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"Crooked Dice 7TV Rule" Topic


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Katwerks15 Dec 2015 11:27 a.m. PST

I am wondering how good the 7TV rules play by Crooked Dice Games. I am to get back into science fiction gaming and I would like to know how they handle figures that treated as individuals and combat?

David

MajorB15 Dec 2015 11:48 a.m. PST

You can find out for yourself. Get the rules free here:
link

ubercommando15 Dec 2015 3:12 p.m. PST

They're not pure SF rules, but can be used as such.

They're meant to simulate TV action shows from the Sixties and Seventies. Be aware, though, that a second edition is due out soon which changes the basic rules that have been around a fair bit.

Basically, the 7TV system works like this: You have a Cast comprising or 1 or 2 "stars" which are the most capable members of your side, a few "co-stars" and a bunch of expendable "extras". You equip them from a fairly generic set of weapons but each side has a Gadget Pool where you can purchase nifty cutting edge items.

Play is IGOUGO with initiative determined to see who goes first each turn. Then, each side can activate half their number of figures (the camera can only concentrate on a few bits of action at a time), which can be modified by any Leadership abilities your Cast has. Each model gets two actions a turn, choosing from Move, Shooting, Melee or a Special Action (disarm something, or operate a machine or whatever).

Movement is simple and is based in inches. With combat, you roll to hit and then you roll again, comparing the strength of the weapon being used to the defence value of the target.

Each Cast gets 2 event cards per game, which you can use at any time to influence the game in your favour. The game is very much story driven and is attempting to emulate your favourite old action TV drama. Your cast members will have Special Effects, which function as skills and abilities.

Like I said, a 2nd edition is on its way which seeks to reduce the number of counters used in the game and which handles the initiative and effects in a different way from 1st edition. I can't say which version is best, as I haven't yet played 2nd. What I can say is 1st edition is very good and well worth investing in. It's not a difficult game, but the tricky bit is remembering the SFX of your characters (you need character cards for all your forces): Often a character will have a good ability tucked away on the card which you'll overlook at your peril.

MajorB15 Dec 2015 3:31 p.m. PST

Be aware, though, that a second edition is due out soon which changes the basic rules that have been around a fair bit.

@ubercommando:
The rules I linked to above ARE the second edition!

Katwerks15 Dec 2015 7:31 p.m. PST

Ubercommando:

Thank you very much for the description of the game. This is the sort game that interests me that is story-driven. Can the star improve their abilities after each game?

David

MajorB16 Dec 2015 2:21 a.m. PST

Thank you very much for the description of the game.

ubercommando is describing the first edition of the rules. Second edition (linked to above) are quite different in some respects. For example, the "activate half your figures" has been replaced with a system of "Plot Points" which you collect for certain actions and can then spend to activate figures.
Also initiative is only rolled for before the first turn. Thereafter it is IGO-UGO.

Can the star improve their abilities after each game?

No. See the rules I linked to above. There is no need to improve their abilities, they are powerful enough as it is.

ubercommando16 Dec 2015 2:52 a.m. PST

Well, there's actually one case where you can improve abilities of your cast members. The 1st Edition supplement, "Summer Special" has rules for campaigns called Ratings Wars. You play a set number of scenarios (or Episodes as the game calls them) and after each one you tall up victory points. These can then be used to improve your cast: Either by improving the abilities of your cast members, hiring new cast members or getting cool vehicles.

The Summer Special is for 1st edition, though.

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