"Alien Head - First 3d Sculpt" Topic
13 Posts
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Glenn M | 27 Jan 2016 9:26 a.m. PST |
So I decided to try sculpting with Sculptris, it's been a long long time since I did anything in 3d, however the program is really easy to work with and I'm having a really good time with it. Everything I work on is done with the intent of being compatible with miniatures, whether or not I do anything with the design is all a little up in the air. That said, here is my first piece which is an alien head I kinda just winged.
Any advice would be awesome, especially from someone that converts 28mm scaled prints to miniature form. |
Glenn M | 27 Jan 2016 9:42 a.m. PST |
lol, most of your comments refer to the source body, which is a GW Dark Eldar body, I just photoshopped the head onto it. So that's nothing I did, I just thought it'd work to show scale well. I generally will be doing that. |
Cyrus the Great | 27 Jan 2016 11:45 a.m. PST |
@Glenn M, Is the front piece a Kroot bit? I like the alien head. What is the learning curve for Sculptris like? Is that a free program? |
Glenn M | 27 Jan 2016 11:55 a.m. PST |
I just started messing with it, so I'd say pretty low, that was about 2 hours. Granted, I tend to pick things up pretty quickly, but even still. Yup, Sculptris is totally free, and there are some good tutorials online. |
Glenn M | 27 Jan 2016 11:55 a.m. PST |
Also I couldn't tell you, I just google searched Dark Eldar and downloaded a picture that was usable. |
Glenn M | 27 Jan 2016 3:10 p.m. PST |
Now you're asking a lot lol. Though to be fair, I love blingy models, maybe not as over the top as GW, but I'm all about the looks |
Hydra Studios | 27 Jan 2016 3:45 p.m. PST |
Looking good. I work a lot with digital sculptors for some of my Hydra Miniature products and also teach 3D sculpting to my high school students using Sculptris. Here are two examples of final printed models by my students: link link One of the things I've found is that you need to exaggerate detail, both the raised surfaces and the indentations. While viewing your model on the screen, it's easy to add unnecessary detail that will not show up in the print while neglecting indentations that give shadows to the form and allow for easy painting. During sculpting, make sure you periodically zoom out (i.e., make it small) and squint a little bit. This give you a sense of how it'll look when printed. Remember: Your final printed head will be 1/60th the size it on the screen. I always explain that digital sculpting is like theater makeup which is purposely over-exaggerated so people sitting in the last row can see the actor's features. Good luck on your sculpting ventures! Matt Beauchamp Hydra Miniatures hydraminiatures.com |
Glenn M | 27 Jan 2016 3:52 p.m. PST |
Thanks Matt, I've been trying to do so without going overboard the wrong direction. It's been a challenge to say the least. Thankfully I've got a friend with a printer so I can try some prints and adjust them until I get the right balance. I've been using lots of miniatures for reference trying to see how deep and raised things are. Your students are ace BTW, great stuff. |
Hydra Studios | 27 Jan 2016 4:05 p.m. PST |
Having stuff printed and/or cast is the best way to learn how to improve your sculpting. When we were designing the first War Rocket spaceships, we constructed a test tile with various types of panel indentations, textures and raised rivet shapes. After we printed them in various ways, we molded and cast them in pewter. It was easy learn what worked and what didn't. Also, thanks for you compliments on my student's work. I was impressed with their work, too. Feel free to e-mail me any future sculpts for review at hydraminiatures@yahoo.com Sincerely, Matt |
Glenn M | 27 Jan 2016 4:16 p.m. PST |
Thanks, I appreciate it, I'm going to be making some heavy adjustments to the head based on feedback I've already received. |
Glenn M | 28 Jan 2016 1:19 p.m. PST |
Revised for better depth and a more aggressive appearance. |
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