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Ottoathome28 Dec 2015 4:53 p.m. PST

As per my promise here is the basic format to the game which will be given to all the players (about 8 have signed up so far.

18TH CENTURY IMAGI-NATIONS CAMPAIGN

ORGANIZATION

The game is organized around the rules and the fluff.

THE RULES.

The war game will be organized around the central element of the table top battle to be held at my place once a month. The tactical rules to be used will be Mon Dieu!!! Tout Saif un Sixe! or Oh God! Anything but a Six! The game will be set in the 18th century. The format of the games will be the Army and Detatchment System embodied in the rules with which you all are by now completely boringly and crushingly familiar.

For those not in the know this means that the maximum forces on either side can be an army and a detachment (sometimes called a Brigade). All armies are identical in numbers and types of units, and are five line infantry regiments, two elite infantry regiments (which can be either a Grenadier or Light Infantry Regiment, or six stands of SCUM which are individual skirmishers), one regiment of Dragoons, four regiments of heavy horse, four regiments of light horse, two heavy guns, two light guns, five wagons, and 10 officers (one rated 4, two rated three three rated 2 and four rated 5. Detachments or Brigades are identical across nations, but vary as to type. GENERALLY they have four regiments of type (infantry, cavalry, artillery, etc., one regiment of dragoons and one wagon, one rated 2 officer and 2 rated 1 officers.

The presence of these strategic units is governed by an allowed maximum table top force of two, only one of which can be an army. Thus, one army and one detachment, one army, two detachments, or one detachment are the only allowable forces on either sdide. Thus a very small battle would have one detachment on either side, and a large would be one army and a detachment.

Play is governed entirely by the gamers present at the game. Each player will have a hypothetical country assigned to him. However only SOME of the countries may be active, as determined by the umpire (usually no more than 4). Each sovereign of that country has a personality assigned to him from a list of 36 possibilities. These personalities will take effect ONLY when the country is inactive or the player who has that country is NOT present at the game. If he is that sovereign s personality is set aside and he may play it as he wishes. If he is not present the umpire will consider that set aside personality in determining the response, if any of the inactive monarch.

Players can have additional personalities as they wish, and may play as generals, admirals, diplomats, counsellors, great land ownders, merchants, fops, churchman, businessmen, officers, peasants, courtesans or whatever they wish and desire. These are cleared with the umpire.

The activated monarchs run the game by first deciding what their intentions are and submitting these in complete English sentences, twenty words or less, on a small tiny post-it, to the umpire,
who will compare them all and determine what the result will be. He will then configure the table top battle and all will have at it.

EXAMPLE

Pete Zaria, King of Land O Goshen writes on his Post-It, I want to hold a tour of inspection of my troops to make sure they are up to snuff.

Newt Rogina King of Bad Zu Wurst writes: I want to Attack Jackson Jill s country.

Helen Highwater of The Princessipate of Saxe Burlap und Schleswig Beerstein writes: I want to ally with the Pasha of Panacea, and form a marriage allianace by marrying one of my sons to one of his daughters, allowing us to hire his corps of War Elephants.

(The umpire will return this post-it and tell her that her that it is way too long, to cut it down to 20 words). The responds with I want make a marriage alliance with Panacea so my army can use his corps of War Elephants! The umpire says Ok, but Helen is confused a bit about the period and there ARE no War Elephants in the game however it s a humorous idea, and he might just let there be for the sake of yuks.

Jackson Jills of The Gulag Archipeligo writes I want to attack the country of Floridanica (a non player country, figuring to get an easy victory).

The umpire will then cross reference these and tell Pete that he is quite satisfied with the shape the army is in and they are ready for anything.

He will tell Helen that the marriage alliance is made, but that Panacea is has no war elephants. Helen says Oh I thought it was an ancient game! However the umpire tells her that the personality of the monarch is one of extreme obsequeousness and tractability and that he has instructed his scholars and scribes to search out the records and attempt to find out what they were and form a corps of them to please the Great Queen from over the water who has so graciously consented to align herself with our poor, miserable, backward… blah blah blah…

Jackson Jill will be informed that he has declared War on Floridanica and sent his fleet out to engage the enemy fleet and sweep them from the seas, but that the Bad Zu Wurstians have invaded and are at this very moment advancing on his capital, Gullagin s Island, and so it is now time to go to the battle at hand where an Army and a brigade of Bad Zu Wurst under the King himself, Faustus the Grump, is attacking his lone army under General Cuspidor.

