Help support TMP


"What should an army list have?" Topic


14 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please be courteous toward your fellow TMP members.

For more information, see the TMP FAQ.


Back to the Game Design Message Board


Action Log

30 Jul 2016 12:33 p.m. PST
by Editor in Chief Bill

  • Removed from TMP Poll Suggestions board
  • Crossposted to Game Design board

Areas of Interest

General

Featured Hobby News Article


Featured Link


Featured Showcase Article

The QuarterMaster Table Top

Need 16 square feet of gaming space, built to order?


Featured Workbench Article

15mm Base Contouring Round-Up: Four Materials

Can any of these products cure the dreaded "wedding cake" effect?


Current Poll


Featured Book Review


1,030 hits since 7 Feb 2016
©1994-2024 Bill Armintrout
Comments or corrections?


TMP logo

Membership

Please sign in to your membership account, or, if you are not yet a member, please sign up for your free membership account.
Weasel07 Feb 2016 11:55 a.m. PST

You buy an army list for a historical game.

What do you expect to get?

A: Stat lines and profiles for troops.
B: Points values.
C: A text book TO&E.
D: A historical TO&E based on a specific campaign.
E: Background text and "fluff".
F: A sample army.
G: Something else entirely.

You can give multiple answers of course.

vtsaogames07 Feb 2016 12:09 p.m. PST

A, B, C or D and E.

Gunfreak Supporting Member of TMP07 Feb 2016 12:16 p.m. PST

It should come with ready painted armies that are in the army list.

If the list uses points, then those armies should be at the maximum points. So you can choose to play with less points if that's your thing.

rmaker07 Feb 2016 12:40 p.m. PST

I don't need "army lists". I'd like orders of battle and tables of organization.

MajorB07 Feb 2016 12:53 p.m. PST

+1 to rmaker!

Personal logo Dye4minis Supporting Member of TMP07 Feb 2016 1:02 p.m. PST

Would also be nice to have a list of what battles the unit was involved in with their losses at the battle and who was the commander at the time.

Personal logo Herkybird Supporting Member of TMP07 Feb 2016 1:32 p.m. PST

A,B,C and G – a fair and balanced force to fight its historical opponents with a fair chance of winning!

MajorB07 Feb 2016 2:06 p.m. PST

a fair and balanced force

How does an army list ensure a fair and balanced force?

Cerdic07 Feb 2016 2:19 p.m. PST

H. I don't use army lists.

Mute Bystander08 Feb 2016 4:01 a.m. PST

+1 Cerdic

Weasel08 Feb 2016 3:14 p.m. PST

Wait, so not even a TO&E?

Cerdic09 Feb 2016 8:00 a.m. PST

Well Weasel, it depends!

I wouldn't say an 'army list' is the same thing as a TOE. Lots of games that supply army lists tend to describe them as 'representative' forces. So they are sort of based on real life but fiddled about with to give a good game with that set of rules.

I associate TOEs with modern warfare. In the old days, everyone in the 3rd Foot'n'Mouth had a musket and that was all there was to it. In the even older days you just rocked up with whatever lethal looking piece of kit you had.

So. If I am doing WW2 I will build my forces as historically as possible, using TOEs. But that information can all be researched online anyway. There is no need to buy army lists or anything similar.

If I am doing Napoleonics I will usually use historical Orders Of Battle. These will detail how an army was organised into Brigades and Divisions and so on, but are different from TOEs because there is no need of the 'E' bit! Again, Orders Of Battle can be researched fairly easily, so no need to buy army lists.

If I am doing Vikings…well, they're Vikings….

Personal logo miniMo Supporting Member of TMP09 Feb 2016 9:04 a.m. PST

Z = All of the above.

Rudysnelson09 Feb 2016 4:42 p.m. PST

Providing point values for players who want equal force games as well as ToE information for historical reference.
We also included a percentage of the army limit to prevent 'Guard' only forces.
Statistics on combat abilities, special abilities and types of weapons were important.
We limit the fluff since we are old school designers unless the director wants it. Basic knowledge of the conflict was a given for older wargamers. They were an inspiration tool to encourage more individual research.

Sorry - only verified members can post on the forums.