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"Best Things About Through the Mud And the Blood?" Topic


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Action Log

14 Jan 2017 12:41 p.m. PST
by Editor in Chief Bill

  • Removed from TMP Poll Suggestions board

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World War One

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Comments or corrections?

Personal logo Editor in Chief Bill The Editor of TMP Fezian08 Jun 2016 11:43 a.m. PST

TooFatLardies' Through the Mud and the Blood was recently voted in a TMP poll as the preferred ruleset for WWI gaming (ground warfare).

Why do you prefer this ruleset (if you do)?

idontbelieveit08 Jun 2016 12:32 p.m. PST

Not sure this applies exactly as we use it with the C&C rules from CoC. That came in a Christmas Special. That has all the advantages of CoC – cool, simple, straightforward command friction. Then there are specifics of WW1 combat.

Personal logo Doms Decals Sponsoring Member of TMP08 Jun 2016 2:15 p.m. PST

They're the only rules I've come across that make trench warfare genuinely interesting and playable at the tactical rather than strategic level. For me they took a subject generally regarded as unplayable, and binned that bit of conventional wisdom. Great set of rules.

Pattus Magnus08 Jun 2016 2:36 p.m. PST

For me it is the combintion of very straightforward and (IMO) reasonable combat/task resolution mechanisms with the card-driven activation sequence to add plausible command friction. I haven't tried out the CoC WW1 variant yet, but I suspect it does what the cards do in adding command friction.

Together, the simple mechanisms and nuanced friction mechanic combine in a way that forces me to think in terms of very limited 'span of control' and from what I've read about the period tactical leaders (and higher level ones) really didn't have the opportunity to excert close control during combat.

When I play Mud and Blood I find myself immersed in the evolving game situation and trying to put together tactics that can still succeed when things go wrong (in the form of a particular Big Man, or asset, not activating at a particular time).

Zargon08 Jun 2016 3:45 p.m. PST

Best WW1 grand skirmish rules ever. Makes you 'feel' going over the top as a real experience. It plays like a "wound up clock" as do most 2FL games with the alarm going off being the reactions to what your trying to achieve. This tension is exacerbated by you never knowing when the alarm is going to go off, just like real life warfare. This gives the right feel to it all.
Now Richard when are those Boer war to Russian Civil war for large battles rules due for release. Mate?

Weasel08 Jun 2016 10:04 p.m. PST

They're heavily researched and give each squad interesting things to do, rather than just being a mass of goons with rifles.

Supercilius Maximus09 Jun 2016 4:51 a.m. PST

I would go with Weasel here. Richard looked at the organisation of typical infantry platoons, saw that each sub-unit (which did not necessarily equate to a squad) had a specific function, and worked those functions into the rules. He didn't swallow the "senseless slaughter" BS and make everyone simply "a mass of goons with rifles" as Weasel says.

Weasel09 Jun 2016 5:45 a.m. PST

yeah, I used "squad" as a general term, but you're right that it doesn't always equate to that.

Virginia Tory16 Jun 2016 7:24 a.m. PST

Just purchased these rules (pdfs) but have some questions--how do you determine the actual table size? And where do you obtain the cards discussed in the rules?

They look good!

Thanks!

Personal logo Doms Decals Sponsoring Member of TMP16 Jun 2016 8:37 a.m. PST

6x5 is the usual size for TFL games, but it's rarely critical. Cards are home made, or a lot of people put sticky labels on poker chips to draw out of a bag.

Virginia Tory16 Jun 2016 8:39 a.m. PST

Thanks! Got the table size covered. Looks there are a number of home made cards out there in internet land, too!

Bozhe tsaria khranee!

Alan Lauder18 Jun 2016 7:06 p.m. PST

Hey Virginia Tory, did you find the TFL cards that can be purchased through Arts Cow? I've used these (for If the Lord Spares Us) and they have been good – although it's problematic if you want to add more to the deck. Here's a pic of a few of them: link

Links to Arts Cow cards for TFLs can be found here: link

Cheers
Alan

Virginia Tory20 Jun 2016 6:47 a.m. PST

Thanks!

GGouveia30 Jul 2016 11:59 a.m. PST

It's my go to set for ww1. It seems to be to be the most realistic set for ww1 out there with a real period feel.

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