captaincold69 | 08 Dec 2015 12:32 p.m. PST |
Greetings I'm new to table top miniature gaming (well, WW2 that is). I'm looking for a set of rules that lend well to detailed to hit and armor penetration for tank combat AND do at least a decent job of handling close combat with infantry. A couple of acquaintances have suggested Schwere Kompanie and Jagdpanzer rules. Anyone who has played both or knows of these rules care to share with me which they prefer over the other? How complex are they? Do either handle infantry very well? Not opposed to looking at another set of rules if you can suggest one. I should throw this in……I don't mind complexity, but I don't want something that I'll constantly have to chart flip to find. I'm looking at 6mm and nothing more than 40 or so units on the board at one time. Thanks |
Extra Crispy | 08 Dec 2015 1:28 p.m. PST |
Both SK and J are fairly complex but handle infantry pretty well (I've played both twice, solo). Another worth looking at would be Fistful of TOWs III. It covers all of the 20th century so you could learn one system and then do moderns…. Mein Panzer is also a good system with a good amount of crunch. For any of these I would suggest you'll want to make data sheets or cards for your players. Otherwise a certain amount of "chart flipping" is required. The new cards for Team Yankee are a guide for an idea of how to make them. |
Bashytubits | 08 Dec 2015 2:18 p.m. PST |
I think Jagdpanzer and Fistful of TOWS III are both excellent choices. I have played both and like both. They play well and give believable outcomes. |
Weasel | 08 Dec 2015 2:43 p.m. PST |
FFT is a great system, but it doesn't really have a detailed combat model (on purpose, it aims to play fast), though it does track basic gun ratings vs armour). Mein Panzer might be a bit more up that alley. Once you play a few times, it runs pretty good. |
Striker | 08 Dec 2015 3:24 p.m. PST |
I haven't played Jagdpanzer but did a lot of SK. SK feels a lot like squad leader, we were using the scenarios from the box games for our games. Detailed armor and penetration but not so much that it makes it a trial. Infantry is potent in the right areas (built up, woods, etc) when it comes against armor. Not a lot of chart flipping and the game comes with all the stats for the different vehicles. Up to 40 units should be ok. I wouldn't use SK with 100+ units though. Final thoughts: I like SK for detailed WWII combat, primarily armor (but with added stuff like inf, AT, arty, air). If you wanted to just do infantry actions then it might be the wrong tool for the job. |
Doctor X | 08 Dec 2015 4:44 p.m. PST |
For the armor portion maybe track down an old copy of Angriff. Pun intended. The infantry part of the game is pretty basic. |
Dynaman8789 | 08 Dec 2015 5:06 p.m. PST |
Not played Jagdpanzer. SK is on the more complex side. There are a lot of charts BUT the important ones fit on a single piece of paper (both sides) and the others are unit data cards – pick what you need for a scenario and you are good. So not really a lot of chart flipping during play. Another detailed set is Panzer-War. It is free but actually too complex for me. My guess is that it will have more chart flipping then you want but the price is right… panzer-war.com |
Wolfhag | 08 Dec 2015 10:51 p.m. PST |
Try Tank charts if you can find a copy. link Infantry rules are pretty simple. Wolfhag |
PzGeneral | 09 Dec 2015 4:29 a.m. PST |
Tigers and Stalins? Designed with tank combat in mind, it might not be infantry detailed enough for you. The tanks all have 'To Hit' numbers based on their gun and the relation to the target's armor value (plus modifiers for movement, etc.) After hitting you then score a bounce, track kill, turret kill or outright kill. They are looked upon favorably here on TMP. Digest sized book, $6 USD, free shipping from me…the author… |
dmebust | 09 Dec 2015 8:11 p.m. PST |
I second Dr. X's recommendation. Over 30 years and we still play the rules. |
surdu2005 | 10 Dec 2015 6:33 a.m. PST |
Look, Sarge, No Charts: World War II. link |
Nitpickergeneral | 12 Dec 2015 2:12 p.m. PST |
I presume you are looking for one model= one tank or soldier type rules. Take a look at Disposable Heroes/Coffin for Seven Brothers from Iron Ivan Games. Decent armour mechanisms. CC can be very bloody, and always results in one side being wiped out (unless you run away at the start). Command control is minimal, and sides alternate to activate units one at a time. A second option I recommend is Chain of Command. Total contrast to above, emphasises command control at the expense of fairly basic fire and CC mechanisms. Really shines with giving the platoon commander the task of prioritising what he wants to get done. |
gregoryk | 24 Dec 2015 7:05 a.m. PST |
Mein Panzer is a good game with lots of crunch for armor, and surprisingly good infantry rules. Schwere Kompanie is a good game, too, with cards for the individual AFV's, and a good infantry game. |
Bearserker | 01 Jan 2016 11:27 p.m. PST |
You might consider Blitzkrieg Commander II. Easy to learn, fun to play and you don't need that many figures. This system can be played on various scales (1=1, 1=platoon or even 1=company). At 6mm scale, you can use a 3'x5' table for most battles. Usually around 40 or so vehicles, heavy weapons and infantry units per side. Our group out here in Southwest Oregon plays 1=platoon, North Afrika 1941-1942. Great game! So far, nothing but praise for this system. Good Luck! |