tsofian | 25 Jan 2016 7:29 p.m. PST |
OK, not strictly a miniatures game, but certainly playable as one: How big is a hex in ASL? Has anyone ever gamed the Japanese assault on Wake in ASL? How about the attempted assault on Midway? Thanks Terry |
jtkimmel | 25 Jan 2016 8:01 p.m. PST |
40m side to side I believe. Never played the Pacific very much, not even the Tarawa module. |
Joes Shop | 25 Jan 2016 8:29 p.m. PST |
There is an SL (not ASL) miniatures group on Yahoo with complete miniature rules in the files section. The original design (SL) was for a miniatures game, not a Boardgame. I have / played the Watchtower (Guadalcanal) and Tarawa Historical Modules. ASL can be played with miniatures; you will need markers/counters, etc., to be placed with the mounted figures. It can get real fiddly fast unless you limit yourself to small, low count scenarios. The various terrain feature rules also present their own unique problems. I have never found a satisfactory conversion and I love ASL and play it weekly. |
R Brown | 25 Jan 2016 8:54 p.m. PST |
Very playable as a miniature game… link link Just scroll down a bit. |
gamertom | 25 Jan 2016 8:57 p.m. PST |
I suggest you take a look at Mark Pitcairn's ASL web site, Desperation Morale. It's at desperationmorale.com I'm fairly certain someone has issued a Wake Island map and scenario. If so, it'll be mentioned somewhere on that site. If you check out the Gallery section, you'll find some pics of ASL miniatures games. |
skippy0001 | 25 Jan 2016 11:40 p.m. PST |
40meter hexes but visually can be used as low as 20meters. Great mapboards for miniature or rpg move/skirmish purposes. |
Martin Rapier | 26 Jan 2016 12:11 a.m. PST |
As noted above, 40m hexes and two minute turns, however as with so many John Hill designs, it is all a bit notional in order to make the game play well. |
ubercommando | 26 Jan 2016 5:37 a.m. PST |
I have the Pacific War modules, but I haven't played the Wake Island scenario yet. |
Dynaman8789 | 26 Jan 2016 7:57 a.m. PST |
A company called Critical Hit has released a Wake Island module for the game. Reviews for their products are hit and miss but the map for the module is stunning (the scenarios are noted as being unbalanced however) |
Weasel | 26 Jan 2016 9:28 a.m. PST |
40 meters except when it's not (like streets) :-) |
Chris Wimbrow | 26 Jan 2016 3:52 p.m. PST |
I suggest you take a look at Mark Pitcairn's ASL web site, Desperation Morale. Pitcairn? What kind of mental disconnect is that? It's Mark Pitcavage. |
Chris Wimbrow | 26 Jan 2016 4:09 p.m. PST |
The original Avalon Hill release of ASL brought on Deluxe Advanced Squad Leader. Two modules were produced with larger hexes able to accommodate Micro Armor minis. |
Doctor X | 26 Jan 2016 6:20 p.m. PST |
Unless you plan on playing any Critical Hit modules right away you are better off waiting for the 2nd, 3rd, 4th+ printing where they fix some of the mistakes including scenario balance. They are my least favorite ASL 3rd party publisher and I've given up buying any of their modules because of that reason. To me they just seem slammed together to make money and then if they sell they fix them. |
gamertom | 26 Jan 2016 9:27 p.m. PST |
Chris Wimbrow – thanks for the corrections. I had just looked up the site and then blanked on the name. At least I got the first four letters right, but calling it a mental disconnect is probably a nice way of putting it. I'd like to blame it on having first watched Monday's new X-Files episode, but that would have involved time travel (and a different episode). |
Dynaman8789 | 27 Jan 2016 6:30 a.m. PST |
> Unless you plan on playing any Critical Hit modules right away you are better off waiting for the 2nd, 3rd, 4th+ printing where they fix some of the mistakes including scenario balance. From the things I've read online they don't actually fix anything and usually introduce more problems in future releases. I've never purchased anything from them however so I don't have any proof one way or the other. |