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"Rule suggestions for Multiplayer WWII 28mm games" Topic


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D6 Junkie20 Mar 2016 10:10 p.m. PST

Hey Guys,
Could you suggest some WWII rules that can handle 4-6 player games with 3-6 vehicles and 40-100 figs per player. Individually based 28mm figs.
We like to finish the games in 4-5 hours.
Thanks

Weasel20 Mar 2016 10:44 p.m. PST

It uses those individual figures to represent bigger units, but honestly Rapid Fire sounds like it fit you pretty well.

For "large skirmish", I usually go with IABSM but I've never gotten it to play well as a multiplayer game.

jdginaz20 Mar 2016 11:52 p.m. PST

TFL's "Chain of Command" with the free "Big Chain of Command" supplement found here,
toofatlardies.co.uk/blog/?p=3013

idontbelieveit21 Mar 2016 4:24 a.m. PST

Seconding chain of command.

45thdiv21 Mar 2016 5:50 a.m. PST

Chain of Command for me as well.

Who asked this joker21 Mar 2016 7:19 a.m. PST

Rapid Fire.

Personal logo Bobgnar Supporting Member of TMP21 Mar 2016 10:27 a.m. PST

We use flying lead, drop most of the personal characteristics, group figures into a man squads for initiative.

Weasel21 Mar 2016 11:04 a.m. PST

How do you guys do COC with 6 people? Add more command dice?

D6 Junkie21 Mar 2016 3:01 p.m. PST

Good Question Weasel.
Also Flying Lead? Is that the Ganesha rules?

Mkultra9921 Mar 2016 3:18 p.m. PST

BigCoC is just more than 2 people playing CoC. Everyone has their own dice, rolls 'em and activates units… thats it. Well, there are some suggestion and guidelines. It mostly works. Not sure about the number of models the OP is asking about tho, seems well beyond teh scope of CoC. Maybe Iron Cross by Great Escape might be worth looking into.

Weasel21 Mar 2016 3:58 p.m. PST

Ah okay, so basically you do 3 armies fighting alongside each other?

Nifty. Not sure why that never entered my mind :)

snodipous21 Mar 2016 4:03 p.m. PST

I haven't actually played the game, so maybe I'm talking out of my hindquarters, but a lot of the gamers I play with really enjoy the "Battlegroup: X" series of games, and it sounds like the right scale for what you want to do.

link

D6 Junkie21 Mar 2016 4:27 p.m. PST

Thanks Guys, I'm looking into all your suggestions. To give you an idea of the size game I'm aiming at, here is our BA game Sunday.
TMP link

idontbelieveit22 Mar 2016 7:28 a.m. PST

We've played Big CoC with 3 players per side, urm, perhaps 3 on one side and 2 on the other. We've done a lot with 2 per side.

Each player has a platoon and each platoon has its own command dice. For a turn each player rolls his command dice and moves his platoon. The supports are allocated to the entire force and we divide them up between players. It works pretty well. Because of the command dice, one player may get to go twice and the others will have to wait when that happens but otherwise things move along and there's not a lot of wait time.

The platoon is the thing per player, so each player has a platoon sized force. @40ish is kind of typical.

We've had 3 vehicles on the board on one side at one time, but you don't usually have that many vehicles. We haven't tried using a tank platoon as one of the platoons but that is possible.

Personal logo Bobgnar Supporting Member of TMP22 Mar 2016 11:48 a.m. PST

Also Flying Lead? Is that the Ganesha rules?

Yes. With single figures probably with six players which we've done, for squads of eight per player is top end. Using company modifications with three figures on the base you can double that number or higher. We did the battle of Tippecanoe (a little early then the thread) with six players and 300 figures. Same principles would work for WWII.

Triplecdad02 Apr 2016 8:11 a.m. PST

Chain of Command. Play the Big CoC rules. They require that your overall commander order in your reserves, etc. Works well, and the forces do not have to be even. In fact 3 attacking versus 2 defending is a great game.

Warlord12 Apr 2016 7:04 p.m. PST

Frontline Command WWII

link

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