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"DBA Events at Cold Wars 2016 (March 17-20) Lancaster, PA" Topic


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Action Log

01 Jan 2017 6:20 p.m. PST
by Editor in Chief Bill

  • Removed from DBx board


733 hits since 17 Feb 2016
©1994-2017 Bill Armintrout
Comments or corrections?

Dave Schlanger Inactive Member17 Feb 2016 8:47 a.m. PST

1 month to go!

DBA Events
The DBA & related tournaments and events listed here are presented by the North American Society of Ancient and Medieval Wargamers (NASAMW).

Sign-Up Sheets for all events will be at the DBA HQ Table.

ALL of our events are new player friendly. If you show up, there are plenty of people willing to help you learn how to play and help out with loaning an army for an event. Just ask!

DBA events may be 2.2, 2.2+ or 3.0 versions of the rules. Please see specific event listing for the version used. 2.2+ uses the DBA 2.2 armies.

Information related to 2.2+ rules can be found at: wadbag.com/V2.2+

All army options must be chosen prior to beginning of event and not changed. All games in 15mm unless otherwise noted. Event size in terms of players is unlimited unless noted below.

Players should bring their own terrain but some communal terrain will be available; all battlefields are provided. Players must show up at events 15 minutes prior to the posted start time for assignments.

DBA Manager: David Schlanger

Some online pre-registration is available for specific events where listed in the event details.

WAR Invasion, Maneuver and Flank March

Invasion and Maneuver rules as well as a link to download the Invasion and Maneuver ratings used for all DBA 2.2 army lists can be found here:
link

Thursday:

Horde Wars!
DBA 2.2+ Stooges Horde Lovers Event
8:00pm – 11:00pm
Rules: v2.2+, 15mm, 3 or 4 rounds.
Bring out your Horde! Eligible DBA 2.2 armies must have a minimum 1 element of Horde.
Special, Double, Super Secret Rules for the Horde.
GM: Larry Chaban and Rich Baier

Friday:

Big Battle DBA Doubles
BBDBA 2.2+ Late Medieval Theme Event
9:00am – 6:00pm
Rules: v2.2+, 15mm, 3 rounds plus Championship (Friday evening).
Teams of two players face-off in Big Battle DBA games. Each team must bring own armies and terrain.
No Littoral Landings.
All 6Kn elements are rated as Cataphracts.
WAR Invasion and Maneuver rules as well as Flank March will be used.
Eligible armies geographically between the Atlantic Ocean and the Caspian Sea and existing after the fall of Constantinople (1453AD).
GM: David Schlanger

Northern Crusades 1100-1419AD
DBA 2.2+ Theme Event
7:00pm – 11:00pm
Rules: v2.2+, 15mm, 3 or 4 rounds.
No Littoral Landings.
All 6Kn elements are rated as Cataphracts.
WAR Invasion and Maneuver rules as well as Flank March will be used.
Eligible Armies:
Early Slavs (Wends) III/1a
Volga Bulgar III/32
Leidang III/40d
Pecheneg III/47
Eastern Frankish III/52
Early Polish III/62
Early Hungarian III/67
Early Russian III/78
Cuman (Kipchak) III/79
Medieval German IV/13
Lithuanian IV/18
Serbian Empire IV/22
Later Bulgar IV/25
Estonians IV/27
Prussians IV/28
Teutonic Order IV/30
Mongolia IV/35
Post-Mongol Russians IV/44
Later Hungarian IV/43
Golden Horde and Successors IV/47
Later Nomadic Mongol IV/52
Medieval Scandinavian IV/54
Ottoman IV/55
Wallachian or Moldavian IV/65
Later Polish IV/66
GM: Rod Cain

Saturday:

25mm Open
DBA 2.2+ Open Event
9:00am – Noon
Rules: v2.2+, 25mm, 3 or 4 rounds.
No Littoral Landings.
All 6Kn elements are rated as Cataphracts.
WAR Invasion and Maneuver rules as well as Flank March will be used.
All official DBA 2.2 army lists are eligible.
GM: John Svensson

