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"Pacific War 1879-84" Topic


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1,371 hits since 19 Feb 2016
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Trebian Sponsoring Member of TMP19 Feb 2016 6:29 a.m. PST

If anyone is interested I have posted the latest playtest of my "Getting a bit Chile" rules here: link

Bob the Temple Builder19 Feb 2016 9:46 a.m. PST

A great battle report!

79thPA Supporting Member of TMP19 Feb 2016 7:57 p.m. PST

Are you using Freikorp's figures?

KTravlos20 Feb 2016 2:25 a.m. PST

Very nice Trebian

Trebian Sponsoring Member of TMP20 Feb 2016 3:09 a.m. PST

The figures are all from Outpost Wargames Services. I agree that they look a bit Freikorps-y.

The range was designed at the request of Alan Curtis who wrote "To the last cartridge".

Buckeye AKA Darryl20 Feb 2016 2:40 p.m. PST

Very colorful troops…I have the two volume "To the Last Cartridge" and some other history of the war, but never purchased figures…seems like a cakewalk for the Chileans.

But, in looking at your pics, and seeing a bit about your rules, who knows, maybe the interest will wax once again.

I always thought Fire and Fury would be perfect for the Pacific War.

Trebian Sponsoring Member of TMP20 Feb 2016 3:24 p.m. PST

The Chileans do lose one, possibly two, battles.The main difference is the quality of command, so if we replace each side's Generals with wargamers that must even it up a bit?

I couldn't comment on Fire and Fury as I haven't played them. However I think that the combatants on both sides ignored, mostly, the lessons of the ACW and were more interested in the FPW. Thus we have Napoleonics with breech loading rifles. More or less.

vtsaogames22 Feb 2016 12:37 p.m. PST

I've played the battle of Tarapaca using Bloody Big Battles. The open terrain and the Chilean artillery make it a hard one for the Allies.

Trebian Sponsoring Member of TMP22 Feb 2016 1:26 p.m. PST

I've done a small version of Tarapaca as well. Getting the guns in a place where they can hit everything makes it hard for your opponent.

The open terrain is an issue for most of the battles. It's a wonder anyone survived at all.

ChrisBBB2 Supporting Member of TMP22 Feb 2016 11:36 p.m. PST

Vincent's AAR:
TMP link

And more War of the Pacific goodness:
TMP link

Chris

ChrisBBB2 Supporting Member of TMP24 Feb 2016 9:07 a.m. PST

Hi Trebian, please excuse the brevity of my previous post. It should also have read:

Thanks for the AAR! Good to see this fascinating conflict being wargamed. I am envious of your fine armies – especially those multi-coloured Bolivians!

Best of luck with your project, and I look forward to more AARs as it progresses.

Chris

Trebian Sponsoring Member of TMP28 Feb 2016 3:03 a.m. PST

As requested latest battle report: link

The BBB games look interesting. I have throttled back the artillery power in "It's getting a bit Chile" to force players to come to the point of the bayonet. It isn't entirely working yet.

ChrisBBB2 Supporting Member of TMP28 Feb 2016 5:47 a.m. PST

If you want to force players to get stuck in, how about applying time pressure in the form of limited turns to achieve objectives? E.g. "Your men are thirsty after their march across the desert. You have 8 turns to capture 2 of the 4 wells for a draw, 3 or more for a win."

Chris

Trebian Sponsoring Member of TMP28 Feb 2016 9:26 a.m. PST

Good suggestion, Chris.

On the other hand, if you're playing Banquedano you should just do it anyway.

ChrisBBB2 Supporting Member of TMP29 Feb 2016 5:56 a.m. PST

Well that's true. Though it raises the question of the degree to which as scenario designer you want your players to be their historical counterpart, rather than just be in his situation and try to do better.

Another incentive to urgent and decisive action, should you need it, would be the prospect of enemy reinforcements arriving.

Chris

Ramming29 Feb 2016 7:59 a.m. PST

Nice board, good to see as much effort going into terrain as figures.

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