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"Larry Brom memorial AWI TSATF game: Cowpens" Topic


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Action Log

23 Nov 2015 5:48 a.m. PST
by Editor in Chief Bill

  • Crossposted to The Sword and The Flame board

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John the OFM22 Nov 2015 8:32 p.m. PST

So…
Last night we had a game of Cowpens, using The Sword and the Flame rules.

I did my usual rating:
Unless otherwise noted, rules were "vanilla" TSATF, 20th anniversary edition.
Maryland and Delaware troops were rated as British carbines.
Virginia Continentals were rated as Egyptian carbines.
The 1/71 and 2/71 were rated as ritish carbines.
The sad sack 7th Foot was rated as shooting with Egyptian carbines, but with Boer morale. Reason: They were new recruits, just got off the boat, and wearing inappropriate for the heat clothing. Besides, on the day, they sucked.
Various "regulars" got full egyptian ratings.
Various militia got Egyptian/Boer ratings.
The first line of militia riflemen shot as British Rifles
(!) but had morale as Boers.

I added a "First Fire" +1 add on to the "to hit" number, but only available to troops that did not move that turn. If a unit fires after moving, they forfeit their First fire. Not that it made any difference. Shooters using First Fires got 2s and 15s, so it made little difference. Still, the principle was there. grin

I added a few scenario specific rules.
Like the first time the British tested morale of any kind, it would be "Without Leader". This was because Tarleton made a forced march all night, skipped breakfast, and was a general pain. Again, no real difference, but it could have.

I gave ANY unit a "Free Rout" move. "Give me two volleys, boys, and fall back behind that hill." In other words, Morgan gave the riflemen permission to run away. He made it part of his plan! They could run with pride!
The rule said that they could make a regular rout move, but automatically rally if over 30" away or out of sight of the Evil British. So they did, and came back.

All units were 12 strong, and cavalry 8 strong. