"Needed - Modern Naval Tactics & Weapon Systems Info." Topic
9 Posts
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Legends In Time Skip | 17 Dec 2015 1:52 p.m. PST |
Recently bought a neat game named "Mission Command". The rules are not very complicated at all and would fall into the category of "light strategy" family game and is fun to play all by itself. One of the best things about the game is that it has a lot of very cool looking pieces. Aircraft Carriers & Cruisers & terrific looking 'F-14 Tomcat' designed aircraft. I want to design a game around these pieces, however I know very little about Modern Naval tactics and Weapons platforms. A simple game, primarily for myself, that still has some overriding principles of modern Naval Combat. That being said if anyone here can provide some direction on where to go for some general info on the subject it would be appreciated. Some of the categories I need data on are… 1) How effective are naval ship weapon systems against incoming enemy aircraft and their weapon platforms. 2) How much damage can Carriers & Cruisers take these days against Harpoon missiles etc. If you have some general Intel and want to leave some useful date here that would be great too. Thanks, Skip |
Mako11 | 17 Dec 2015 2:36 p.m. PST |
1. Varies significantly by weapons system and era. 2. No one really knows for the carriers, but for the escorts, one Exocet/Harpoon hit can ruin your whole day – see the Falklands Conflict for info about escort vessels hit by SSMs. Usually, they are at least out of the fight, if not much, much worse. |
Legends In Time Skip | 17 Dec 2015 3:40 p.m. PST |
Thanks Mako By 'Modern' I would say a time frame that would cover the last 20 years or so. |
Lion in the Stars | 17 Dec 2015 9:24 p.m. PST |
Well, the US and those other nations fielding Aegis ships are supposedly set to handle Soviet-sized incoming ASM waves, so you need about a 20:1 incoming:target ratio (assuming 2 SM2s per incoming) just to break through the long-ranged air defenses. Then you need to claw through the Sea Sparrow and other short ranged missiles (probably at a 5:1 ratio, and finally get through the CIWS, which will stop one or two missiles before it's out of ammo. Escorts will be out of action after a single hit, carriers will be combat ineffective after about 5 hits. Short of using nukes, you cannot sink a carrier. Subs versus surface ships hasn't really changed since WW2, except that subs can close in using passive sonar from a great distance. Nuke subs are also fast enough to sprint and get ahead of ships making under 20 knots. But overall, you're comparing a couple hundred Uboats against about 50 SSNs, so the overall effect is going to be about the same. |
Legends In Time Skip | 17 Dec 2015 10:17 p.m. PST |
Thanks Lion If you have a bit more time could you please answer some more questions… ASM, CIWS, SSNs, what do these terms mean? Cruisers & Escorts, roughly what kind of weapon systems do they have? ASM waves, are these incoming Aircraft firing missiles? I do appreciate it. Skip |
NavyVet | 18 Dec 2015 6:28 a.m. PST |
Outside of going term by term you would be best looking up a website that list naval terminology and their definitions. Modern naval warfare is complex. |
Lion in the Stars | 18 Dec 2015 9:50 a.m. PST |
ASM is an Anti-Ship Missile. CIWS is the Close-in Weapons System used as a last-ditch to shoot down incoming missiles. The US version (vulcan phalanx) looks a lot like R2D2, there are other versions used by other nations. SSN is nuclear-powered attach submarine. Cruisers today are primarily missile-armed, with a small number of guns. The Russians tend to have dedicated launchers for each missile type, while the US has decided to go for a generic launcher. An Aegis cruiser carries ~120 missiles of various types in the generic magazine, plus up to 8 Harpoon missiles in a dedicated launcher. I was using "escorts" in a generic sense, since the typical US carrier escort is an Arleigh Burke class aegis destroyer. Burkes have the same radar as the cruisers and about 90 missile cells, only one 5" gun (Aegis cruisers have 2x 5" guns). The modern carrier battle group typically has one carrier, one supply ship, one cruiser, and ~4 destroyers. There may also be a submarine, but usually not operating close to the carrier. An ASM wave is nothing but incoming missiles, the Soviet weapons have a pretty long range. Though today I think we have some surface-to-air missiles that could reach the bombers before they launch. Ideally, the Tomcats could shoot down some bombers before they launched their missiles, this would be at 250+ nautical miles from the carrier. Seriously, read through the surface battle portions of Tom Clancy's Red Storm Rising, you will get a good idea of how it was supposed to work. |
Legends In Time Skip | 18 Dec 2015 10:08 a.m. PST |
Thanks Lion Appreciate your time & efforts clarifying that info. I will pick up a copy of the Clancy book as well. NavyVet, we'll try to find that site. Cheers! Skip |
David Manley | 19 Dec 2015 6:41 a.m. PST |
Lion's take is the ideal. Now factor in an ECM heavy environment, poor weather, supersonic sea skimming missiles and a very short radar horizon, equipment that doesn't work as advertised, OPDEFs, crew issues etc. and suddenly the numbers of weapons getting through starts to go up considerably….. Of course the other guy has similar issues |
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