Byzantium: Decline and Fall 1071-1453AD
DBA 2.2+ Theme Event
Noon – 4:00pm
Rules: v2.2+, 15mm, 3 or 4 rounds.
No Littoral Landings.
All 6Kn elements are rated as Cataphracts.
WAR Invasion and Maneuver rules as well as Flank March will be used.
Eligible Armies:
From the Battle of Manzikert to the Fall of Constantinople (1071 1453AD) any Byzantine army, their printed ally or their printed enemy.
GM: Joe Alberti

Peloponnesian War, 431 BC
DBA 2.2+ Two Davids Campaign Theme
5:00pm 11:00pm
Rules: v2.2+, 15mm As many rounds as we can fit in!
It is 431 BC. A generation since mighty Persia learned a lesson, humbled by the fractious city states of Greece under the leadership of the army of Sparta and the navy of Athens. Turned back and defeated, it no longer attempts to extend its power over the tumultuous peninsula of the Peloponnese.
Without an external enemy, the city states of Greece went back to their traditional pursuits -- philosophy, looking down on non-Greeks, and making war upon neighboring city-states. Athens and Sparta created networks of alliances that gradually, inexorably, moved them towards terrible war. A war that would engulf the entire Greek-speaking world (which, to the Greeks, was basically everyone worth considering).

Pre-registration, special rules and list of eligible armies at:
link

Armies:
II/5a Spartans (2 positions): 1x 4Bd (Gen), 3x 4Bd, 3x HFt, 1x HFt or 3Cv, 1x HFt or 4Ax, 1x Ps [10 elements]
II/5b Athenians (3 positions): 1x 4Bd (Gen), 1x 4Bd, 2x 3Cv, 5x HFt, 1x HFt or 3/4Ax, 1x Ps [11 elements]
II/5c Thebans (2 positions): 1x HFt (Gen), 2x 3Cv, 6x HFt, 1x HFt or 4Ax, 2x Ps
II/5d Thessalians (2 positions): 1x 3Cv (Gen), 3x 3Cv, 6x HFt, 2x Ps or 4Ax
II/5e Aitolian or Akarnanian (2 positions): 1x HFt (Gen), 3x HFt, 7x Ps, 1x 3Cv
II/5f Phokian (1 position): 1x HFt (Gen), 1x HFt, 4x 4Ax, 3x Ps, 1x 3Cv, 2x Art or Ps
II/5i Other City States (6 slots): 1x HFt (Gen), 1x 3Cv or HFt, 7x HFt, 2x HFt or 4Ax or Ps, 1x Ps
I/47 Illyrian (1 position): 1x 3Cv (Gen), 9x 3Ax, 2x Ps
I/48 Thracian (2 positions)
North Thracian: 1x 3Cv (Gen), 2x 3Cv, 1x 3Cv or 3Ax, 6x 3Ax, 2x Ps
South Thracian: 1x 3Cv (Gen), 1x 3Cv or 3Ax, 8x 3Ax, 2x Ps
I/54 Early Macedonian (1 position): 1x 3Kn (Gen), 1x 3Kn, 2x 4HFt or 3Ax, 6x 3Ax, 2x Ps
I/60(c) Early Achaemenid Persian (2 positions: Western Satraps): 1x 3Cv (Gen), 2x 3Cv, 2x 8Pv, 2x 4Bw or 3/4Ax, 1x 3Bw, 1x 3Ax, 2x 2Ps, 1x 7Hd
I/63 Paionian (1 position): 1x 3Cv or 3Ax (Gen), 1x 3Cv, 8x Ps or 3Ax, 2x Ps

Modifications to DBA army lists for this campaign:
Elite spearmen fight as Blade, not Spear, in all respects. If you have an army with such troops (each Athenian or Spartan army), ensure that your opponent can easily identify which stands are elite and fight with Blade factors.
Normal hoplites fought the bulk of their lives (and all of their training) against enemy foot, not mounted. As such, rating them as the best anti-mounted troops is not accurate. For this campaign they all fight as "Heavy Foot – HFt" -- +4 vs. foot, +3 vs. mounted, all combat results as if Blade.
All mounted in this period fought with javelins and no shields. For this campaign, all mounted (normally 3Cv or 2LH) fight identically: +3 vs. foot, +2 vs. mounted, combat results as if Cavalry (except as below, when fighting the Macedonian Knight elements). If you have the extra stands for your army, please bring 3Cv elements rather than 2LH elements to help your opponent remember that, for this campaign, the mounted function all the same way. No LH second-and-subsequent moves, either. This goes for all mounted except the Macedonian Knights, who fight as … knights! Note, however, that all these Javelin cavalry use the LH QK on Knights.

