"Snappy Nappy 1807 Campaign in a Day: Stop Motion Photos" Topic
15 Posts
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Russ Lockwood | 05 May 2016 6:49 p.m. PST |
It's a Snappy Nappy First…James (umpire and organizer of SnapCon 2) set up a camera to take photos every so often of the Campaign game in progress across 11 of the 13 tables in the room. Now you can see an abbreviated version of a SN Campaign game that ran 11am to 4pm (not including post-game debrief). Of course, the big action builds on the two tables *not* shown, but voila! James turned the camera. Here's the You Tube video of the images, set to music: YouTube link Like a Billy Joel song, he cut it down to 3:05… The maps and OBs are on Peter's Blunders on the Danube blog link Write-ups from the player perspectives are starting to come into Peter and will eventually show up on the blog. Folks, this was a magnificent 1807 game with about 15 to 16 gamers, helped immensely by organizational genius of coordinating everything. Well done, James! Full disclosure: I created Snappy Nappy. |
Gonsalvo | 05 May 2016 10:38 p.m. PST |
I hope to have the first of several blog posts on this great campaign day event up within the next 24 hours. |
normsmith | 05 May 2016 11:17 p.m. PST |
Sorry cocked that post up. Russ, I was hoping that this was going to be a collection of shorts of actual troops moving over the battlefield, I have the Snappy Nappy rules by the way, so I guess I was just looking for some gaming inspiration. |
79thPA | 06 May 2016 5:59 a.m. PST |
As above. Take this in the spirit it is intended, but watching a bunch of guys move around tables really doesn't highlight the rules, games or the figures. Some pics of the games and figures would have been great. |
Puddinhead Johnson | 06 May 2016 6:05 a.m. PST |
Ditto normsmith and 79thPA. I'd be very interested in seeing photos of the games….. |
TMPWargamerabbit | 06 May 2016 7:51 a.m. PST |
Maybe some details on the camera set up and programing the photo shoot ideas. Liked the theme and subject. Pictures of the tables would be great. Maybe a mixture of pictures…. every tenth one shows the room activity and the other nine the tabletops. A great effort though. More please. |
doug redshirt | 06 May 2016 2:10 p.m. PST |
Yeah watching the stop motion of middle age men does nothing for me. Now a stop motion of the actual tables with figures and terrain now we are talking. |
Gonsalvo | 06 May 2016 6:40 p.m. PST |
Here ya go! The first of a series of blog posts on this event: link The OOB's, player briefings, Russian plan of Campaign, and photos of the 13 tables at or near the start of the event. More blog posts will follow in the coming days. Peter |
normsmith | 06 May 2016 10:49 p.m. PST |
Tthanks, I really like the idea of seeing a campaign run off a number of small tables, I will follow with interest. I am doing the period in 10mm and still trying to talk myself into going to 'big base' basing.. |
Gonsalvo | 08 May 2016 3:52 p.m. PST |
Your 10's would work great for this sort of thing. I'd consider at least two bases per Infantry and Cavalry unit to allow you to depict formations (two are all you need to show Line, Column, Square, and March). This also happens to correspond to the usual system for Snappy Nappy as well. |
Gonsalvo | 09 May 2016 10:42 a.m. PST |
The Russian Player reports are now up: link |
vonLoudon | 10 May 2016 8:10 p.m. PST |
Congrats. Some day I hope to get into a Snappy Nappy game when I am not otherwise occupied. |
daler240D | 11 May 2016 3:55 a.m. PST |
Gonsalvo, I like the concept of your gaming. I see the scale on the campaign map, but there was no scale on the smaller maps and then the table. I got a general idea on the table,as you seem to be representing units as divisions, but any details on that? Thanks! |
Russ Lockwood | 11 May 2016 7:18 a.m. PST |
Snappy Nappy's official scale is 1" equals 150 yards. However, when doing a campaign in a day, the recommended scale is 1" equals a mile. This can be changed at will, being up to the umpire/scenario designer to decide. In this 1807 campaign, James (umpire) used a system where the tables as what I call important terrain while not being exactly adjacent to what I would call less important transit terrain. From my write up on Peter's blog: Wrinkle One for this game was that the tables were not part of one contiguous battlefield, but represented even larger areas of transit terrain in between each table. In essence, the table represented the valuable terrain worth fighting for instead of non-critical terrain to be marched over.Wrinkle Two was that James' maps included towns that were in these non-table transit areas. This just added to the delicious confusion about how one table connects to another. Sure, the map says X to Y, but the town of Y is not to be found on the table. Nice touch. These caught me as I didn't follow my planned route, but they're great wrinkles to perk up you game and enflame the art of improvisation. GPS-centric players would hate this, but I enjoyed the challenge. See the link above for the full write-ups of the Russian players. A previous post outlined the OOBs and tables. Yes, you are correct. The stop motion video does NOT show all the game moves and combats, nor is it an instructional video. It does show how players move between tables during the maneuver portion of the game as forces search each other while trying to accomplish their objectives. Sooner or later, they meet. Messages get sent back to the C-in-C, who adapts his plan, and the clash of armies occurs. Very Napoleonic. Very operational. Disclosure: I wrote the rules, so I guess I would say that. For a more indepth look at Snappy Nappy, see the Yahoo group. It's packed with info, OOBs, variants, etc. Plans are afoot for an 1809 campaign next year… Stay tuned. Just want to say that Time Machine is a great (big) hobby shop and Ken deserves thanks for allowing us the space for SnapCon. |
Gonsalvo | 11 May 2016 9:31 a.m. PST |
Russ gives a good answer. I would say the scales are in the flexible, "gestalt" area. Considering that the time scale in this sort of operation is also flexible and abstract (as opposed to a one on one tabletop game), the tabletop terrain is more representational than strict. For example, on the Koenigsbug table, both Eylau and Friedland appear. Eylau is "suggested", out of scale, by the Church and a ridge beyond it, and Friedland is "suggested" by the winding bends of the Alle behind it. Personally, I would say the point of these games is the "big picture"; discerning the location and intents of the enemy, and trying to place your forces in the more advantageous position(s). Tactical skill most definitely plays a role in the fighting out of the tabletop conflicts, but it usually is NOT primarily where one of these events is actually "won"; that is usually on the operational level. The back and forth communication between the C-in-C and his subordinates is crucial. Von Loudon – you'd certainly be welcome. I am considering whether to do one at a Historicon some year, but no earlier than 2018. |
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