Here is our schedule of games for next Friday and Saturday at Fort Meigs in Perrysburg Ohio.
17th Annual Drums at the Rapids War Game Conference
Friday 2pm to 6pm
Table 2 – Skynet vs Humans The terminators are infiltrating a secure resistance quadrant. Skynet's orders are to wipe out all organic life. The resistance is to hold fast and keep the quadrant secure! The future depends on it whether you're Skynet or the Resistance. 25mm figs, 4-6 players. Modified Colby rules. GM Justin Lynch
Table 5 – X-Wing Fighter – Star Wars rebel pilots fight it out with the Imperial TIE fighters.
GM Ted Bender
Table 6 – Dawn Patrol – Individual fighter combat from mid to late World War 1.
Easy to learn, dog fight in three dimensions. Shoot up the enemy before he gets you. It's sometimes harder than you think. Continuous running format.
Get shot down, return with a slightly inferior craft after one turn.
Forced to leave due to low fuel, low ammo or too many holes, return with
a clean craft after one turn. Rules: Canvas Eagles WWI Air Combat, 1/144 scale
Up to 10 players. GM Dennis Schroder
Table 8 – "Patton vs Panthers, September 1944" 15mm Flames of War tank fight scenario. Will run all weekend. Rules will be taught. 6 players "The return of "Steve's Endless Armies". GM Steve Straub
Table 13 – Yard Wars "Life's No Picnic!" Ant colonies fight for control of the local food source.
Home rules. GM Doug Johnson
Friday 7pm to 11pm
Table 1 – Between Wind and Water Ship to ship combat in the Age of Sail. "For the Prize!"
Home rule play-test. GM Doug Johnson
Table 3 Pirates! are coming to Drums…New 1:1 rules. These rules are quick deadly and highly fun! 8-10 players. The games last an hour or two unless everyone acts like a scurvy dog! GMs John Patrick and Rusty Parker.
Table 4 Raid on the Ohio Frontier! The tribes are fed up with settlers crossing the Ohio River and encroaching on their lands. A red wampum belt has been passed around and all along the frontier. Indians are taking up the tomahawk. Three sectors of a raid on a settlement will be played out on the tabletop — a raid on a farmstead, a family wagon hurrying to the local Blockhouse, and a sudden encounter along a forest road. 25mm French & Indian War using Song of Drums and Tomahawks rules. 6 players. GM Mike Demana
Table 6 – Dawn Patrol – Individual fighter combat from mid to late World War 1.
Easy to learn, dog fight in three dimensions. Shoot up the enemy before he gets you. It's sometimes harder than you think. Continuous running format. Get shot down, return with a slightly inferior craft after one turn. Forced to leave due to low fuel, low ammo or too many holes, return with a clean craft after one turn. Rules: Canvas Eagles WWI Air Combat, 1/144 scale Up to 10 players.
GM Dennis Schroder
Table 8 – "Patton vs Panthers, September 1944" 15mm Flames of War tank fight scenario. Will run all weekend. Rules will be taught. 6 players. "The return of "Steve's Endless Armies". GM Steve Straub
Table 15 – Siege of Carcassonne Can the crusaders exterminate all the Cathar heretics?
25mm 6+ players. GM Victor Hiris
17th Annual Drums at the Rapids May 20 &21 2016
Saturday 9am to 1pm
Table 3 Pirates! are coming to Drums…New 1:1 rules. These rules are quick deadly and highly fun! 8-10 players. The games last an hour or two unless everyone acts like a scurvy dog!�GMs John Patrick and Rusty Parker.
Table 4 Raid on the Ohio Frontier! The tribes are fed up with settlers crossing the Ohio River and encroaching on their lands. A red wampum belt has been passed around and all along the frontier. Indians are taking up the tomahawk. Three sectors of a raid on a settlement will be played out on the tabletop — a raid on a farmstead, a family wagon hurrying to the local Blockhouse, and a sudden encounter along a forest road. 25mm French & Indian War using Song of Drums and Tomahawks rules 6 players, GM: Mike Demana
Table 5 Black Powder British/Loyalists/Hessians attack Continentals/militia in South Carolina in 1781. 28mm AWI, Black powder rules, 6 players, GM Ted Bender
Table 6 – "Battle of Bouvines" Medieval combat using "Sword and Spear" rules, 15mm figs. 6 players. GM Michael K.
