"Messing about with Dragon Rampant" Topic
6 Posts
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Ralph Plowman | 03 Feb 2016 4:59 p.m. PST |
Do too many single model units break the game? I don't think so. You can read about our attempt to do so on my blog as the Companionship of the Necklace try to escape the Chamber of the Marzipan Bull… link |
Cyrus the Great | 03 Feb 2016 5:51 p.m. PST |
I really don't know how it could! |
The Beast Rampant | 03 Feb 2016 6:01 p.m. PST |
A most enjoyable AAR! And, I've been wondering: So long as you don't violate the spirit of the game, and keep up with the counts, couldn't you use LITERALLY reduced-strength units? Such as a 10SP unit of spearmen. I realize that you would have to inflate the existing point values so that they then could be fractionalized accordingly. |
platypus01au | 03 Feb 2016 6:52 p.m. PST |
Great! Just reading the rules now. What unit type would be the best for a magician? John |
Ralph Plowman | 03 Feb 2016 10:39 p.m. PST |
The Beast Rampant – Thank you. You could certainly use reduced strength point units. They could represent units that have seen a bit of action before the current fight, or just slightly weaker units. I wouldn't bother adjusting the points if you're only reducing it by a point or two. No points system survives contact with dice rolls! Platypus01au – Any unit can become a magician. 'Best' is just a matter of how you imagine your spellcaster a working. I've seen them done as missile troops to represent a lot of minor spells like blasts or lightning bolts, or as light/heavy foot that can form a Wall of Spears to get a defensive 'spell'. I made Dandruff light foot for this reason. |
Zargon | 04 Feb 2016 5:40 a.m. PST |
Very nice AAR, glad people can see the potential to play small and large games. |
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