lot of fun, and maybe the boy and I can get something in soon. Stay tuned.

V/R,
Jack

Weasel26 Jun 2016 8:28 a.m. PST

That's an excellent Normandy table, lots of cover and lots of ways to approach the enemy.

I find that a dense table like that tends to present its own mini-objectives, because the battle will end up becoming focused on crossing this or that point.

Mako1126 Jun 2016 1:33 p.m. PST

Sounds like an interesting skirmish.

Thanks for sharing.

I wouldn't change too many things at once.

Perhaps refight it, with the option to group your troops tighter, or not, after lessons learned in the first battle, to see how that works.

If still too untenable, keep the same forces, but move down to a 30" x 30" or 24" x 24" board.

I like the looks of the game table as is though, and with the 36" size, it gives you some room for flanking maneuvers too, which should not be overlooked, instead of the straight head on attack battle.

Just Jack Supporting Member of TMP27 Jun 2016 8:13 a.m. PST

Thanks Ivan, and you're right about the mini-objectives. But the problem is, I like the look of more 'realistic' (long) engagement ranges, so I end up 'relaxing' LOS rules a bit, rather than closing the battlefield off and making the guys get closer. But then I lament the fact the guys didn't close the range…

And thanks Rob; we played another fight with these guys this weekend, this time on my normal 2' x 2'. Not as pretty, but it did bring things back to where the fight felt more… Urgent? Furious? I keep thinking I like the idea of a more realistic fight, with long engagement ranges and the realization that most fights never come to close combat, but then I miss the cinematic intensity of the close combat. So I think we're going to stick with the 2' x 2'. ;)

V/R,
Jack

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