This is the latest in a series of successful Two Davids campaign theme events (Recovering Byzantium, Assyrian Collapse, Viking Fury etc.).
Please join us, and don't forget to pre-register at fanaticus.org
GM: David Kuijt and David Schlanger

Sunday:

HotT Open Hordes of the Things!
9:00am Noon
Rules: Hordes of the Things, 25/28mm, 3 rounds
Bring out your 24 point armies for a punch up!
Brute and Phalanx extended rules will be used.
Loaner Armies Available!
GM: David Schlanger

Larry R Inactive Member17 Feb 2016 9:34 a.m. PST

I hope there is an opportunity during the convention where I can learn the game. Something I've always wanted to try.

YogiBearMinis Supporting Member of TMP17 Feb 2016 10:37 a.m. PST

I am sad to see that the edition wars continue. When will the HMGS crew switch to the current, 3.0, edition of the ruleset?

Personal logo Dervel Supporting Member of TMP Fezian17 Feb 2016 1:07 p.m. PST

Strange question,

When are all the DBM players going to switch to DBMM or all HOTT players switching to D3H2, or how about this one, when are all the guys playing 3.0 going to switch to ADLG?

aynsley683 Supporting Member of TMP17 Feb 2016 1:30 p.m. PST

Yogibearsminis,
Do you ever go to any HMGS events and does it really matter that much what people want to play? Sad to see some people always see the glass half empty.

aynsley683 Supporting Member of TMP17 Feb 2016 2:17 p.m. PST

Dervel,
Does the sad state of affairs mean people playing 6th, 7th and warrior have to move on as well?

Or what about FOG players, as all those here changed over to ADLG, no one said that was a rules war.

Oh by the way I am painting up a DBA 2.2+ army (half done ) for you to give away as a prize, the figures finally came through hence the delay ( sorry about that ).

Attalus I17 Feb 2016 2:29 p.m. PST

link

YogiBearMinis: Come & game with us. We're having a 16 player 15mm DBA 3.0 open tourament at HMGS Little Wars. We'll be at a new, improved venue & hotel. Will post more when the PEL is posted. 2 other friends are running CCA & ADGL tournaments as well on different days or times.

Diocletian28417 Feb 2016 3:15 p.m. PST

There is another posting on DBA 3.0 versus 2.2+. Rather than start up a heated discussion in this post, better to take this debate there.

This post is nothing more than information on a gaming event. Makes more sense to me to keep discussion on that topic. If one wants to enter the argument of one version versus another , they can just go to the post with the debate announced on posting title.

Personal logo Dervel Supporting Member of TMP Fezian17 Feb 2016 3:26 p.m. PST

Excellent point Diocletian

Personal logo miniMo Supporting Member of TMP17 Feb 2016 4:33 p.m. PST

And as always, an open call went out for folks to run whatever events they would like to host.

Ogdenlulimus17 Feb 2016 4:36 p.m. PST

So, it is in fact; a single "species" 2.2+ event at all levels.

Khusrau17 Feb 2016 5:54 p.m. PST

and every single event has 'special' rules. Why?

Dave Schlanger Inactive Member17 Feb 2016 6:09 p.m. PST

Running DBA 3.0 events is a simple thing. All it takes is a person interested in running 3.0 at the convention. If you are interested in DBA, I suggest you sign up on fanaticus.org and get involved there and participate in the discussion of events for the big three Cons.