And let us go to the battle.

THE FLUFF

Everything else is fluff. The lead up to the battle at hand will be composed by the umpire, who will write the battle reports (though individual players are allowed to give their hand at writing incidents and their own versions. Which is more authoritative is a matter of opinion. This will be published in the game newsletter. The umpire files contains all the resources and things the gamers can use which will be presented to them as needed, however the basic fluff that they all have is the basic outlines of the states. These have sovereigns with personalities, but also have national advantages and special rules governing them to flesh out the system and give it local color. As Pooh-Bah says Merely corroborative detail intended to give artistic versimilitude to an otherwise drab and unconvincing argument.

ACTIVE COUNTRIES

The Princessipate of Princess Trixie of Saxe Burlap and Schleswig Beerstein. The state s
special advantages are a militia system which allows one free detatchment of militia at any battle, thus giving them some extra, but virtually worthless troops, and a frei-korps of small and quite elite troops available in the more field and stream areas of the country. Her personality Imagine a flightly 17 year old Valley Girl put on the throne, and fanatically interested in shopping, shoes, boys, boy toys, and shopping.

The Kingdom of Bad Zu Wurst- The state s special advantages are crack troops which give them a +1 to all their tactical values and that Faustus the Grump is a military genius which allows his forces to chose the entry points and deployments points flanks and battle set up on table top battles. His personality is as his monnicker suggest a dyspeptic and melencholy person whose disagreeable nature and stomach troubles are always inflamed by his brother Humberto who is every bit a military genius as he is, but with whom he ends up in inevitable squabbles and acrimonious accusations of who mother loved best.

The Gulag Archipeligo- The states special advantages are barbarian allies only available to them, which are quite good, but a bit hard to handle. They also have the ability to sack enemy towns laying them waste and devastating the countryside. The other special ability is that much of the country is a vast howling wilderness, and an invader must have a wagon detatchment with him to keep him supplied. The Sovereign of the Country is Empress of all the Gulag s Gutrina IV. In the Archipeligo depression, melencholy, and despair are almost genetically universal. Typical poetry by the national poet Feodor Pushpin goes like.

The village burns,
The Cossacks Come
The Dog is dead.
At least tonight, we eat.

Gretchen is the wife of the former Tzar Pickup Andropov. She is a Princess of Saxe Burlap und Schleswig Beerstein, a cute perky, chubby little woman who bakes cookies, and scrumptuous meals, throws parties, is continually happy and chipper, always optomistic, loves kids and dogs, and has bake-sales and quilting bees to help the poor and the army. Her over-the top cheeryness has driven many Gulagians to take the gas pipe, and even the great Pushpin is made even more despondent and depressed by her antics. This of course makes her beloved by all Gulagians. Her husband Pickup has been confined in a monastary because of his constant playing practical jokes on his courtiers.

The Land O Goshen- The national advantages of this country are that it can maintain an unlimited number of victory points, AND it has control of the Philosophes a bunch of intellectual freeloaders and bull throwing artists who can gum up the courts of foreign monarchs. No, they aren t spies, just terrible bores who gas on for hours they know nothing abut and prevent people from doing real, useful work, (like plotting pogroms, wars, internal developments, and useful pursuits. The Sovereign of this country is King Leonidas X, who is the laziest monarch you ever saw. He doesn t want to be king and insteads wants simply to dally with his mistress and avoid all work. He prefers the quiet and contemplative life, and intimate little bits of domesticity. He has, in pursuit of avoiding all work, and has a secret ministry which provides doubles for the king who the ministers rush around attempting to get to sign important edicts and documents, only to find that they have a False Leonidas . The king has in this become a master of disguise, being able to assume almost magically at will the guise of a groom, or a servant, a wandering courtier, a scullion, a chamber maid, or a chamber pot.

