"Dogs in FiveCore?" Topic
5 Posts
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Coyotepunc and Hatshepsuut | 15 Jan 2016 3:49 p.m. PST |
I am putting together some stuff for FiveCore, and two of my groups involve dogs; one has a family guard dog, the other are my Kroot and I want some Kroothounds mixed in. Does anyone have any ideas on how to represent this in the game? I am using rules all of the rules supplements except the WWII stuff. Thank you for any and all suggestions. |
Just Jack | 15 Jan 2016 9:31 p.m. PST |
Hmmm, surprised Ivan hasn't jumped in here. He probably saw this and is busy writing a new supplement for the incorporation of animals. ;) Well, obviously they fight only in brawl, but I'd say they are eligible targets for Guard and Snap fire. I'd double their movement, and let them sprint 1D6 inches each turn. For movement I'd say they ignore any obstacle/rough ground penalties, but maybe if you think it's bad enough eliminate the 1D6 sprint. In the brawl, I wouldn't change anything, continue giving +1 for the attacker, negative modifier if the pooch is attacking a target that is man down, hunkered, or pinned. If it's a super pooch (I don't know what a Kroot is), maybe give him another +1 (in addition to attacker's +1). It would be akin to the bonus for someone with a superior close combat weapon. There's my take, I'm sure Ivan will be along soon to clean my rambling up some and address something I'm forgetting. I hope that helps. V/R, Jack |
Weasel | 16 Jan 2016 10:13 p.m. PST |
Are they wild doggies or a trained guard beast? Gotta give them a bonus to detect stealth intruders :) I'd say they roll two dice for sprinting, pick the better. Attack in melee like a normal soldier, do not get a +1 against armoured opponents. Can attempt to knock down a target. Brawl at +2 and target is held until freed, if they lose. Hows that sound? |
Coyotepunc and Hatshepsuut | 19 Jan 2016 4:35 p.m. PST |
Thanks guys (especially Weasel.) And yes, they are trained doggies :-) |
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