It basically comes down to GM's. GM's run the games they want to run. GM's use special rules if they want to use special rules. GM's are spending their time running and planning events, so the GM's get to do what they want to do. I will support the GM's the best I can within that framework to help them put on an enjoyable event.

DS

Personal logo Bobgnar Supporting Member of TMP18 Feb 2016 8:08 a.m. PST

Dervel, i'm glad that you understand and have communicated well the reason that I run DBA three events which are official Phil Barker DBA events independent of the DBA events that consist of rules using line edits that the author does not like. No one should have to switch from One game to another. I think historicon is open to GM's putting on any event they want. No need to mix them up.

DBA 3 is as different from Phil Barker's previous edition, 2.2 as DBMM is from DBM . Every game has its own coordinator and venue.

At Historicon I will be running DBA three events.

Personal logo Dervel Supporting Member of TMP Fezian18 Feb 2016 12:39 p.m. PST

Bob, my comment above was simply a response to what seemed like a ridiculous question.

YogiBearMinis was essentially coming on to a thread about one version of a game and asking why they don't play something else.

I hope you recognized that my comments about anyone switching games was made to point out how ridiculous the question was in the first place? I thought the wording was clear.

To me it is no different than a Chain of Command fan barging into a thread about a Bolt Action tournament and asking them when they were going to stop playing Bolt Action.

People are certainly free to play whatever they want and people are certainly free to debate the different merits of their favorite game version and there are plenty of threads on here where they do…

But coming onto to David's announcement and basically complaining about what people are playing at a convention is simply ridiculous.

You have made it very clear before that your events are apparently some sort of "Official Phil Barker" events as you are calling them and therefore cannot be associated, coordinated or geographically close to any other forms or previous versions of DBA. You are certainly free to choose this path if that is how you wish to handle promoting DBA 3.0

Cold Wars, Fall In and Historicon are all open to any GM putting on games and it is their choice what they want to run.

And as far as I can see there are no DBA 3.0 events planned for Cold Wars unless they are being posted somewhere besides TMP or Fanaticus.

Larry R Inactive Member19 Feb 2016 5:01 a.m. PST

Geesh, maybe I don't want to learn DBx

Personal logo Dervel Supporting Member of TMP Fezian19 Feb 2016 7:34 a.m. PST

Larry, there is nothing wrong with the game…. Just some of us players.

If you come to any DBA event you will find people willing to teach you the game regardless of the version they play. We usually have a few walk up players and all of us are more than happy to teach the game.

Just be aware, 3.0 is the latest iteration of DBA, and I don't think anyone is playing it at Cold Wars this year. We are playing a modified version of 2.2. Which we enjoy, but apparently it really bugs a few people for some unknown reason.

If you want to try 3.0 then historicon is probably your best bet on the East coast.

Dave Schlanger Inactive Member19 Feb 2016 7:45 a.m. PST

So, let me get back to the purpose of this thread. To list the DBA events coming up at Cold Wars in March. Everyone is welcome, we have a great group of players who are happy to help out and support new players!

DBA Events
The DBA & related tournaments and events listed here are presented by the North American Society of Ancient and Medieval Wargamers (NASAMW).

Sign-Up Sheets for all events will be at the DBA HQ Table.

ALL of our events are new player friendly. If you show up, there are plenty of people willing to help you learn how to play and help out with loaning an army for an event. Just ask!

DBA events may be 2.2, 2.2+ or 3.0 versions of the rules. Please see specific event listing for the version used. 2.2+ uses the DBA 2.2 armies.

Information related to 2.2+ rules can be found at: wadbag.com/V2.2+

All army options must be chosen prior to beginning of event and not changed. All games in 15mm unless otherwise noted. Event size in terms of players is unlimited unless noted below.

Players should bring their own terrain but some communal terrain will be available; all battlefields are provided. Players must show up at events 15 minutes prior to the posted start time for assignments.

DBA Manager: David Schlanger

Some online pre-registration is available for specific events where listed in the event details.

