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"Age of Sigmar Battle Report - Kill the Beast" Topic


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Comments or corrections?

MongooseMatt13 Feb 2016 4:35 a.m. PST

The campaign in the Realm of Life continues, and the Stormcasts have a new target…

Lord-Celestant Gardus knew the region in which the Athelwyrd (Alarielle's hiding place) lay – if they could get to the Oak of Ages Past, they would be right next to the Hidden Vale and Alarielle could be found. The Oak was near the River Vitalis, but Nurgle had got there first and a Great Unclean One, known as Pupa Grotesse, now sat astride it, turning the waters foul. The River Vitalis was now the Gelid Gush.

If the Stormcasts were to make their way to the Athelwyrd and Alarielle, they first had to end the corruption of Pupa Grotesse.

This would be the Battle of Rotwater Blight and Nurgle's strongest servants would be present to fight.

This is going to be a tough fight, with lots of daemons and some new leading lights of Nurgle that we are going to be seeing in the campaign for the first time. The full Rotwater Blight Time of War sheet is going to be used from now on, which has everything that we have been playing with in the Realm of Life, plus rules for the Gelid Gush/River Vitalis and the possibility that the Sylvaneth might show up.

As always, the full report with lots of piccies can be found here: link

Pictors Studio13 Feb 2016 7:28 a.m. PST

Great battle report. We did this game last night too only with Nurgle and Dwarves (backed up by Eternals.) It must have been pretty heartrending for the Stormcast player to see the Glottkin back again after dispatching them.

Protectors are hard. They were slaughtering Nurgle forces last night for us too.

Bob Runnicles18 Feb 2016 7:05 a.m. PST

Matt, I asked Pictors the same thing but do you ever bother with the 'Mysterious Terrain' rules? According to the AoS rules you are meant to roll for every piece of terrain on the table to see what effect it has but that seems excessive to me! I'd rather just treat most terrain as exactly that, terrain, and save the stuff that affects the game itself to specific pieces.

MongooseMatt18 Feb 2016 8:21 a.m. PST

In general, no, and I'll go one step further – I don't think you are 'meant' to at all.

It is just a tool to create an interesting battlefield, much as the terrain rules are in 8e (and I know people who religiously use the random terrain rules in 8e because they think they are 'meant' to).

Most of the time, we use Warscrolls for terrain. So, for example, in the picture above the double wood at the far side of the table was a Sylvaneth Forest, but the other trees were 'just' terrain.

(Though with the Rotwater Blight Time of War sheet in effect, they are all blinking nasty for the Stormcasts!).

Bob Runnicles18 Feb 2016 2:13 p.m. PST

I don't disagree at all and that's the way I prefer to play it too – if you played the rules as written though it does specifically say that once all the terrain is placed, 'either roll on the table below or pick an effect for each piece of terrain'. The flipside of that is that last time we played it like that there were SO many funky terrain rules going on that we mostly forget to use any of them anyway :)

Now some of the new terrain pieces GW released are really nice and I would definitely use the warscrolls for them.

Pictors Studio20 Feb 2016 9:04 a.m. PST

Bob, sorry if I missed your question. We don't use the terrain rules either. In special scenarios we do use some terrain rules but not the way they are written because it would bog down.

If you wanted to use them, like you were battling on an especially magical place, I'd severely limit the number of war scrolls you use for the armies then as keeping track of 7 different units, plus special rules for 8 pieces of terrain would become complicated.

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