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"Enter the Dragon Full Thrust AAR" Topic


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1,409 hits since 2 May 2016
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alex75702 May 2016 6:06 p.m. PST

This scenario was played on Friday at the RECON 2016 HMGS South convention in sunny Orlando, FL. We had 5 players, only one of which had played Full Thrust before. Anticipating this, I created "Owner/Operator Guides" customized for each fleet that explained what each system box could do. They proved very helpful.

The scenario had a large robot controlled ship heading down the center of the table towards a wormhole that could connect to multiple empire's capitals. This forced rival groups to cooperate. To my amazement, that is exactly what they did. There were no alliance breakdowns or backstabbing despite ample opportunities to unload an alpha strike on the mostly crippled Feds (who did the bulk of the shooting).

The robot ship was a monster ship with six sections plus a core that could not be damaged until all six of the other sections were put out of action. The players knocked out all of the sections in a reasonable amount of time (75% of the way down the table) but after seeing what the LARGE K-Gun in the front of the ship did to the USS Farragut, they were hesitant to cross in front to destroy section #1. They finally knocked out the ship with about 2 moves to go before the wormhole would have been reached, so the galactic power won the day.

As a tiebreaker, each side was also sending "research" parties to the ship (via shuttles and transporters). The Axis of Evil put 53 aboard, and the Super Friends only managed to land 48. This left the Klingon Empire and its Allies in possession of the majority of the Berzerker's secrets.

More pictures at:
imageshack.com/a/xlhM/1

MacrossMartin02 May 2016 8:11 p.m. PST

Axis of Evil and Super Friends?????!!!!

I'm sure that's not in the series… ;)

Great-looking super-ship. Did you take the idea from the SFB Juggernaut scenario from Captain's Log ages back?

TheBeast Supporting Member of TMP02 May 2016 8:18 p.m. PST

Axis of Evil and Super Friends

I'd pay good money to see that! Finally, from the villians' points of view!

I also thought of the juggernaut, but really like this set up.

As for 'backstabbing', would they have received any points? After all, they were playing Klingons et al, not actually being Klingons.

By the way, would you put up the rest of the SSDs? Love to see your take on the other ships.

Doug

Deeman02 May 2016 9:02 p.m. PST

Very cool!

alex75703 May 2016 3:20 a.m. PST

Yes, the Juggernaut was an inspiration, but having sold off all of my SFB stuff 15 years ago I didn't remember much more than "giant ship vs a bunch of smaller ships"

I will try to upload then rest of the ships later today.

TheBeast Supporting Member of TMP03 May 2016 7:48 a.m. PST

Thanks! I know my admiration is small payment for the effort, but you have it.

I'm also curious about the construction of the robotic intruder. I love playing 'guess this part', but am suffering a massive fail.

And, anyone who hasn't, by all means, shame me. ;->=

Doug

Edit: Normally I'd be all about the ships as well, though Studio Bergman and FASA Klingons need no clues. Not so sure about the Feds…

alex75703 May 2016 9:00 a.m. PST

The robot ship is almost all scratchbuilt. The aft section was a toy I picked up at a Goodwill Store for a quarter. I have no idea what is originally was. The mid section is stacked sheets of styrene with notches cut out of it. The forward section is some blocks of balsa skinned with styrene sheet. The details are from a piece of a space station from Ravenstar that I will probably never finish.

The Federation ships are mostly Micro Machines which are practically identical to the Zocchi plastics in scale.

Constitution CA: Micro Machine
Avenger Heavy FF: Micro Machine Reliant
Federation DN: Zocchi Miniatures
Ascension DN: Zocchi DN body, engines from MM Reliant
Coventry FF (TOS version of Avenger): MM Reliant hull, TOS Enterprise Engines
Saladin DD: MM TOS Enterprise saucer, MM engine
Jenghiz DD: MM 1701A Enterprise Saucer, MM Reliant Engine

demiurgex03 May 2016 9:36 a.m. PST

Love the idea and the look of the game, Alex! Add me as another that has fond memories of the Juggernaut.

Are you going to run it any other cons?

Also, I recognize the Feds and the Klingons, what are the other ships? Did you use them to represent a Star Trek race or did you add them in as a new race?

I'm working on a similar scenario – one where the space monster is random, so the players never know quite what they are going to get!

Thanks for the great AAR.

alex75703 May 2016 11:05 a.m. PST

I tend to run these scenarios in Orlando (Hurricon and Recon) and Jacksonville (Rapier).

