The trouble with this time of year is the school holidays and the time I have to spend entertaining my sons whilst they're off school and which means less time writing.
Still, we've been playing a LOT of the Thunderbirds board game which is excellent. Do try it.
And in other news I've now met Wayne Bollands of Wargames Illustrated which means that since I started these reviews I've met senior editorial staff at all 3 major publications….and not been lynched.
and now to this month's topic.
FIRST IMPRESSIONS: A Pike and Shot game (giving a hint to some of the content) played on some lovely terrain boards. As always, the front cover eye candy of MW is of a very high standard.
BRIEFING: There's a recurring theme going on in this month's issue (last issue had WI style eye candy, this month sees a WSS style theme) about what to do to attract new gamers to the hobby. Henry shares some of his thoughts, which get expanded on later in the issue.
WORLD WIDE WARGAMING: I'm becoming a fan of this column, as it often points the reader in the direction of some cool websites for gaming which I'd otherwise not have heard of. There's more ECW rules online and how to use Google hang outs.
FORWARD OBSERVER: Neil Shuck discusses how you can play around with Sharp Practice in 6mm and what attracts people to a game? Personally I find a) is the genre one I'm interested in and b) are there enough figures available for purchase. I find in these debates, as put forward by Messers Shuck and Warwick Kinrade in the most recent WSS (which I lost so that's why I didn't review it), rules are overrated as a deal breaker: Given the plethora of rules out there you're bound to find something appealing. Finally, there's a nice vignette about repurposing a Timpo toy rabbit hutch for a 15mm scale French 20th century garage.
GATES OF AZERA: For something different the Widow builds some sci-fi habitats out of a variety of odds and ends including used e-cigarette vaporisers….ewwwwww!
FANTASY FACTS: John T reviews the aforementioned Thunderbirds game and gives it his own F.A.B. rating. However, I disagree with his recent comments about the new Thunderbirds are Go series…I think it's a very good update of the original and the changes they've made make sense. It is still very consistent with the original; my sons have seen both new and old Thunderbirds and enjoy them both.
I digress; otherwise there's more zombies, some lovely Crooked Dice criminal thugs and the TV cameraman, and some hard SF stuff in 1/300 from Brigade.
THE STALIN LINE: The second in Andrew Rolph's epic re-fight of the entire Great Patriotic War. His stuff is always high quality and although he designs games primarily for the Spearhead rules there's nothing stopping you from easily translating his scenarios for other rules sets.
PUSH OF PIKE AND DINT OF BUTT: A look at tactics in the English Civil War and how to apply them to your games. A lengthy, comprehensive, sometimes opinionated article that is of great use if you're an ECW gamer or would like to start playing the era. Andy Copestake weaves his historical knowledge with reviews of the various rules out there and which ones simulate the various aspects the best. This is definitely cut out and keep if you're into ECW gaming.
EINDECKER PART 3: A sequel rather than a continuation of the previous articles on the subject. Here, you can make your own 1/100th scale Eindecker…my only beef is that the plans aren't really included: There's a couple of photos of plans but no measurements. The results look great but is there a link to a webpage with the plans on them? If not, can we have one?
WITH A FIL OF FIGURES: Ideas for skirmish games other than the usual "two sides pitch up at the same time and have a fight". Not a comprehensive list of scenarios, but more set ups, ideas and references to movies and books. Despite it's brevity and condensed format, it's packed with good ideas.
THE LOOK OF THE THING: OK, this is the hot button topic on TMP of late so here's my take on it. You should paint to the level that satisfies you. There is much to what Arthur Harman says about freeing yourself up from the tyranny of 3 layer schemes, shading, outlining, painting eyes and patterns and such like but if that's what you like then fine. I don't know any games club that excludes people on the basis that their figure painting is mediocre so I don't get the idea of the "tyranny of detail". I do think his point about the way soldiers were depicted in contemporary art wasn't exactly realistic is one to take on board, but let's not overstate the case that we're all bogged down trying to be like Kevin Dallimore.
HEX ENCOUNTER: Now first off I'm going to call out Brad Harmer Barnes on yet another swipe at ASL in his column. Pretty soon, Brad, I'll have my article written about my love…or at least respect and awe…of ASL and it will hopefully redress the balance. That aside, here we have a look at the myriad of pulp themed board games from yet more zombies, to Star Wars X wing and the continuing efforts of game designers to turn HP Lovecraft's Cthulhu mythos into a camp joke. Does anyone remember when Call of Cthulhu was scary? It's been a while….
FURTHER THOUGHTS ON INSPIRATION: A different take on the issue of attracting new gamers; this time by appealing to and working with those in other creative hobbies; notably scale modellers, model railway enthusiasts and such like. It all makes sense but I think the key is friendliness; people will want to play games if they think they're going to have fun doing so.
SEND THREE AND FOURPENCE: A common sense article from Conrad Kinch about how to get a full game session in when time is limited. He provides his top tips.
SALUTE 2016: Neil Shuck's take on this years show which chimes with my view on it: A huge success, a sign of a healthy hobby and good socialising but let down by the lack of outstanding games this year. Nice photos accompany the text.
RECCE: The medal of excellence goes to the new Living on the Frontline set of modern English civil war rules, Shadows over Normandie and Modern War Struggle for Kandahar board games, a couple of Napoleonic books and an AWI set of miniatures from Fife and Drum.
OVERALL: Very readable with the usual mix of opinions throughout which have already prompted debate. There are a number of practical articles; namely the Eastern Front WW2 and ECW ones, which are definite keepers, and it succeeds in drawing the reader in, whether you agree with the columnist or not.