Help support TMP


"AoS - First Campaign Hardback Completed!" Topic


7 Posts

All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page.

Please use the Complaint button (!) to report problems on the forums.

For more information, see the TMP FAQ.


Back to the Warhammer Message Board

Back to the Cold War (1946-1989) Message Board


Areas of Interest

Fantasy
Modern

Featured Hobby News Article


Featured Link


Top-Rated Ruleset

A Fistful of Kung Fu


Rating: gold star gold star gold star gold star gold star gold star gold star 


Featured Showcase Article

Team Yankee Mi-24 Hind Helicopter Company

Personal logo Editor in Chief Bill The Editor of TMP Fezian asks a painting service to handle a complicated commission: assembling four plastic kits, getting the magnets right, painting and applying decals.


Featured Profile Article

First Look: RavenClaw's Fjord Dragon

We open the box on the Fjord Dragon.


Current Poll


1,631 hits since 23 Dec 2015
©1994-2024 Bill Armintrout
Comments or corrections?

Mako1123 Dec 2015 2:34 a.m. PST

I am under the impression that they are using a logarithmic scale for weapons, but wanted to check to see if that is true, or if there is a specific, stated scale for the game, e.g. 1" = 50 meters, or 16", or perhaps 20" = a kilometer?

It appears to me that for most of the weapons, other than perhaps small arms, that "effective ranges" for the weapons are in use, and that definition seems to be somewhere between 67% – 80% of the max. range. For small arms, it appears that maximum ranges for those are being used, since the ranges are longer relative to the heavier weapons.

Do the rules specifically provide a stated range scale, and/or time scale, or is that just left open to conjecture?

MongooseMatt23 Dec 2015 2:53 a.m. PST

Over the past few months, our gaming group has been steadily making its way through the Battleplans in the first Age of Sigmar hardback that make up the campaigns in the Realms of Fire, Life and Metal (plus the odd battle we threw in because they fit into the storyline chronologically, mainly those from the Stormcasts and Dreadhold Battletomes). Would have got through these quicker, but they necessitated the building of several entire armies! Thought it might be fun to collate all the battles here, if anyone is interested in seeing how they play out and link together!

REALM OF FIRE
Lightning Strikes and Reclaim the Fallen: The first of these is from Battletome: Stormcast Eternals, and basically compiles all the scenarios from the starter set so you can do the assault on the Gate of Azyr without walking through the 'tutorial'. It was a fairly vicious but short battle, and Lord Khul of the Goretide fell to Vandus Hammerhand. This prompted us to play Reclaim the Fallen from Battletome: Bloodbound, in which Bloodsecrator Threx Skullbrand led a force to find a wounded Lord Khul;

link

This did not go well for the Bloodbound and after they were beaten back by the Stormcasts, a very, very angry Lord Khul picked himself up and wandered back to Goretide HQ where he promptly started slaughtering everyone who came close. Now, Bloodsecrator Threx was too old and too wise to return after failing in his mission, so he holed up in one of the keeps that channelled energy to the Gate of Wrath (a Realmgate in the Goretide's HQ that led directly to Khorne's own kingdom in the Realm of Chaos). Unfortunately for him, the keep had already been targeted by the Stormcasts and he was now directly in their path – cue the Watchtower Battleplan!

link

Though Bloodsecrator Threx had fallen, the daemons Lord Khul had summoned (the slaughtering of his own people had method more than madness, as it had been necessary to open the Gate of Wrath and bring a legion of Khornate daemons into the Realm of Fire) had saved the keep from the Stormcasts. The Stormcasts now had to attack Goretide HQ and prevent a new ritual Lord Khul was performing, one that would see him ascend as a daemon prince should it be completed! This was played out with The Ritual…

link

Though it came right down to the wire (one model that had just one wound left!), with a mighty cry Lord Khul soared above the battlefield in his new daemonic form. The Stormcasts had taken the Brimstione Peninsula and won this part of the Realm of Fire campaign, but Lord Khul would return at a later date and be much, much harder to defeat…