Otto

Narratio28 Dec 2015 8:03 p.m. PST

I sometimes wonder Otto, if your secret identity by day is a tax accountant and only at night can you let your imagination fly free to bring us such gems.

Alas, I'm two continents away and so must watch from afar.

Ottoathome28 Dec 2015 8:18 p.m. PST

Dear Narratio

Thanks for the kind words. When I was employed I was a Director of Planning and Production Control Manager for a major television broadcasting equipment manufacturer. now that I have retired I do not have the distraction of a real job and can devote my time to unleashing such delusions on mankind.

GamesPoet Supporting Member of TMP28 Dec 2015 8:51 p.m. PST

Thanks you for sharing this info, and looking forward to seeing any updates on the course of the war that can be provided! : )

Someday I hope to have an 18th century force to hopefully use for such silliness and good fun!

Personal logo Lluis of Minairons Sponsoring Member of TMP29 Dec 2015 8:58 a.m. PST

Insanely envious at your game participants frown

wminsing30 Dec 2015 6:33 a.m. PST

Sounds like a blast. The army/detachment system is a good idea.

-Will

Ottoathome30 Dec 2015 7:08 a.m. PST

Dear Wminsing.

Thank you. I find the system quite useful both for planning as a GM and for organizing my armies. I know when to stop making units for a particular army. You can know the maximum number of units you will need to paint to cover ANY situation, and then go on to another army if you wish. It also makes record keeping much simpler.

Ottoathome09 Jan 2016 4:24 p.m. PST

I've finished the handout manual for the campaign

I enclose some of the "fluff" and fun stuff. I got all the personalies of the monarchs and the national advantages assigned.

Hungland National Advantages- Island power Can only be attacked by a country with a fleet.

Monarch" King Mark is vain as they come. He delights in titles and Honors even if they are quite empty and meaningless. Both a craven coward and disgusting paranoid, he is never to be seen on a battlefield. He hates the Grand Duke of Gorgonozola who has more honorifics than he does.

Flounce- National Advantages- Has a Fleet, Starts the game with six victory points. Has Voltaire and the Philosophes which are such a bunch of worthless time-wasters they slow down any enemy government. You can send one brigade of the enemy to the bank and render it useless for this round.

Monarch- Leonardo XV shuns pomp and power and seeks the quiet and contemplative life. He's as lazy as they come and would much rather go on a picnic or a progression than take the field to avoid work he goes about the palace disguised as a lacky, a tradesman, a chambermaid or a chamber pot. he employs a cadre of Leonardo impersonators to throw off his ministers who are alwayws looking for him.

Bad Zu Wurst- National advantages. All troops are well disciplined and trained, and get +1 in combat. He also is a military genius, while he's alive he gets to determine many of the battlefield conditions in a table top action.

Monarch- "Faustus the Grump is an irascible military genius who makes everyone dislike him, including his brother Humberto, who is also a military genius. They can't work together and usually wind up dragging old grudges into every dispatch and order. Usually these wind up being slanging matches as to who mother loved best.

The Princessipate of Saxe Burlap und Schleswig Beerstein. National Advantages- Can use Frei Korps Brigades and Militia. A Militia unit is a strategic brigade of low class troops but you get one free in any action so you are never "out of troops." They're like horse s///t they ain't worth much but they're all over the place.

Monarch. Princes Catherine (Nicknamed Trina to her friends and Trixie to the mean girls is a gorgeous but fickle flighty 16 year old who is fascinated with shoes, shopping, boys, boy toys, parties, and boys. She loves the "New Music" of Moe Zart which most people can't stand. Her favorite experessions are "awesome", "totally!", and "oh my God! Oh my GOD! OH-- MY--- GOD!!!"


Espamia (read carefully) this country's national advantage is that it has a fleet and gets two free revivals. Brings back two strategic unis where others bring back only one.

King Sangria is an officious busy-body who is always involving himself in the affairs of others because he has four sons and wants each of them to be sovereign monarchs. He is always intriguing, trying to get his sons on foreign thrones or creating thrones for them.

