"Iron Cross (Great Escape Games) - Rules Review" Topic
4 Posts
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Tango01 | 20 Apr 2016 3:41 p.m. PST |
"Iron Cross is the new-ish set of WWII rules from Great Escape Games, written by Stuart McCorquodale and Darryl Morton, with Mark Mainwaring. It aims to provide a fun, fast-play set of rules to allow players to get lots of tanks and infantry on the table. Thanks to Ian and John at War & Peace Games I was able to get hold of a copy and try them out at our Odin's Night gaming group. Given that I am a big fan of the Battle Group rules from Iron Fist Publishing, I wasn't sure how I would feel about Iron Cross. The rules set out to give a very different game. Battle Group is very gritty, simulating such detail as ammunition supply, communications and different types of munitions, with supplements giving very different flavour for different theatres and periods of the war. Exactly the sort of thing that appeals to me a lot. In contrast, Iron Cross has no rules for artillery or air strikes, very abstract rules for things like mortar observers, no battlefield engineering and so on. The first point to make therefore is that Iron Cross is setting out to fill a particular niche – it is not competing with rules like Battle Group. The rules are really aimed at company to battalion level games, so it isn't competing with Bolt Action or Chain of Command either. This is a game to play with mates where you want a fun evening with lots of toys on the table and don't want to think too hard about fine details. Despite being light on detail though, the game still manages to present a lot of good command decision making, creating a tense set of challenges as each commander tries to marshal their finite ability to exercise control over their forces. But more on that shortly…"
Full review here link Amicalement Armand |
Sgt Steiner | 22 Apr 2016 3:22 a.m. PST |
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Tango01 | 22 Apr 2016 10:45 a.m. PST |
Glad you enjoyed it my friend!. (smile) Amicalement Armand |
Boguslaw | 23 Apr 2016 1:59 a.m. PST |
My thoughts about Iron Cross. - it needs "advanced/alternative" rules companion, with claryfications of all commonly raised questions/issues. - I don't understand why pictures in the rulebook are misleading, it look like another platoon skirmish (all 28mm and 20mm figures), but IMHO its best in company+ sized games. - it's very nice game, for big multiplayer battles. I'm planning use it for demo games on convents. I'm looking for future supplements for other theatres and maybe scenario books, hope GEG will produce many of them. |
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