"15mm Fantasy Battle" Topic
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dante1969 | 13 Jun 2016 5:34 p.m. PST |
Opening moves on our first evening of play using Commands & Colors:Ancients (with lots of modifications). If interested: link
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Terry37 | 13 Jun 2016 6:49 p.m. PST |
Nice report and some really great and interesting looking armies. Terry |
tshryock | 14 Jun 2016 7:33 a.m. PST |
Did you just rate the various fantasy troops (kobolds etc) as equivalent to "light infantry" to keep everything within the game terms, or did you create special rules for them? You say each unit can turn once during its move -- does that mean you are using facings (and how did that work) – or was that just to facilitate movement direction because there were no hexes? |
dante1969 | 14 Jun 2016 10:33 a.m. PST |
Correct, I simply rated fantasy troops as an equivalent CC:A unit. Kobolds are light infantry, the behemoths are all elephants, etc. There are a couple of special rules for specific units to add a little flavor. With no hexes, I used facings and "traditional" movement. For each movement point, the unit moves 5 inches, and can make one turn at any point in the move up to 90 degrees (lights are allowed 180). All units attach to the front. They cannot fight to the flank or rear, and roll double dice when attacking a flank or rear. |
dante1969 | 19 Jun 2016 3:55 p.m. PST |
Finished the battle. Victory for the Imperial Army (Kingdom of Men).
More pictures here link |
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