Table 7 Battle of Pburg2016 -- 2 sides clash in the bombed out city of Pburg2016. Rules: Shockforce. 28mm Sci-Fi. Rules will be taught, Children welcome with a parent. Come……play in my Garden of War….. GM Dave Elmore
Table 8 – "Patton vs Panthers, September 1944" 15mm Flames of War tank fight scenario. Will run all weekend. Rules will be taught. 6 players "The return of "Steve's Endless Armies". GM Steve Straub
Table 9 A Drop Zone Too Far September 1944 Holland British Paras battle German forces outside Arnhem for control of critical supply drop zones. Can the Paras hold out? You decide! Scale : 28mm Rule set : Battleground (Modified) Players 6+ GMs – John Kuchinsky and Chuck Besley
Table 10 Hades Broke Loose 20 December 1943, P-38s and B-25s are jumped by Ki-61 "Tony" fighters after a bombing raid on a Japanese air field.
Scale: 1/286 Players: 4-10 GM Tom Oxley
Table 11 – X-Wing Grinder Players sortie with 50 point fighter teams to control their sector. Rookie pilots are welcome and rules will be taught. Can take up to 6 players at a time. GM Rich Smethurst
Table 13 The Search For Fragarach Victorian Science Fiction
(rules will be taught) Rumors circulate that renowned archaeologist Lady Elaine Darrow, after years of searching, has located an ancient Celtic artifact of enormous power. Your league of adventurers, plus others with differing agendas, is descending on the site of Lady Elaine's dig to seize this treasure for your own purposes, nefarious or otherwise. Which among you will make off with one of antiquity's most potent prizes? A Pulp Alley scenario for five players set in a Victorian Sci-Fi genre. PRIZES SUPPLIED: Each player receives a special Pulp Alley game card supplied by the rule's writer, Dave Phipps. Special prize awarded for the winner. Pulp Alley rules, 5 Players. GM Michael O'Brien
Table 14 10:00 to noon- Introduction to De Bellis Antiquitatis (DBA) 3.0: A introduction to the newest version of the ancient and medieval miniatures rules set with an explanation of the rules, changes from previous versions, and a questions and answers period. All to be followed by a demo game. Open to all players. No experience necessary. GM Joe Alberti
17th Annual Drums at the Rapids May 20 &21 2016
Saturday 2pm to 6pm
Table 1 – Battle of Cloyd's Mountain-May 1864 Grant has ordered the salt production works at Saltsville, VA. destroyed to disrupt food preservation capabilities of the rebel army. Rules: FIRE BY THE DRUM, 25mm 6 Players. GM Jim Kopchak from NOWS
Table 2 – Skynet vs Humans The terminators are infiltrating a secure resistance quadrant. Skynet's orders are to wipe out all organic life. The resistance is to hold fast and keep the quadrant secure! The future depends on it whether you're Skynet or the Resistance. 25mm figs
4-6 players. GM Justin Lynch
Table 4 – "Olympic Has Fallen!" – Flying Battleships The RMS Olympic has been grounded! Forced to sit on the shoals of an uncharted island in the Caribbean like … like … a common SURFACE steamer! Can the pride of the Royal Air Navy rescue her crew and passengers before the eagles of the Hun bombard her into obscurity? 6 players, Thundering Skies rules taught. GM Dave Zecchini
Table 5 – Bolt Action British Para attack on a local Gestapo HQ in France in early June 1944. 28mm WWII, Bolt Action rules, 6 players, GM Jim Wonacott
Table 6 – "Battle of Bouvines" Medieval combat using "Sword and Spear" rules, 15mm figs. 6 players. GM Michael K.
