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"AAR: Cluster**** In the Triple Canopy (In Country)" Topic


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21 Jun 2016 2:34 p.m. PST
by Editor in Chief Bill

  • Changed title from "AAR: Clusterf**k In the Triple Canopy (In Country)" to "AAR: Cluster**** In the Triple Canopy (In Country)"

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Personal logo Extra Crispy Sponsoring Member of TMP21 Jun 2016 7:24 a.m. PST

I ran a game of my "In Country" rules with the lads in Wheaton last night. We played 6 turns and will continue the game next week.

Scenario: Once again the ARVN intelligence leaks more than a screen rowboat. The search and destroy mission was ambushed, the ARVN bugged out and 3rd mechanized platoon was left isolated and blind. Lieutenant Janci checked his map and decided to make for a fortified village not too far away.

Determined to catch and destroy his unit, Liberation Forces have a full company prowling the jungle looking to pin and kill the Americans before air they get support.

A view of the table. Americans enter at the top and must reach the village in the lower right corner. Except for the roads the entire table counts as jungle. The wider roads are good going for tracks, the narrow are simply "open."

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Another view of the table:

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The Americans:

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Turn 2/3: The US have been ambushed on the road. One track is dead (white puff) and the .50s are exchanging fire with the VC in the jungle. Most of the troops are still aboard the tracks.

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Americans get ready to move to the flank. Dismounted Americans engage the VC. A turn later the tracks made a right turn down the side road.

A Gunship has just showed up for a major assist. The VC have taken very light casualties but are running out of RPG rounds….

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View from the gunship. Pre-planned (basically blind) VC mortar fire is lighting up an empty road crossing….

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Stay tuned for the exciting conclusion….

Just Jack Supporting Member of TMP21 Jun 2016 8:04 a.m. PST

Mark,

Cool stuff, thanks for posting! I like the big table for the 15mm guys, lots of room for maneuver, and I absolutely love your trees. That's really triple canopy! Most of us (myself included) use the old standby of coconut/palm trees, but those look like the real thing.

Now let's see if the Yanks can push their way through to the fortified village.

V/R,
Jack

Mako1121 Jun 2016 8:38 a.m. PST

That's a great table setup, and an interesting scenario.

Thanks for sharing.

Rod I Robertson21 Jun 2016 8:49 a.m. PST

Extra Cispy:
I want Extra! I want more! More, more!
A really interesting report. Lovely terrain and minis. I look forward to seeing how things progress. Thanks for posting this and congratulations on a job well done!
Cheers and good gaming.
Rod Robertson.

Weasel21 Jun 2016 8:50 a.m. PST

Looks gorgeous and excited to see how it proceeds.

uglyfatbloke21 Jun 2016 9:06 a.m. PST

Are your 'In COuntry' rules available? We've just started on Vietnam and we're interested in new ideas.

Personal logo Extra Crispy Sponsoring Member of TMP21 Jun 2016 10:17 a.m. PST

They are also for SciFi. A playtest version is at FlagshipGames.com calked Another Glorious Day…

I'll write up this scenario tonight and add it (yoy'll need it for the troop stats).

Oberlindes Sol LIC Supporting Member of TMP21 Jun 2016 12:27 p.m. PST

Thanks for posting the pictures and AAR.

Personal logo Extra Crispy Sponsoring Member of TMP21 Jun 2016 1:18 p.m. PST

The scenario set up is now available for a free download at FlagshipGames.com

uglyfatbloke22 Jun 2016 4:36 a.m. PST

Sorry; can't see the rules anywhere, just a post or two about how you're developing the system….though very possibly (in fact probably) I'm just being a bit thick.

uglyfatbloke22 Jun 2016 4:43 a.m. PST

Duh…yes, I was being a bit thick. Sorry about that.

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