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"Galleys and Galleons - Naval Wargaming Rules " Topic


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2,114 hits since 11 Dec 2015
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Comments or corrections?

Tango0111 Dec 2015 3:58 p.m. PST

From Ganesha Games …

picture

Main page
link

Amicalement
Armand

Mako1111 Dec 2015 7:58 p.m. PST

Any more info about them, e.g. dicing conventions, how sailing and maneuvering in the wind is handled, etc., etc.?

I'm interested in them, but would like some more info, instead of just the cursory one liners provided.

Are there rules for boarding actions?

Are they suitable for pirate actions, and mismatched battles like having a smaller but better manned/trained vessel take on a larger, less well trained one; 1600's battles off the coast of Denmark, and the Netherlands, the Caribbean, etc.?

What's included in the campaign rules?

Only Warlock12 Dec 2015 12:10 p.m. PST

Mako, it's a great set of rules, adapting the SOBH system very nicely. Angle to wind is handled, crew Quality is very important.

Extremely good for pirate actions. Covers galleys to Men of War.
link

Only Warlock12 Dec 2015 12:11 p.m. PST

I was in the playtest group.
doodlebot.net/redoubt/?p=1413

Only Warlock12 Dec 2015 12:18 p.m. PST

Campaign system, boarding rules, chain shot, ship building rules, even fantasy additions if you want to do a Man O War game. There is a supplement in playtest now. One of the best buys for small actions of 1-6 ships per side out there.

HarryHotspurEsq13 Dec 2015 2:34 p.m. PST

Galleys & Galleons is a standalone tabletop wargame for naval engagements published by Ganesha Games. The game uses a granulated version of the basic Song of… mechanic allowing players easily to control a handful of vessels without cluttering up the table with charts. The rules are written to easily accommodate multi-player games, permitting large fleet actions and encouraging treachery and skulduggery.

G&G has been written with the Age of Discovery (16th-18th centuries) in mind, but could be stretched to cover other eras of oar and sail with little trouble – example profiles for ancient war galleys are also included in the book. A special set of extra rules are included for players who'd prefer to sail off the edge of the map, allowing for sea monsters, mermaids and dragons (oh my!).

More details including a few sample pages can be found here:
link

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