"Iron Cross: Break Points and command and control?" Topic
2 Posts
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RetroBoom | 20 Feb 2016 10:37 a.m. PST |
Was lucky enough to observe a game last night. Looked fun and the way activation/morale worked together was very fluid, though the table was messy with tokens (I assume this will be better the next time they play). The three of us, however, were unable to comprehend the brief mentions of Break Points. Can anyone here better explain how the Break Point system is supposed to work? Also, there doesn't seem to be any command and control in the game, besides the abstracted command points. Is there anything that I'm missing, or is each stand/vehicle completely autonomous? Thanks! |
andyfb | 20 Feb 2016 2:33 p.m. PST |
Break points…..at the start of the game you add all the bp's from your army list together to get a total. In the scenarios it'll say, in the victory conditions.e.g. When you've lost 3/4 of your bp's, game is over. Cnc….yep, each unit works on its own. The number of tokens your army gets is where the ability of your troops resides. Hope this helps. |
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