If you've been following our progress on Polyversal, you know that we pulled back our initial Kickstarter project for the game system near the end of March. We have been taking into account a ton of great feedback from our 266 backers and others who have been interested in the game since then.
We are currently still preparing for a relaunch with a number of improvements and a scaled back production goal which significantly lowers the project goal (to $30 USDk or less vs. $80 USDk). We'll be previewing the project before launch once a few additional things are in place. We include 6mm and 10mm models in our boxed sets and have taken "6mm" out of the project title based on a lot of feedback since it's equally compatible with 10mm and even 15mm miniatures (15mm may require a bit of range scaling, but we'll include guidelines).
I was recently a guest on several podcasts to talk gaming in general, crowdfunding, and Polyversal plans including an AAR of the first Kickstarter. I hope you'll have a listen to these podcasts, especially the DB 94 episode.
Docking Bay 94 Episode 30: db94podcast.co/polyversal
Hub Systems Podcast Episode 18: link
Ken Whitehurst, the designer, was also on the D6 Generation Podcast to discuss Polyversal where he goes into the background quite a bit:
link
In addition, I've been furiously blogging about publishing, game design, Polyversal, and crowdfunding in general on my new blog, link Check it out and please feel free to jump in with comments.
The Polyversal blog posts that may be of interest to you:
The Concept of Polyversal link
The Story of Polyversal link
Polyversal Plans from Fans link
Best,
Byron
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