Tango01 | 01 Apr 2016 10:00 p.m. PST |
"World War I is mostly known for the trench warfare along the Western Front, but it also included fighting between Russia and Japan. This was basically a second-act to the Russo-Japanese War of 1904 (something some scholars call World War Zero). Now you can replay those naval conflicts with Grand Fleets: Tsar & Emperor. This new expansion book for Grand Fleets gives you everything you need, including 160 different ship cards. They come from the Japanese and Russian navies, of course, but also from various other world powers, such as the United States, Great Britain, France, Italy, and Spain…"
Main page link Amicalement Armand |
bruntonboy | 02 Apr 2016 7:12 a.m. PST |
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Captain Gideon | 02 Apr 2016 8:58 a.m. PST |
As if we didn't have enough Naval Miniatures rules out there already. |
Dave Crowell | 02 Apr 2016 7:12 p.m. PST |
Grant Fleets has been around for a few years now. This is for 3rd edition. |
Yellow Admiral | 03 Apr 2016 11:46 a.m. PST |
FWIW, this game and it's expansions are available through Wargame Vault. - Ix |
Mr Byron | 03 Apr 2016 1:51 p.m. PST |
@ Captain Gideon, There can NEVER be enough Naval Miniatures rules. Or naval miniatures for that matter. :) @ Anyone, Are these rules any good? I'm not familiar with the Grand Fleets series. |
Captain Gideon | 04 Apr 2016 8:12 a.m. PST |
Mr Byron I've been gaming with Naval miniatures since the early 80'sand I've seen my share of Naval Rules like the following: General Quarters Clear for Action Seekrieg These are but a few of the Naval rules that I've tried now some of the rules were fairly complex and had too much paperwork to deal with. Also I like rules that would include the Never Built ships like H-44 and Super Yamato for example. At this time most of my Naval games deal with either Space like StarBlazers,Star Trek and Star Wars. And then there is AERONEF which I really enjoy. But Mr Byron that's my opinion so let's agree to disagree shall we. |
Yellow Admiral | 05 Apr 2016 2:18 p.m. PST |
Are these rules any good? I'm not familiar with the Grand Fleets series. Crickets chirp, tumbleweeds blow by, the saloon door swings in the breeze…. I guess nobody here has tried them. :-) I own the second edition, but I didn't see anything in them that got me excited. The damage is done by individual ships rosters, using a "step loss" sort of system – after checking off a number of boxes (determined by displacement), the gun factors and speed go down to the next step; there are 3 steps per ship. Ships are moved one at a time, alternating by sides, unless playing with the optional rules for pre-plotted simultaneous movement. Overall, these seem to be yet another way of doing what I already find sufficiently covered in greater granularity by GQ2, so I haven't put any effort into trying Grand Fleets. - Ix |
Charlie 12 | 06 Apr 2016 8:25 a.m. PST |
YA- Played them once (a long time back) and came to the same conclusion. A nice set of rules, but not enough different to move me from GQ2. The fact they handle predreads is a nice wrinkle. If I was going to move into this period (and I didn't have GQ2 already with the mods for predread), I might use these for predreads. |
Mr Byron | 06 Apr 2016 8:44 p.m. PST |
@ Captain Gideon, Okay :) @ Yellow Admiral & Charlie 12, Thanks for the comments on Grand Fleets. Based on your experiences I think I'll skip that game. I recently bought Naval Thunder and have been messing about with those rules. I do Pre-Dreads, so I've been using the "Rise of the Battleship" variants. I really like the system, but find the engagements to be too bloody. Too many hits, especially at long range. As a result I've been tweaking the combat charts -- like I find myself doing with every naval game I've ever bought. |
Wilf12358 | 07 Apr 2016 4:46 a.m. PST |
I now have a few games of GF3 under my belt and am enjoying them for WW1 and RJW. They offer a quicker game compared to NT, great for a club night over 2-3 hours. I like the game engine and the speed of play, although they seem to be quite brutal, even compared to NT. Cheers, Wilf |
TheBeast | 24 Apr 2016 7:02 a.m. PST |
Sorry if this is thread-o-mancy, but a quick thanks to Wilf12358. Recently picked 'em up, and as I lost my copy of GQ many years ago, I'll give these a try. While I've some pre-dreads and WWI, I was interesting in seein the rule are suggested as suitable to including WWII, but not seeing any ships built. Anyone have some ship cards to share? Danke sehr! Doug |
colkitto | 24 Apr 2016 1:21 p.m. PST |
GQ is back again, of course … |
Charlie 12 | 24 Apr 2016 3:53 p.m. PST |
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TheBeast | 26 Apr 2016 9:59 a.m. PST |
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Tim White | 26 Apr 2016 12:26 p.m. PST |
Doug, Not sure if these cards are still current, but its a taste of what WWII ones look like: link -Tim |
TheBeast | 27 Apr 2016 12:40 p.m. PST |
Thanks, Tim! I'll give them a look. Doug |
Wilf12358 | 28 Apr 2016 2:44 p.m. PST |
Hi Doug, The GF3 book has two WW2 scenarios with ship data cards for River Plate and the Komandorski Islands, and a section describing how to calculate ship stats for the game. The ship data cards are black & white, not the colour ones in the link above, no ship side elevation, but clean and effective. A WW2 Pacific scenario book is also planned for 1942-44, 'the giant awakens' link Cheers, Wilf |