D6 Junkie | 20 Mar 2016 10:10 p.m. PST |
Hey Guys, Could you suggest some WWII rules that can handle 4-6 player games with 3-6 vehicles and 40-100 figs per player. Individually based 28mm figs. We like to finish the games in 4-5 hours. Thanks |
Weasel | 20 Mar 2016 10:44 p.m. PST |
It uses those individual figures to represent bigger units, but honestly Rapid Fire sounds like it fit you pretty well. For "large skirmish", I usually go with IABSM but I've never gotten it to play well as a multiplayer game. |
jdginaz | 20 Mar 2016 11:52 p.m. PST |
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idontbelieveit | 21 Mar 2016 4:24 a.m. PST |
Seconding chain of command. |
45thdiv | 21 Mar 2016 5:50 a.m. PST |
Chain of Command for me as well. |
Who asked this joker | 21 Mar 2016 7:19 a.m. PST |
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Bobgnar | 21 Mar 2016 10:27 a.m. PST |
We use flying lead, drop most of the personal characteristics, group figures into a man squads for initiative. |
Weasel | 21 Mar 2016 11:04 a.m. PST |
How do you guys do COC with 6 people? Add more command dice? |
D6 Junkie | 21 Mar 2016 3:01 p.m. PST |
Good Question Weasel. Also Flying Lead? Is that the Ganesha rules? |
Mkultra99 | 21 Mar 2016 3:18 p.m. PST |
BigCoC is just more than 2 people playing CoC. Everyone has their own dice, rolls 'em and activates units… thats it. Well, there are some suggestion and guidelines. It mostly works. Not sure about the number of models the OP is asking about tho, seems well beyond teh scope of CoC. Maybe Iron Cross by Great Escape might be worth looking into. |
Weasel | 21 Mar 2016 3:58 p.m. PST |
Ah okay, so basically you do 3 armies fighting alongside each other? Nifty. Not sure why that never entered my mind :) |
snodipous | 21 Mar 2016 4:03 p.m. PST |
I haven't actually played the game, so maybe I'm talking out of my hindquarters, but a lot of the gamers I play with really enjoy the "Battlegroup: X" series of games, and it sounds like the right scale for what you want to do. link |
D6 Junkie | 21 Mar 2016 4:27 p.m. PST |
Thanks Guys, I'm looking into all your suggestions. To give you an idea of the size game I'm aiming at, here is our BA game Sunday. TMP link |
idontbelieveit | 22 Mar 2016 7:28 a.m. PST |
We've played Big CoC with 3 players per side, urm, perhaps 3 on one side and 2 on the other. We've done a lot with 2 per side. Each player has a platoon and each platoon has its own command dice. For a turn each player rolls his command dice and moves his platoon. The supports are allocated to the entire force and we divide them up between players. It works pretty well. Because of the command dice, one player may get to go twice and the others will have to wait when that happens but otherwise things move along and there's not a lot of wait time. The platoon is the thing per player, so each player has a platoon sized force. @40ish is kind of typical. We've had 3 vehicles on the board on one side at one time, but you don't usually have that many vehicles. We haven't tried using a tank platoon as one of the platoons but that is possible. |
Bobgnar | 22 Mar 2016 11:48 a.m. PST |
Also Flying Lead? Is that the Ganesha rules? Yes. With single figures probably with six players which we've done, for squads of eight per player is top end. Using company modifications with three figures on the base you can double that number or higher. We did the battle of Tippecanoe (a little early then the thread) with six players and 300 figures. Same principles would work for WWII. |
Triplecdad | 02 Apr 2016 8:11 a.m. PST |
Chain of Command. Play the Big CoC rules. They require that your overall commander order in your reserves, etc. Works well, and the forces do not have to be even. In fact 3 attacking versus 2 defending is a great game. |
Warlord | 12 Apr 2016 7:04 p.m. PST |
Frontline Command WWII link |