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"Building terrain for Isandlwana" Topic


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Action Log

18 Apr 2016 11:46 a.m. PST
by Editor in Chief Bill

  • Changed title from "Building terrian for Isandlwana" to "Building terrain for Isandlwana"

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afilter18 Apr 2016 11:41 a.m. PST

This past weekend I spent building terrain for our upcoming convention game at the end of the month.

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Here is the link to my blog that follows the construction process.

link

The plan for the scenario is to follow some of the suggestions in the "Zulu" supplement and expand to include other units as well. At this point we have 8 players registered and will likely open it up to a few more to help run the hordes of Zulu.

WarWizard18 Apr 2016 11:56 a.m. PST

Great job, is this for 28mm scale figures?

afilter18 Apr 2016 12:04 p.m. PST

Correct, 28mm using the Black Powder rules

D A THB18 Apr 2016 3:01 p.m. PST

I'm looking forward to seeing this as I'm on a Zulu spree at the moment.

Mad Guru18 Apr 2016 5:08 p.m. PST

Very nice work. Reading on your blog that you plan to cover the floor of the donga/gulley with gravel and rocks perfectly answers my only question. Look forward to seeing pics of the armies on your layout at the con, and congrats in advance on a job well done!

Nick Stern Supporting Member of TMP19 Apr 2016 12:31 p.m. PST

Beautiful work on the rock face of Isandlwana. But somehow I always imagined it more brownish than granite gray.
link

afilter19 Apr 2016 12:56 p.m. PST

Thanks

I saw various pictures probably depends on time of year and lighting.

link

May go back with air brush and add a brown hue at some point.

sausagesca19 Apr 2016 1:46 p.m. PST

I commented on your limber query thread. Nice work on the terrain. The map you used was from my Battles for Empire scenario. I see that you are going to use BP. Are you going to use the BFE scenario in addition to the map? If so, I would love to hear how it goes with BP. We have played this scenario many times with BFE and it plays as a tough fight for both sides usually.

Good luck and please report back.

Nick Stern Supporting Member of TMP19 Apr 2016 3:04 p.m. PST

Afilter, the color question is, indeed, up for debate. Whichever hue you decide on, you have a great looking terrain set up. I envy the players in your game. By the way, I have run convention games using Chris's BFE Isandlwana scenario twice and I can highly recommend it for encouraging both sides to behave historically.

afilter19 Apr 2016 4:32 p.m. PST

Chris,

Thanks, yes the BFE scenarios are great. Unfortunately we have found the BP Zulu scenarios lacking and your Scenarios provide alot of the missing details.

Have yet to try BFE, but plan to do a hybrid of the BFE Isandlwana sceanrio and BP scenario using the blind coopertaive idea from the BP Zulu book and your layout and troop OoB.

Will definately do a battle report as well as expore BFE more in the future.

I am puttig up signage and will make sure to give credit and a link for BFE.

sausagesca19 Apr 2016 5:57 p.m. PST

Thanks. I really need to get the BP Zulu War book. You say it is a bit lacking, but what is the "cooperative blind?

Howdy Nick!

Cheers,
Chris

Flakbait20 Apr 2016 8:12 a.m. PST

Very interested in seeing how the game works out. We just played a couple of Zulu games using BP. We must be doing something wrong. Not sure what.

afilter20 Apr 2016 8:28 a.m. PST

Chris,

The BP Zulu book has some good information, but in comparison to the other BP supplements it is lacking.
The one part from the BP Isandlwana scenario we plan to use is the idea of cooperative play.

There will be six British line companies each controlled by a separate player. The goal will be to survive for as many turns possible and withdraw against endless Zulu which can be recycled (we have 22 units).

In addition, the British players blindly draw another unit and get extra point for the unit they draw makes it out. No one will know who they have, so the idea is they have to work together instead of just hightailing and running.

In the end the British will get beaten, but they get points for every turn they survive and extra points for the co-op unit also surviving. In theory a player could make it out, but still lose in points to another player who does not last as long, but makes sure his co-op also lives longer.

We will see how it plays out.

Flakbait, Why do you think you are doing something wrong?

sausagesca20 Apr 2016 8:44 a.m. PST

Thanks for the info on the cooperative play. That is a good idea.
Good luck with your game. I am preparing Rorke's Drift for presentation at a local show. I have played it out many times using different scenarios but never had a "proper' set of terrain. I have built the two structures and am waiting on the Redoubt Miniatures set of bags, boxes and wagons.

Cheers,
Chris

Nick Stern Supporting Member of TMP20 Apr 2016 10:03 a.m. PST

Apologies for hijacking this thread away from Isandlwana. IMO, the best rules for Rorke's Drift are Hall Thinglums, which I have run many times. I will be running a stripped down Rorke's Drift in 54mm (60 British and 120 Zulus). I was planning on using a friend's rules which are in development but I have decided that, as they use randomized squad by squad activation, they won't work for a ten player convention game. I am hoping that by replacing that mechanic with alternating side vs. side activation I can speed things up.

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