The other ships are from Studio Bergstrom (the Green/Red ones) and Brigade Miniatures (the tan/blue ones). They did not represent any specific race.

I used them because:
1. They look cool
2. I didn't have enough painted Klingons to form the additional squadrons

Tom Reed03 May 2016 2:25 p.m. PST

Where did you got, or did you write, the Full Thrust rules for the Star Trek ships?

Very cool looking game.

TheBeast Supporting Member of TMP03 May 2016 4:44 p.m. PST

The Federation ships are mostly Micro Machines

What I assumed, but if I said so and was wrong, you'd be SO offended. ;->=

I will admit that, while I have some of Brigade Models' recent ships, I didn't recognize those. Will have to go have another look.

Thanks!

Doug

alex75703 May 2016 4:57 p.m. PST

The brigade miniatures ships are from the British line.

Take a look at the British and the Neo-Soviets. I think you will be impressed.

alex75703 May 2016 5:01 p.m. PST

I updated the gallery with the rest of the SSD and Owner/Operator guides

alex75703 May 2016 5:07 p.m. PST

There were no special Trek rules. You just use the Continuum ship design rules to come up with something close to what is shown in the show. Most of the trek systems have analogs in the Continuum rules.

TheBeast Supporting Member of TMP03 May 2016 6:17 p.m. PST

I think you will be impressed.

Past tense; I already have some Neo-Sovs, though too long waiting paint…

Thanks again for the 'Operator Guides'!

Doug

jimklein196604 May 2016 8:47 a.m. PST

Very Very cool! Im definitely going to this next year

trynda170104 May 2016 1:37 p.m. PST

Yes, cool game by the looks of it.

Would it be possible to get a close look at the Federation models individually if pics exist? Similar in pose to the Federation groups at table edge, ie a 'three quarters on' and slightly above the primary hull view. I want a good look at the converted minis especially.

alex75704 May 2016 3:33 p.m. PST

I will see what I can take pix of.

alex75704 May 2016 6:07 p.m. PST

Here are some ship pictures that you asked for. I also took some shots of other ships that are still on the workbench (Belknap CS, Knox FF, Ranger CL, etc).

Ascension Class DN

Coventry Class FG

Belknap Class CS WIP

More pictures at:
imageshack.com/a/VUuM/1

trynda170105 May 2016 6:27 a.m. PST

@alex757

Thank you for those pics.

I'd thought you'd used a Micromachines primary hull and movie nacelles mated to the Gamescience secondary hull and original struts, but cool to see you modified it to have the struts attach at the bottom!

Ah, the Belknap class, my favorite Federation design from the 80's tech manual books.

alex75705 May 2016 8:52 a.m. PST

Ah, the Belknap class, my favorite Federation design from the 80's tech manual books

Those books are still my inspiration. Now if I could just find a model of the Klingon K'teremny…

trynda170105 May 2016 4:20 p.m. PST

A thought about the K'teremny.

Because you are kitbashing Micromachines, and it's meant to be bigger than a K't'inga class, could you use a Micromachine D-7 as a basis, as that is bigger than a FASA or Gamescience or ADB D-7 miniature.

Chop off the vertical nacelle struts and attach the nacelles directly to the end of the wings of the rear hull, chop of the lower bit of the command pod and round off the edges, and maybe do the same to the bridge dome, and viola, a K'teremny!

TheBeast Supporting Member of TMP08 May 2016 8:30 a.m. PST

Alex, care to wax philosophic on the reasoning why some ships have split thrust and FTL, and some don't?

They did not represent any specific race.

Well, you DID invoke Manticore… ;->=

What is the 'horse' used by the ORCDeF?

Doug

alex75709 May 2016 4:08 p.m. PST

The Feds and Klingons each have 2 engines on the models (and their pictures), so I split the engine icons up into 2. The ships thrust is the total of the 2 engines but the ship would only take one threshold check for their impulse drives. It really doesn't mean anything other than the SSD looks better with the 2 engines.

The Horse Icon is just something I found on Google that looked good with the Medieval sounding names for the ship classes.

TheBeast Supporting Member of TMP10 May 2016 7:40 a.m. PST

Thanks!

For a sec, I thought you were proxying the ORCDeF ships for some other genre empire of which I was oblivious. I am so often these days. ;->=

As for the SSDs, while I've had and read for a long time, occasionally asking questions about, and even pushing ships on the table, I've yet to actually play Continuum, so still finding surprises.

Doug

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