Sweeta- National Advantages. Has a Fleet. Cannot be attacked by any country with a fleet because it is the source of most naval stores in the world and this would cut off the supply. He may use the high-tech brigade (troops with rifles, pump air rifles, rockets, shuvalov howitzers, some others you don't want to know about and want to give a wide birth on the battlefield, especially if they are on your side.

Monarch- King Oskar II sits uneasy on the throne as his grandfather crushed the aristocratic nobility and they have been restive ever since. They have declared open season on him and plots and asasinations have become the national sport.

The Grand Duchy of Gorgonzola National advantages- has a fleet, Can use 1 free militia brigade. Means you are never out of troops.

Monarch: The Grand Duke of the Grand Duchy of Gorgonzola is mad as a hatter but a passionate devotee of the arts, literature, and the theater. All of the reports at the Kings Royal council must be sung as operatic arias, and debates and discussions as recitatives. This makes extremely popular and tickets sometimes run to 2,000 fralmato's a piece. They're still talking about the great debate over the disposition of mule testicles to this day.

The Ikean Empire- (They export Ottoman's, Divans, doorways, and wet bars). national advantages- Barbarian allies and Native fanatics (Mongols, Bashi Bazooks)

Monarch. Shah Na-Na is called "The nattering nabob of negativism" and drives everyone crazy with his monumental pessimism, whining, self-pitying complaining. Everyone is as miserable as can be in this constant litany of "oh woe is me and what's the use" that they go looking for the Mute's with bowstrings to end their miserable existence.

Gulagia-- National Advantages- Vast and undeveloped area. One strategic unit of any force operating here must be a wagon brigade.

Monarch – Tzarina Sophia is a perky, chipper, chubby dumpling who is as cheerful and positive as Shah Na-Na is negative and despairing. She's always baking cookies, knitting mittens, and making endless Tuna noodle cassaroles for the poor. Compared to her the ghost of Christmas Present is a party pooper. Think Mary Poppins on a sugar high.

The Neverneverlands – National Advantages. Has TWO fortresses and two free revivals. All powers have one fortress. This allows you to frustrate one attack in a turn against you and send the units used to the bank.

Monarch: King Charles is in a constant battle with his parliament. Part of the problem is Charles monumental stupidity and Parliament's monumental equally colossal stubbornness. The actual government is run by Charles Mistress and the mistress of the leader of Parliament who get along quite well.

Swinnland- National Advantage- When attacked you get to modify the battlefield terrain with fields and streams, hills and forests, but ONLY when you are attacked not when you are attacking. You can give a free revival to any OTHER power of your choice.

Monarch: King Ruffino IX is besoteed with money and wealth and extraordinarily cheap. He squeezes a nickel so tight the indian comes out the other side riding the buffalo. He takes his own mistress' presents. He's building a money bin to dwarf that of Scrooge McDuck.

The Colonies National advantages- has a Fleet Can use Frei Korps Brigades.

Monarch: President Jameson is a level headed serious minded monarch devoted to the improvement and betterment of his country. Concientous, correct, careful, and serious minded, he's about a boring as watching paint dry-- buff paint at that. He also saves string and composts.

As I said previously, we will only use four of these at a time, and the activity of the players will determine which one.

GamesPoet Supporting Member of TMP13 Jan 2016 6:15 a.m. PST

Are your rules available for perusing?

Ottoathome13 Jan 2016 3:35 p.m. PST

Dear Games Poet

Are you speaking about the Rules for the Campaign we are using? Sure. I will send you the tactical rules and the Campaign rules. It's only about 10 pages long, send me your postal delivery address to

Otto Schmidt
1031 Stillwater Rd.
Newton N.J. 07860

Sorry I don't do anything electronically.

Ottoathome13 Jan 2016 8:24 p.m. PST

Ooops

you CAN send me YOUR postal deliver address to me at sigurd@eclipse.net

SGThorne16 Jan 2016 10:06 p.m. PST

Just arrived home from commanding a detachment of painted lead soldiers at Otto's Abode. ALL we wanted was to picnic at the river side, but some other kingdom was confused about the exact location of the border and was rather rude and stubbornly refused our peaceful advances through the valley!

Looking forward to the battle report and the rest of the campaign!

Regards,
Faustus the Great of Bad Zu Wurst

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