""Advanced Song Of Blades & Heroes" or IHMN for Tékumel?" Topic
6 Posts
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Mutant Q | 23 May 2016 5:26 p.m. PST |
I've been musing about creating a skirmish "adventure" wargame set in the Tékumel universe. For the rules base, I've decided to go with either Ganesha's "Advanced Song of Blades & Heroes" or the system used in Charles Murton & Craig Cartmell's "In Her Majesty's Name," "Daishō," and "Blood Eagle" rules. Both are easy to play, well suited for character-based scenarios, and contain rules for creating new units. The question is, which rules would YOU, the discriminating fantasy gamer, would prefer to use?l, and why? |
Coyotepunc and Hatshepsuut | 23 May 2016 8:51 p.m. PST |
I'd go with Song if forced to choose between the two. Very flexible, very easy to modify or adapt. If left to my own devices, would use FiveCore. |
Mutant Q | 23 May 2016 9:26 p.m. PST |
I'm leaning heavily toward ASB&H, especially since I wrote some draft rules for Tékumel a few years back and the new magic system would be very useful at simulating the various spells of the setting. However, I just got Daishō and Blood Eagle and those also look like solid systems. |
Mute Bystander | 24 May 2016 2:58 a.m. PST |
Okay, we don't have rules but we have had the setting and the miniatures for what seems like a long time? WTH? I am surprised. I always assumed there were rules for that setting. Light Bulb! Either probably work but I only know IHMN. |
shadow king | 24 May 2016 6:18 a.m. PST |
I have used SOBH in my Tekumel games and enjoyed also I would also recommend d Blood eagle for the setting would fit in perfect, perhaps my next game? |
RetroBoom | 08 Jun 2016 2:32 p.m. PST |
Punkrabbit, do you have any house rules for a more melee focused fivecore game? |
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