gbowen | 24 May 2016 5:32 a.m. PST |
I have the old version of Sharpe Practice but have never played them. It all seems too fiddly I am tempted to try some FIW in 15mm (perhaps blue moon with irregular for some canoes and guns). Would I like Muskets and Tomahawks if I find Sharpe Practice too much like hard work or should I give Sharpe Practice another go? I do a bit of Saga which is what tempted me to Muskets and Tomahawks. Bolt Action is about as complex as I like to get these days. |
Nick B | 24 May 2016 5:49 a.m. PST |
I would consider SP2 to be no more complex than M&T (and I play both). There are a lot of additional weapon and unit characteristics in both sets. SP2 LOS/visibility rules are a lot more straight forward IMO. I also think the SP2 close combat is much better. I like M&T and have had some very enjoyable games but for me SP2 would be the way to go. |
nazrat | 24 May 2016 6:34 a.m. PST |
I have both as well and far prefer Muskets and Tomahawks. Both are great games but M & T is easier to pick up, comes with the cards you need, and seems to flow a bit more smoothly. Plus everyone who has played it with me has jumped on board wholeheartedly. |
Lowtardog | 24 May 2016 6:58 a.m. PST |
I am really liking SP2 and plan on using it for napoleonic and colonial games, however will keep using muskets and tomahawks for my FIW games as I enjoy that set. If I were starting out however may go for SP2 as if will serve you well across multiple periods |
axabrax | 24 May 2016 8:22 a.m. PST |
I would say SP2 would be better for the big battles of the FIW or AWI whereas M&T would be better for raid-based skirmish games. |
PentexRX8 | 24 May 2016 10:28 a.m. PST |
I've not played SP or SP2, but M&T has provided with some of the most flavorful and thoroughly enjoyable games I've ever played. Ever. As with many games, there are 6 basic missions, but they an additional 36 side plots and another 36 random events that change what could be the mundane into something more satisfying. |
Not A Member Anymore | 24 May 2016 4:08 p.m. PST |
Sharp Practice version 2 is very different from its predecessor and much easier to pick up and play with. It handles the FIW/AWI very well, but also has the advantage of working in other Black Powder periods too. I believe it can handle larger games than Muskets & Tomahawks which I also enjoy very much. The latter's scenarios and side plots can easily be adapted to SP2. Either set will give you a very enjoyable and quite addictive game. You can use the same troops for both so why not give them both a try and see which you prefer. |
surdu2005 | 25 May 2016 8:17 a.m. PST |
I am not sure why these conversations are always either/or. It is possible to like both sets of rules and use them for different games. As archduke said, give them both a try. It doesn't have to be a forever choice. Sharp Practice and Muskets and Tomahawks are both good games. They are simple enough that you can play both, depending on how you feel for a particular gaming event. I think if you try both you will find that you will like one for certain types of games and the other for other types of games. I received my copy of Sharp Practice 2, but I haven't had a chance to play them yet. For FIW I have used M&T, GASLIGHT, and Brother Against Brother. I am anxious to give SP2 a try when I get a chance. Buck |
Timotheous | 26 May 2016 9:39 a.m. PST |
That is my thought as well, Buck. If your troops are individually based, why not try them on multiple rules? I intend to use my FIW troops for Song of Drums and Tomahawks, This Very Ground, Muskets and Mohawks, Musket and Tomahawk, and Sharp Practice 2. Why not? |
CptKremmen | 26 May 2016 12:50 p.m. PST |
Agree they are both good rules sets. Tricky choice. We have come down in favour of sp2 which seems a lot better than sp1 |
Timotheous | 26 May 2016 3:21 p.m. PST |
If you don't mind CptKremmen, what is it about SP2 that you feel makes them better than the first edition? I haven't played either set, so I'm genuinely curious. |