"A 2nd ed 40k AAR..." Topic
6 Posts
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Mike Target | 18 Mar 2016 5:32 p.m. PST |
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noigrim | 20 Mar 2016 5:29 a.m. PST |
Nice! Last game I played of this I just used supression fire and grenades to kill scores of mutants. No helfire/flamer spam? I'm disappoint |
EvilBen | 20 Mar 2016 8:39 a.m. PST |
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Mike Target | 20 Mar 2016 9:10 a.m. PST |
noigrim- I kept forgetting that I had grenades all round- they'd have been better for keeping the swarm back especially in the fight around the ruins on the left flank. And I should have sent Commander Krate to deal with the big gribblies with his stasis grenade too! And yeah, another flamer would have been handy! |
noigrim | 20 Mar 2016 1:49 p.m. PST |
Back then grenades were useful since they had the big blast marker. And flamers could set on fire enemy deathstars neutralizing them for the entire game! I remember those genestealers being too OP one unit of them nomnomed a squad of marines, a rhino and some poor guardmen. |
Achtung Minen | 28 Apr 2016 9:17 p.m. PST |
Nice, still my favorite 40k edition by far (I'll also play Rogue Trader, but prefer 2nd… Won't touch the later stuff!). I try to play as much as I can, but I haven't had much time for any gaming lately. Your models and paintjob are gorgeous. |
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