My son and I played the second game in a Pulp Alley campaign we've begun.
In the previous game, Inquisitor Odo Lucipater successfully recovered the Tome of Regilus from its hiding place in an ancient cemetery. However, even with the aid of the a scribal expert, he has been unable to decipher the text of the tome.
While the scribe can do nothing with the text, he remembers meeting an old hermit while on a pilgrimage to the resting place of the sacred ginx-goad of Saint Cercaster. He and the hermit, one Jagarnath Astonaye, fell into conversation. The talk turned to great and glorious dreams and Astonaye told of life's passion to discover and translate the Tome of Regilus.
A series of inquiries trace Astonaye's last known whereabouts: the desert planet of Anx. The game begins with Lucipater's party at the spaceport, ready to head out and search for someone who might know where to find the hermit.
Unfortunately, someone has discovered their plan and they are not alone.
The Inquisitor and his crew must get out through the door opposite their starting point. The chaos cultists only need to stop them.
The rest, as they say, is on the blog:
link