WAR Invasion, Maneuver and Flank March

Invasion and Maneuver rules as well as a link to download the Invasion and Maneuver ratings used for all DBA 2.2 army lists can be found here:
link

Thursday:

Horde Wars!
DBA 2.2+ Stooges Horde Lovers Event
8:00pm 11:00pm
Rules: v2.2+, 15mm, 3 or 4 rounds.
Bring out your Horde! Eligible DBA 2.2 armies must have a minimum 1 element of Horde.
Special, Double, Super Secret Rules for the Horde.
GM: Larry Chaban and Rich Baier

Friday:

Big Battle DBA Doubles
BBDBA 2.2+ Late Medieval Theme Event
9:00am 6:00pm
Rules: v2.2+, 15mm, 3 rounds plus Championship (Friday evening).
Teams of two players face-off in Big Battle DBA games. Each team must bring own armies and terrain.
No Littoral Landings.
All 6Kn elements are rated as Cataphracts.
WAR Invasion and Maneuver rules as well as Flank March will be used.
Eligible armies geographically between the Atlantic Ocean and the Caspian Sea and existing after the fall of Constantinople (1453AD).
GM: David Schlanger

Northern Crusades 1100-1419AD
DBA 2.2+ Theme Event
7:00pm 11:00pm
Rules: v2.2+, 15mm, 3 or 4 rounds.
No Littoral Landings.
All 6Kn elements are rated as Cataphracts.
WAR Invasion and Maneuver rules as well as Flank March will be used.
Eligible Armies:
Early Slavs (Wends) III/1a
Volga Bulgar III/32
Leidang III/40d
Pecheneg III/47
Eastern Frankish III/52
Early Polish III/62
Early Hungarian III/67
Early Russian III/78
Cuman (Kipchak) III/79
Medieval German IV/13
Lithuanian IV/18
Serbian Empire IV/22
Later Bulgar IV/25
Estonians IV/27
Prussians IV/28
Teutonic Order IV/30
Mongolia IV/35
Post-Mongol Russians IV/44
Later Hungarian IV/43
Golden Horde and Successors IV/47
Later Nomadic Mongol IV/52
Medieval Scandinavian IV/54
Ottoman IV/55
Wallachian or Moldavian IV/65
Later Polish IV/66
GM: Rod Cain

Saturday:

25mm Open
DBA 2.2+ Open Event
9:00am Noon
Rules: v2.2+, 25mm, 3 or 4 rounds.
No Littoral Landings.
All 6Kn elements are rated as Cataphracts.
WAR Invasion and Maneuver rules as well as Flank March will be used.
All official DBA 2.2 army lists are eligible.
GM: John Svensson

Byzantium: Decline and Fall 1071-1453AD
DBA 2.2+ Theme Event
Noon 4:00pm
Rules: v2.2+, 15mm, 3 or 4 rounds.
No Littoral Landings.
All 6Kn elements are rated as Cataphracts.
WAR Invasion and Maneuver rules as well as Flank March will be used.
Eligible Armies:
From the Battle of Manzikert to the Fall of Constantinople (1071 1453AD) any Byzantine army, their printed ally or their printed enemy.
GM: Joe Alberti

Peloponnesian War, 431 BC
DBA 2.2+ Two Davids Campaign Theme
5:00pm 11:00pm
Rules: v2.2+, 15mm As many rounds as we can fit in!
It is 431 BC. A generation since mighty Persia learned a lesson, humbled by the fractious city states of Greece under the leadership of the army of Sparta and the navy of Athens. Turned back and defeated, it no longer attempts to extend its power over the tumultuous peninsula of the Peloponnese.
Without an external enemy, the city states of Greece went back to their traditional pursuits -- philosophy, looking down on non-Greeks, and making war upon neighboring city-states. Athens and Sparta created networks of alliances that gradually, inexorably, moved them towards terrible war. A war that would engulf the entire Greek-speaking world (which, to the Greeks, was basically everyone worth considering).

