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"Awakening: Recon - Dagonians" Topic


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709 hits since 22 Jan 2016
©1994-2024 Bill Armintrout
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FatManProductions22 Jan 2016 6:04 a.m. PST

Following this series of articles about FatMan Productions and our first product, the game Awakening: Recon, we will, in this article, talk about one of the factions, the Dagonians.
When we first thought on making the different factions for the game, many different concepts came to my mind. Humans, robots, insectoids, etc. But there was always the wish to do a maritime race, I just love the concept. In the meanwhile I contacted a friend's friend, Carlos Pinheiro, to start making the concept art about the game. Carlos has this cartoonish drawing style that I love and wanted to see in our miniatures. He immediately started making sketches of several "maritime characters". Until we got this fellow here:

More developing sketches were made in order to reflect the game rules we had idealized for them. We also started contacting sculptors and 3D modelers to start making our first Dagonian.

sculpting attempts:

After several attempts, we "hit home" with Juan Castillo, a Spanish modeler that has the talent, ambition and patience to deal with us.

Talking about game play, the Dagonians are THE close combat specialist army. All of their games rules point towards a clear specialization and supremacy in close quarters fighting, and although they have some ranged units, these only provide some support shooting. You can also expect quite a few models when building this army.
Finally, in terms of universe context, the story of Awakening: Recon will be told using mainly the view of the Dagonians, and their various clans, as Alexandre Silva (main writer) is telling us. He views the Dagonians like a neutral civilization that is just trying to survive the complex universe of races and factions interactions. And doing it in style: drinking, brawling and making their ancestors proud!

Visit us: fatmanproductions.com

BelgianRay22 Jan 2016 2:15 p.m. PST

The 3D renders are fabulous, the sculpting attempt is not. (especially the too small ears).
If figures are ultimately of the 3D quality I'm in! Very original (believable) aliens.

FatManProductions23 Jan 2016 9:29 a.m. PST

The 3D are the final miniatures. We just whanted to tell you the story from where we started with the dagonians, tho the final model. The greens where, if memory does not fails me, our first attempt to make "fisical models". By the way, the 3D models are of this faction basic troop choice, the Soh'Elda.

Please follow us in our website or facebook page. Help us to spreed the word!

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Balthazar Marduk23 Jan 2016 10:10 p.m. PST

I actually think the physical sculpts have tons of appealing detail. If I were to fix anything, I'd just get some more dynamic poses and weapon options further on down the line.

If you have the sculpts, you may as well use them. They are up to par, in my humble opinion.

FatManProductions24 Jan 2016 3:04 a.m. PST

Thank you Balthazar Marduk for your input!That is exactly what we whant! We went for the 3D models for a few reasons. Fist becouse it makes production simpler and faster, in our experience, shortening delivery times. In second place, we whanted to make "proportional models, and the 3D modeler was, in our opinion best at that. Those miniatures will be 44 mm tall, wih "proporional" anatomy. Detail wise, we also had some hings in mind. We made the models in order that people that dont like/dont know how to pait could rapidly paint their armys and play. So the more basic troops are simpler to paint that the more "elite" choices. Like this, it was our intention to make life easier to players that just whant a basic painting and hit the tables, but at the same time provide a challange to those that like to go the "extra mile" painting miniatures.

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