Table 7 – Battle of Oriamendi Period: First Carlist War After a series of campaigns against the Carlists, the forces of the crown have devised a plan that will trap the rebel forces and annihilate them. Three columns will sweep the enemy before them as they advance into the heart of Basque country to eliminate the Carlist threat. You are commanding the British Auxiliary Legion that is leaving their base at beautiful San Sebastian to march towards the intended rendezvous when they encounter some stiff resistance from Carlist forces. Fortunately the other two Isabellino columns are keeping the other Carlists busy. Or are they? Rules: Black Powder, 28mm. figs. GM Scott Perry
Table 8 – "Patton vs Panthers, September 1944" 15mm Flames of War tank fight scenario. Will run all weekend. Rules will be taught. 6 players "The return of "Steve's Endless Armies". GM Steve Straub
Table 9 A Drop Zone Too Far September 1944 Holland British Paras battle German forces outside Arnhem for control of critical supply drop zones. Can the Paras hold out? You decide! Scale : 28mm Rule set : Battleground (Modified) Players 6+ GMs – John Kuchinsky and Chuck Besley
Table 10 Check your Six! GM Dave Winfree and Dan Joyce
Table 11 – 'Mayhem at the Maumee', Dark forces intent on destruction collide with Beastly Perrysville host Ral Partha's Chaos Wars Classic Rules 2.0 GM – Jacob Fathbrucker Game is a 2 to 4 player rank and flank mass combat fantasy tabletop miniatures game. Two Armies of Dwarves, Centaurs, and Beastmen fight against two armies of Chaos Warriors and the Undead. Large monsters and Dragons controlled by each player. Average game is around 2 to 3 hours. We are using the true 25mm Ral Partha miniatures that the game was originally intended for. Yes, we will be bringing rules sets and freshly cast Ral Partha miniatures. GM Jacob Fathbruckner
Table 12 – The Battle of Port Republic, VA, Monday, 9 June 1862. On Sunday, 8 June 1862, Confederate Maj.Gen. Thomas J. (Stonewall) Jackson's Department of the Valley Army defeated Union Maj.Gen. John C. Fremont's Mountain Department Army at The Battle of Cross Keys, VA. On the following day, Jackson turned his attention toward the two brigades of Union Brig. Gen. James Shields 2nd Division (Department of the Rappahannock) that were threatening Jackson's line of communication on the south side of the South Fork Shenandoah River. Shields had split his 2nd Division into two forces and was inevitably defeated by Jackson's attack. This "what if" scenario of the battle allows for the possibility of Shields marching to the sound of the guns with his other 2 brigades and reuniting his entire division on the battlefield. Rules: Regimental Fire & Fury, 6mm Baccus Miniatures, 6 Players, GM Lowell D. Hamilton
Table 13 – The Search For Fragarach Victorian Science Fiction
(rules will be taught) Rumors circulate that renowned archaeologist Lady Elaine Darrow, after years of searching, has located an ancient Celtic artifact of enormous power. Your league of adventurers, plus others with differing agendas, is descending on the site of Lady Elaine's dig to seize this treasure for your own purposes, nefarious or otherwise. Which among you will make off with one of antiquity's most potent prizes? A Pulp Alley scenario for five players set in a Victorian Sci-Fi genre.
PRIZES SUPPLIED: Each player receives a special Pulp Alley game card supplied by the rule's writer, Dave Phipps. Special prize awarded for the winner. Pulp Alley rules, 5 Players. GM Michael O'Brien
Table 14 – 2:00 to 6:00 – DBA 3.0 15mm Open Tournament: Rules – DBA 3.0, 15mm, all published 3.0 or 2.2 armies. Players – 16. A limited amount of loaner armies may be available. Terrain – bring your own legal sized terrain or some construction paper or cloth to make your own.Format- Swiss chess style. Will do initial matching based on historical context. Will also consider initial matching based on experience level. 3 or 4 rounds. Must use same army throughout the tournament. GM Joe Alberti
Saturday 7pm to 11pm
Table 3 The Annual Toledo War of 1835. The Wolverines attack a group of Ohio Boys camped along the Maumee river. Home rules. 25mm figs. 4 to 8 players. The score to date is Ohio 10, Michigan 6. GM Doug Johnson
Table 4 – Thundering Skies Possible second game. GM Dave Zecchini
Table 5 – Bolt Action Possible second scenario. 6 players, GM Jim Wonacott
Table 8 – "Patton vs Panthers, September 1944" 15mm Flames of War tank fight scenario. Will run all weekend. Rules will be taught. 6 players "The return of "Steve's Endless Armies". GM Steve Straub
Table 15 – Siege of Baghdad: Can the Mongols capture Baghdad from the Saracens?
25mm 6+ Players GM Victor Hiris
Tables will be available for additional games. All games must end at 11pm