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"Nuts! question" Topic


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890 hits since 20 Jun 2016
©1994-2024 Bill Armintrout
Comments or corrections?

RetroBoom20 Jun 2016 8:08 a.m. PST

Bought Nuts! and wanted to try it out last night. Immediately hit some walls.

My most pressing question is in regards to In Sight tests. I started the turn with 2 squads close to each other and a platoon leader. As they formed one group, they all activated at once, something like 15 models. I moved them up to a hedge which put them in LoS of enemy. However, I wasn't sure how to resolve movement. The whole group of 15 models activated, and because I don't have 15 arms, I moved the first model 8" up to the hedge line, putting it within LoS. The rules then say every model gets 2" of movement before the in sight test is taken. I'm unclear on this. Do I finish moving the activated group first, then every model in the group gets 2 more inches of movement? I thought maybe just the models that moved into LoS perhaps? but the example clearly states the opposite. Do all the other models not get to finish the move they activated for? Should I have moved all of the group to within 2" of the hedge line and then the last model UP TO the hedge line, then allowing the rest of the group to all move those last 2" to give them all LoS?

My second request is for clarification on how In Sight tests play out. I downloaded the Nuts! Update pdf and am confused on the order in which groups do things during the In Sight test.

Thanks! :D

Personal logo Extra Crispy Sponsoring Member of TMP20 Jun 2016 9:45 a.m. PST

Every model gets 2" once within LOS. That's how I do it. So, let's say that 1" from the hedge you are still OUT of line of sight, and you want to move to the hedge.

Move the entire group to the hedge (all 15) and take the In Sight test.

Now let's say you want to move BEYOND the hedge, and at 1" from the hedge is the point you enter LOS. Move the entire group up to 2" (crossing the hedge) and take the In Sight check. After applying the results of the check, the group may still be able to continue their move (or not, depending on what happened).

In general:

  • Group moves in to LOS of the enemy.
  • Enemy makes an In Sight Test (2d6).
  • Immediately carry out result of the test (shoot, duck back, twiddle thumbs).
  • Moving unit *might* need to pass a reaction test of their own (e.g. man down). Make any check and apply results.
  • It is now possible the moving unit may finish their move. For example, if the enemy passed zero dice and get no reaction. Finish the move.

Does that help?

SBminisguy20 Jun 2016 10:11 a.m. PST

Check out the Two Hour Wargames Forum as well, you can usually get a fast response on questions there:

link

Ed the Two Hour Wargames guy20 Jun 2016 10:24 a.m. PST

My most pressing question is in regards to In Sight tests. I started the turn with 2 squads close to each other and a platoon leader. As they formed one group, they all activated at once, something like 15 models.

Correct.

I moved them up to a hedge which put them in LoS of enemy. However, I wasn't sure how to resolve movement. The whole group of 15 models activated, and because I don't have 15 arms, I moved the first model 8" up to the hedge line, putting it within LoS. The rules then say every model gets 2" of movement before the in sight test is taken. I'm unclear on this. Do I finish moving the activated group first, then every model in the group gets 2 more inches of movement?

As the group moves together, move them together. As they are in the same group they all move at the same time. So move them all and when the first guy gets into sight that triggers the In Sight. All figures can now move 2" more, which could take them out of sight.

Should I have moved all of the group to within 2" of the hedge line and then the last model UP TO the hedge line, then allowing the rest of the group to all move those last 2" to give them all LoS?
Exactly. Think moving the formation.

My second request is for clarification on how In Sight tests play out. I downloaded the Nuts! Update pdf and am confused on the order in which groups do things during the In Sight test.
Whoever wins the In Sight acts first – fires. The losing group forfeits its In Sight action and reacts instead. When there's multiple groups involved, it's not if you win, but if you lose an In Sight. If you lose an In Sight you forfeit your action. If you read the Stop boxes in the rules and do the exercises it helps to learn the rules. Hope this helps. Posting here or on the Forum will get you answers.

SBminisguy20 Jun 2016 10:42 a.m. PST

If you lose an In Sight you forfeit your action.

But note that doesn't mean your figures just stand there -- it mean that whatever your *intended action* was is interrupted by the side that one the In Sight test.

That's the "Action" -- the planned Action you're doing with your figures on your turn. So if you wanted to have your figures keep moving to someplace on the map, that action is interrupted by whatever side won the In Sight.

If, for example, the side that won the In Sight tests fires on your figures, your figures still get a chance to *React* to that and take some actions based on the combat tests -- Duck Back into cover, Fire back, etc.

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