Tacitus | 22 Mar 2016 11:51 a.m. PST |
All, I'm putting together my squad for Two Hour Wargames,"NUTS". I have 10 good guys. How many bad guys should I have ready to go for a game? I haven't painted any yet, thought I'd ask first. Thanks for any info. |
Weasel | 22 Mar 2016 11:54 a.m. PST |
To play a game? A squad or thereabouts. To play the campaign, with random reinforcements showing up and whatnot? I aim about a platoon plus a tank or two. That should cover basically everything you'll run into. |
SBminisguy | 22 Mar 2016 12:00 p.m. PST |
Yep, I second what Weasel says. I started off with a Squad per side and now have roughly a platoon each + some supporting vehicles for each type of force that usually shows up in a game. |
Tekawiz | 22 Mar 2016 12:01 p.m. PST |
I usually play Nuts! with a 8-10 man squad. To start off with 16 figures is enough until you expand your collection of bad guys. |
RavenscraftCybernetics | 22 Mar 2016 1:09 p.m. PST |
doesnt matter, you will need at least one more than you have painted. ymmv. |
SBminisguy | 22 Mar 2016 1:40 p.m. PST |
Oh, and if you have questions about the NUTS! rules make sure to take it to the Two Hour Wargames Forum -- you'll usually get a pretty fast answer. link |
Wretched Peasant Scum | 22 Mar 2016 4:48 p.m. PST |
Well, every one of your good guys is worth ten of the enemy, so 100. |
Whirlwind | 23 Mar 2016 3:33 a.m. PST |
I don't have any US troops but I do have some 15mm Brits and Germans: would they work for NUTS or is it specifically designed for American forces? |
Ed the Two Hour Wargames guy | 23 Mar 2016 6:59 a.m. PST |
NUTS covers US, British, Russian, and Germans in the rules. Supplements cover Japanese, Australian, Hungarian, Italian, and more. |
Tacitus | 23 Mar 2016 8:06 a.m. PST |
Thanks, all for the suggestions. Terrement, I think you hit the nail on the head. But I think I'll start with Tekawiz' suggestion for the time being. |
Whirlwind | 23 Mar 2016 8:58 a.m. PST |
Thanks Ed! Rules ordered (from Caliver) |