Help support TMP


"8 Player Lion Rampant AAR (Partial)" Topic


6 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please don't make fun of others' membernames.

For more information, see the TMP FAQ.


Back to the Medieval Discussion Message Board


Areas of Interest

Medieval

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

De Bellis Antiquitatis (DBA)


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Profile Article

Remembering Marx WOW Figures

If you were a kid in the 1960s who loved history and toy soldiers, you probably had a WOW figure!


Featured Movie Review


771 hits since 14 Jun 2016
©1994-2024 Bill Armintrout
Comments or corrections?

Personal logo Extra Crispy Sponsoring Member of TMP14 Jun 2016 9:18 a.m. PST

Here is an AAR from one point of view (my own) that we played over the last two Monday nights.

Last night we concluded our massive multiplayer Lion Rampant game. Each player/retinue had 2 or 3 objectives. Playing Byzantines my goals were (1) recover some buried gold thought to still be hidden in a ruined city and (2) kill the evil Crusader Sir Ivor who had sacked Constantinople and was particularly notorious.

Each retinue appeared on the table at a random location. Luckily for me Sir Ivor lay between myself and the smelly Vikings who also wanted him dead. The first week saw me enter on from the east edge, aiming for the village to the SW. Unfortunately the gold had already been dug up and was being hustled north. So I had to reverse course and try to head the gold off at the pass. Week one I basically marched all game.

Last night we concluded. My counter march led me directly toward Sir Ivor who was facing way from me, trying to hold off the Viking swarms. My strike went true. I overran his archers in a trice with my knights, then finished off his mounted troops (who had been greatly reduced by the Vikings). Sir Ivor was killed (he was the last of his retinue to fall) and the truce between myself and the vikings held.

Meanwhile. the Arabs were trying to escape the Teutonic knights and get away with the gold. They reached the citadel but were caught then between the Vikings and a newly arrived retinue of French crusaders. Almost entirely wiped out, the gold fell in to the hands of the Vikings.

At the end of the game my Byzantines were largely unscathed as were the Teutonic knights. Almost all the other retinues had heavy losses and were looking to find a way home.

A rollicking good time with a super simple set of rules (which we tweaked slightly).

Pictures:

link

BelgianRay14 Jun 2016 11:31 a.m. PST

Great table, makes you want to play.

dragon6 Supporting Member of TMP14 Jun 2016 12:00 p.m. PST

Great looking table. The games looks fun.

You have trails (?) made from fine ballast? Tiny gravel? How do you clean that up so it's reusable?

Personal logo Extra Crispy Sponsoring Member of TMP14 Jun 2016 12:17 p.m. PST

We make all our roads with ballast, sand and dirt. To reuse just push it to an edge and pour into your container. You get a little loss and a little pollution (mixed colors, the odd bit of flock or what have you) but overall really nothing to it.

advocate14 Jun 2016 11:27 p.m. PST

Tweeks? Do tell.

kallman15 Jun 2016 5:40 p.m. PST

Wonderful EC. We've run some games of both Lion and Dragon Rampant with almost as many players. One of the tweaks we do is each turn all players roll a die to determine who goes first. This makes for a fun upping of tension as you do not know if you will get to go before a player that is hot on attacking you. Of course if you fail a test the turn moves to the next in line. It seems to work well even with multiple players.

One thing we have discovered in these bigger games that it seems best to set up sides as those players that get stuck in first tend to be pretty beat up and unable to achieve their goals when other players who have spent all their time marching do get stuck in. Of course this can be off set by careful selection of Glory Boast and some tactical planning. Well no plan survives first contact with the enemy. But hey!

Sorry - only verified members can post on the forums.