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"What's a Game Designer to Do?" Topic


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Ben Lacy Sponsoring Member of TMP27 Mar 2016 5:11 a.m. PST

link

The link above announces the introduction of a new Russian MANPADS. How can a modern rules designer keep up with all the new weapons?

Personal logo Herkybird Supporting Member of TMP27 Mar 2016 5:32 a.m. PST

Looks great in tests…I wonder how good it is in real combat situations!

The G Dog Fezian27 Mar 2016 5:44 a.m. PST

Use a model that encourages annual codex updates to stay current? Or a newsletter/website to do the same? Harpoon had a quarterly journal IIRC.

Norman D Landings27 Mar 2016 6:38 a.m. PST

Depends how 'crunchy' said designer wants to get.

Frankly, I'd 'black box' it: what's important to the game is to know that Unit X has – for example – a 1D10 organic anti-aircraft value.
All we really need to know is it just went up to 1D12.

Martin Rapier27 Mar 2016 10:36 a.m. PST

AA is usually a bit abstract anyway. So a bit more range, a bit more firepower. Maybe.

Weasel27 Mar 2016 4:59 p.m. PST

It gets more confusing since a lot of weapon systems that are "on the market" has little or no battle testing.

Who asked this joker28 Mar 2016 5:52 a.m. PST

A rebranded stinger? That's all you can really do until it gets tested in battlefield conditions.

Personal logo etotheipi Sponsoring Member of TMP30 Mar 2016 7:41 a.m. PST

I am reminded of an article in Guns and Ammo a few years back where an expert marksman used a period process restored Springfield and Enfield rifle and got statistically the same performance results. While not entirely comprehensive, but still a pretty solid test, it indicates that pretty much everything other than the equipment drove performance.

Doctrine and supporting sensor/C2 systems would be a major limiting factor on system performance. What good does it do to be able to conduct an AA engagement with 98% accuracy at 125 miles if you can only get alerts at 80 miles?

As above, tweak the stats. Probably based on best guess or desired effect rather than any empirical data. Consider tweaking things other than combat performance. Maybe the big difference is this is easier to support, repair, or more robust to damage…

Wolfhag31 Mar 2016 4:11 p.m. PST

Any new and "improved" equipment coming from any country DoD should have a healthy malfunction check. Its not unusual for them to sell stuff before it's fully tested out.

When testing a failure can be written up as a "Non-Test" to hide bad results.

Wolfhag

Visceral Impact Studios01 May 2016 11:02 a.m. PST

Forget the game design challenge.

I hate the term "MANPADS".

: -)

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