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"15mm Fantasy Battle" Topic


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1,454 hits since 13 Jun 2016
©1994-2024 Bill Armintrout
Comments or corrections?

dante196913 Jun 2016 5:34 p.m. PST

Opening moves on our first evening of play using Commands & Colors:Ancients (with lots of modifications). If interested: link

picture

Terry3713 Jun 2016 6:49 p.m. PST

Nice report and some really great and interesting looking armies.

Terry

tshryock14 Jun 2016 7:33 a.m. PST

Did you just rate the various fantasy troops (kobolds etc) as equivalent to "light infantry" to keep everything within the game terms, or did you create special rules for them?
You say each unit can turn once during its move -- does that mean you are using facings (and how did that work) – or was that just to facilitate movement direction because there were no hexes?

dante196914 Jun 2016 10:33 a.m. PST

Correct, I simply rated fantasy troops as an equivalent CC:A unit. Kobolds are light infantry, the behemoths are all elephants, etc. There are a couple of special rules for specific units to add a little flavor.

With no hexes, I used facings and "traditional" movement. For each movement point, the unit moves 5 inches, and can make one turn at any point in the move up to 90 degrees (lights are allowed 180). All units attach to the front. They cannot fight to the flank or rear, and roll double dice when attacking a flank or rear.

dante196919 Jun 2016 3:55 p.m. PST

Finished the battle. Victory for the Imperial Army (Kingdom of Men).

picture

More pictures here link

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