Pre-registration, special rules and list of eligible armies at:
link

Armies:
II/5a Spartans (2 positions): 1x 4Bd (Gen), 3x 4Bd, 3x HFt, 1x HFt or 3Cv, 1x HFt or 4Ax, 1x Ps [10 elements]
II/5b Athenians (3 positions): 1x 4Bd (Gen), 1x 4Bd, 2x 3Cv, 5x HFt, 1x HFt or 3/4Ax, 1x Ps [11 elements]
II/5c Thebans (2 positions): 1x HFt (Gen), 2x 3Cv, 6x HFt, 1x HFt or 4Ax, 2x Ps
II/5d Thessalians (2 positions): 1x 3Cv (Gen), 3x 3Cv, 6x HFt, 2x Ps or 4Ax
II/5e Aitolian or Akarnanian (2 positions): 1x HFt (Gen), 3x HFt, 7x Ps, 1x 3Cv
II/5f Phokian (1 position): 1x HFt (Gen), 1x HFt, 4x 4Ax, 3x Ps, 1x 3Cv, 2x Art or Ps
II/5i Other City States (6 slots): 1x HFt (Gen), 1x 3Cv or HFt, 7x HFt, 2x HFt or 4Ax or Ps, 1x Ps
I/47 Illyrian (1 position): 1x 3Cv (Gen), 9x 3Ax, 2x Ps
I/48 Thracian (2 positions)
North Thracian: 1x 3Cv (Gen), 2x 3Cv, 1x 3Cv or 3Ax, 6x 3Ax, 2x Ps
South Thracian: 1x 3Cv (Gen), 1x 3Cv or 3Ax, 8x 3Ax, 2x Ps
I/54 Early Macedonian (1 position): 1x 3Kn (Gen), 1x 3Kn, 2x 4HFt or 3Ax, 6x 3Ax, 2x Ps
I/60(c) Early Achaemenid Persian (2 positions: Western Satraps): 1x 3Cv (Gen), 2x 3Cv, 2x 8Pv, 2x 4Bw or 3/4Ax, 1x 3Bw, 1x 3Ax, 2x 2Ps, 1x 7Hd
I/63 Paionian (1 position): 1x 3Cv or 3Ax (Gen), 1x 3Cv, 8x Ps or 3Ax, 2x Ps

Modifications to DBA army lists for this campaign:
Elite spearmen fight as Blade, not Spear, in all respects. If you have an army with such troops (each Athenian or Spartan army), ensure that your opponent can easily identify which stands are elite and fight with Blade factors.
Normal hoplites fought the bulk of their lives (and all of their training) against enemy foot, not mounted. As such, rating them as the best anti-mounted troops is not accurate. For this campaign they all fight as "Heavy Foot HFt" -- +4 vs. foot, +3 vs. mounted, all combat results as if Blade.
All mounted in this period fought with javelins and no shields. For this campaign, all mounted (normally 3Cv or 2LH) fight identically: +3 vs. foot, +2 vs. mounted, combat results as if Cavalry (except as below, when fighting the Macedonian Knight elements). If you have the extra stands for your army, please bring 3Cv elements rather than 2LH elements to help your opponent remember that, for this campaign, the mounted function all the same way. No LH second-and-subsequent moves, either. This goes for all mounted except the Macedonian Knights, who fight as … knights! Note, however, that all these Javelin cavalry use the LH QK on Knights.

This is the latest in a series of successful Two Davids campaign theme events (Recovering Byzantium, Assyrian Collapse, Viking Fury etc.).
Please join us, and don't forget to pre-register at fanaticus.org
GM: David Kuijt and David Schlanger

Sunday:

HotT Open Hordes of the Things!
9:00am Noon
Rules: Hordes of the Things, 25/28mm, 3 rounds
Bring out your 24 point armies for a punch up!
Brute and Phalanx extended rules will be used.
Loaner Armies Available!
GM: David Schlanger

Larry R Inactive Member19 Feb 2016 8:18 a.m. PST

Thanks Dervel, maybe I will do a walk up on Saturday.

Personal logo Dervel Supporting Member of TMP Fezian19 Feb 2016 11:11 a.m. PST

For a quick event, try the 25mm or Joe's event… I should have an extra army for Joe's session.

If you want a real fun time the campaign is always a blast! A slightly longer time frame but always a good time.

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