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"FiveCore optional turn sequence added" Topic


11 Posts

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Weasel14 Jun 2016 8:43 a.m. PST

This is currently added as an option to the Company Command and Brigade Commander rules.

Using this rule will require you to have your troops organised into platoons or battalions (respectively).

All supporting stands must be subordinated to one such formation.

F.x. if my army in Company Command has 8 squads, I would likely have 3 platoons (3, 3 and 2).
If I have 2 tanks in support, I can attach each of them to one of my platoons.


When you roll for your action die, instead of rolling once and applying it everybody, you roll one die per platoon/battalion.

I might roll a 1, 2 and 4 in my example above.

I pick the first platoon, assign the 2 (standard turn) and carry out a standard turn with just those stands, taking reaction fire as normal.

I then pick the second platoon, assign the 1 (Scurry turn), they move out and the enemy takes counter moves as normal.

Finally, the last platoon gets the last action die and so forth.


This new turn sequence is optional, not mandated, but if you ever got chafed by troops "sitting around", then this is for you.

Hope you'll give it a shot, especially if you had heartburn over the original sequence.

Personal logo Saber6 Supporting Member of TMP Fezian14 Jun 2016 9:00 a.m. PST

As I usually have a Soviet Regiment (or 2) in Brigade Commander this REALLY helps. Even for NATO as there are at least a couple of Battalions

Weasel14 Jun 2016 9:16 a.m. PST

Yeah, I find that the bigger the scale of the game is, the less satisfying it is to have troops standing around.

This way, your plans can still get screwed up but you have a lot more input in what is going on.

Let me know how it gets on.
If it works as well as my initial tests show, it may become the default.

I'll fiddle with some command distances later on, which would be a nice way of differentiating NATO and WARPAC troops.

Who asked this joker15 Jun 2016 9:07 a.m. PST

This is a pretty good change. I was not miffed that all my troops might have a turn just scurrying or firefighting but this rule makes a bit more sense.

In response to another message post, I am happy to see that the Displacement rules have hit the cutting room floor. I never used them and never really thought they would add anything significant to the game. wink

Weasel15 Jun 2016 9:12 a.m. PST

Yeah, displacement was one of those things that looked good in my head, but I've had more confusion and questions about it than every other rule in FiveCore combined, so time to go :-)

creativeguy15 Jun 2016 11:08 a.m. PST

So would this basically mean all units get a chance to have an action? Would all units in the battalion get to move or is it 3 activations within that battalion (unless you have a group move option)?

What about just doing away with the structured turn sequence? Have both sides secretly roll and allocate. Then maybe start wit scurries first (alternating) and then progressing through moves (high rolls resolve first and down the line and maybe end with the firefight perhaps.

I like the new activation model. Bigger games bogged down, sounds like this will be more fluid.

Weasel15 Jun 2016 2:03 p.m. PST

3 units in that battalion (4 if you have a quality advantage), but Group Moves were added.

So if your battalion is 3 infantry company and an attack tank company, then you have to either station one company somewhere reasonable or they have to group move, which will make them a bit less efficient.


I like the idea of just alternating. I'll give that some more thought while the updates are going on.

creativeguy15 Jun 2016 2:18 p.m. PST

You could even make one activation number "sluggish".

Maybe an activation roll of 2 is half the available move or less actions.

That's if you want to go all wild and crazy.

Weasel15 Jun 2016 2:19 p.m. PST

That's a pretty neat idea, though I'm loathe to mess with the "1's and 6's" thing.

I've toyed with having the number of actions be the dice roll and it worked well, just didn't like it quite well enough.
May add that as an option though, it'd be a nice alternative. (and it makes every number significant, rather than 2-5 being interchangeable, which does have some vlaue)

creativeguy15 Jun 2016 4:45 p.m. PST

Thank you, I'm here all week. Tip your waitress and try the meatloaf.

creativeguy15 Jun 2016 4:47 p.m. PST

And I wouldn't mess with the sanctity of 1 and 6…. But you can look on the number 2 with contempt and deem it not worthy of a full move!

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