REALM OF LIFE
The campaign in the Realm of Life, where the Stormcasts would be fighting the forces of Nurgle as they searched for Alarielle, Lady of Life, kicked off with a Sylvaneth uprising. We played out first The Trap, and then Raze to the Ground (from Battletome: Chaos Dreadholds). The Sylvaneth were triumphant in both, paving the way for the the coming of Sigmar's warriors.

link

The Sigmarites hit the Realm of Life like, well, a hammer, and as they marched towards the Gates of Dawn, a strategically important Realmgate, they were diverted to attack the fortress of the Blightmage Slaugoth. The gates of this fortress were channelling foul energies that were withering the surrounding land and had to be closed. This Battleplan was Man the Gates, again from Battletome: Chaos Dreadholds.

link

The Hallowed Knights were beaten back from Slaugoth's fortress, but they could not delay in their main mission, to capture the Gates of Dawn. This they duly did in Breakthrough.

link

However, Nurgle always has something up his rotting sleeves and the Gates of Dawn had already been corrupted – they now led only to Nurgle's own garden in the Realm of Chaos. The Great Unclean One Bolathrax was sent to to reclaim the Gates of Dawn, aided by Vermalanx and the Pestilens Skaven. This was the big climatic battle of the first part of the campaign in the Realm of life, and was played using Pre-emptive Strike (though it can also be played with a variant Battleplan, Against the Horde, in Battletome: Stormcast Eternals).

link

This marked the end of the Realm of Life campaign in the first hardback, with the Gates of Dawn destroyed but the leader of the Hallowed Knights, Gardus, trapped in Nurgle's realm…


REALM OF METAL
There are just two battles for the Realm of Metal in the first hardback, just enough to wet your beak with battles against Tzeentch followers – though the last battle is very important for the storyline…

When the Stormcasts arrived in the Realm of Metal to take the Silverway (a very powerful Realmgate), they meet no opposition at first and it is some time before Tzeentch Chaos Warriors make an appearance, which they duly do in Sudden Assault.

link

They track the source of these Chaos Warriors to the Eldritch Fortress, the stronghold of a very powerful sorcerer known as Ephryx. Knowing they can knock out the centre of Chaos power in the area by taking this fortress, the Stormcasts promptly attack, played out in Storm the Walls.

link

Though the outer part of the Eldritch Fortress is taken, Ephyrx unleashes a massive spell that temporarily drives the Stormcasts back but not before they recognise a very powerful artefact within the fortress – Sigmar's own hammer itself, Ghal Maraz. Informing the God-King of what they have found, the Stormcasts return in force to take the Eldritch Fortress… only to find it has gone, disappeared. They must now start searching the Realm of Metal to locate the Eldritch Fortress and Ghal Maraz…

And that completes all the battles in the first Age of Sigmar hardback, plus a few others thrown in from the Battletomes. We are currently prepping our armies (including new forces, such as Beastmen and Skaven) to continue the campaigns in the Realms of Life and Metal in the Quest for Ghal Maraz hardback, and we are also eyeing up some of the Battleplans that are 'outside' the main storylines (Archaon versus Nagash has to be done at some point!).

We have really enjoyed these games, and linking all these Battleplans up into an overall storyline is one of the more powerful aspects of Age of Sigmar, we have found.

Would recommend anyone gives it a try!

GeoffQRF23 Dec 2015 3:04 a.m. PST

That's possibly a bug victim :-)

Cosmic Reset23 Dec 2015 6:54 a.m. PST

That's a heck of a post above, but not quite what I was expecting.

Ping Pong23 Dec 2015 9:17 a.m. PST

I think the narrative format is interesting. I just acquired the dread hold book and am giving the game a secomd look.

Navy Fower Wun Seven23 Dec 2015 2:37 p.m. PST

Well I think we have had an instructive demonstration of why, in the age of the Fourth Revolution in Military Affairs, taking only 75% of weapons manufacturers claims is wise!

Mako1124 Dec 2015 10:00 a.m. PST

Yep, this posting never made it to the main page, for TY, so I reposted it.

Sorry - only verified members can post on the forums.