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"Tomorrow's War Close-Combat Questions and Scenario Building" Topic


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LeviTheOx18 Apr 2016 7:58 p.m. PST

Hello TMP!

I picked up Tomorrow's War about a year ago and enjoyed wrapping my head around the reaction system after a career of IGOUGO gaming. Now that I've got a little more time I'd like to run some participation games locally, but after re-reading the rules I realized I don't know how a number of the factors in close-combat are supposed to be calculated. Since the Ambush Alley forum's down, can anyone on here help out?

My main issues are about what reactions are possible when an assault is attempted, and how to determine the dice pools for a round of close-combat. A couple of lines seem to have been lost between Force-on-Force and Tomorrow's War, at least in the printings I have; because the two rule sets are basically identical I will accept FoF rulings as well unless someone has a good reason not to.

Attempting the Assault:

– Can the defending unit react to the attacking unit if the attacker fails their TQ test to assault? Can they react if the defending unit fails? Can the attacker participate in the ensuing round of fire in either of those circumstances?

– If another enemy unit reacts to the assault with fire, can the attacking unit participate in that round of fire?

– Under what circumstances (defensive fire, stand, flee) can a unit on Overwatch react to the defending unit. If the defending unit wins the reaction roll, they will obviously get to complete their own reaction first, but will the overwatch round of fire occur before or after the assault is resolved?

Dice Pools in Assault:

– Is a unit's Close-Assault Firepower affected by the "Diminishing Firepower" rule? If so, how do you resolve a Close-Assault where one or both sides do not have Firepower remaining (this also applies to a single model remaining who is "Poorly Supplied")?

– Defense dice from Cover are not included, but what about Firepower dice from Exposed?

– Does a model with both a rifle/support weapon and a SMG/pistol/CCW gain an additional die?

– Does relative Tech Level apply to Firepower and Defense pools in an assault? If so, what TL is used for firepower rolls not involving close-combat weapons with specific tech levels? Is the "Overall" tech level used, or does it default to TL 1 like troops without body armor do?

– Do Power Armor have automatic extra dice in close-combat? I couldn't see anything that said so, but almost none of the scenarios included give them any; if two PA teams (or other heavily-armored units) were reduced to a single model each in a close-combat with each other each would be rolling 1 firepower against 4 defense, making the combat extremely tedious.

The last few questions have implications for some scenarios I'm working on, but I've typed enough for now.

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