"I Got Paid to Play Microarmour!" Topic
13 Posts
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troopwo | 20 Mar 2016 11:17 a.m. PST |
That's right. Somebody paid me to play micro armour for the last two days. Someone at work, the army that is, schemed up a combined arms exercise to teach the young'uns more about working together. We laid out a 40x60 foot tank tarp and chalked on the terrain to match a map and gave orders. There were two different scenarios. The first was a defensive combined arms team to locate, fix and block a WP style forward security element, company plus size. Friendly troops were two recce troops of six LAV25 Coyotes, an eight tank half squadron of leopard Twos and a three platoon infantry company on Lav3s. The silly s let me control the half tank squadron, and things went very well. I took out the FSE in quick order and got ready to defend against the advancing Motor Rifle Battalion before you could blink and they ended the scenario. |
Editor in Chief Bill | 20 Mar 2016 11:27 a.m. PST |
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troopwo | 20 Mar 2016 11:42 a.m. PST |
The second scenario was a bit harder, to advance, fix and locate the WP style battalion defensive positions and secure a start line for the next level battle group to attack on to it. This involved a long 60km plus advance, detecting their scouts, their combat recce and combat outposts all the way through. Enemy was a Motor Rifle Battalion again, BMP2Bn and supporting T80 company as well as BRDM support. Friendly was now a full recce squadron of twenty four LAV25 Coyotes, across a thirty km frontage, with four LAV-AT Tows. The combat team was a sixteen tank Leopard Two Squadron, an infantry company of three platoons in LAV3s. Add in a FOO and some engineers never mind having to play my armoured echelon trailing along the route. They gave me the entire tank squadron this time. Being a game waiting for the recce to find and develop the situation was the worst part. The recce squadron was out front, and I pretty well lead the infantry tucked in with me as a team. Attacking a reinforced platoon defense became delayed, and what should have been a nice flanking turned into a head on engagement. End result, 2 BRDMs, 3 BMP2s and 3 T80s gone for the loss of four Leopards. The recce squadron took losses for every inch and were down from twenty four to sixteen LAV25 and to two LAV-ATs. A second engagement was more of a blind sided happening and had similar results. Sad that I lost two tank troops but happy to have protected the infantry and the rest of the team from any losses for over fortyy km into the advance. |
troopwo | 20 Mar 2016 12:01 p.m. PST |
A lot of small lessons for all. Co-operate and communitcate plans and intentions. Support other patrols, troops, platoons to your flanks. Pre plan artillery registrations long before you get there. A straight on, head on engagement is not good, even if you win, you lose. Reference Pyrhus, the story has not changed. Know the ranges and capabilities of your weapons. You could see the improvements from start to finish. This was really done for our younger troops, especially to improve planning from map to ground skills for a recce unit. So the ages of our young guys was any where from eighteen to early twenties, pretty much privates and corporals. I was shocked to see the young guys so reluctant to use the 25mm on their Coyotes. Except for a very few cases they stuck to calling in artillery only. Everyone forget that recce is like a unionized clubs for perverts, where the motto is, "I Like To Watch", and it all ends there. The entire infantry company never really were employed to much of an extant par clearing towns on route as part of the combat team. A fun time was had by all and the young guys got to learn. The boss runing it, mentioned a number of computer games like world of tanks and such. He didn't use a rule system per se, but just GM'ed it using common sense to keep a fast flow. I wonder if I should have left a few copies of, "A Fistful of Tows", or "Challenger 2000" out on the table to get new gamers out of this? |
GarrisonMiniatures | 20 Mar 2016 12:24 p.m. PST |
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troopwo | 20 Mar 2016 1:05 p.m. PST |
A cool difference having twelve to twenty guys controlling different patrols, troops and squadrons each. Watching the errors and fog of war was as much fun as seeing the improving teamwork. |
miniMo | 20 Mar 2016 1:39 p.m. PST |
Well, since GHQ got paid by the Army to develop the modern vehicles in the first place, somebody ought to get paid to play with them! "GHQ developed its Modern armour line in the 1970's under a contract with the Command & Staff College at Fort Leavenworth specifically for the Dunn Kempf game, a tactical and grand tactical game designed to train army officers on how to defend the Fulda Gap from attack by Soviet forces" link |
Mako11 | 20 Mar 2016 2:28 p.m. PST |
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GROSSMAN | 20 Mar 2016 4:39 p.m. PST |
That's good work if you can get it… |
cosmicbank | 20 Mar 2016 7:11 p.m. PST |
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Bashytubits | 26 Mar 2016 9:24 p.m. PST |
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Lion in the Stars | 26 Mar 2016 11:34 p.m. PST |
I think the National Guard unit still has the double-blind tables and referee room in one of their buildings at Gowen Field… Wonder if they still break out the toys and play? |
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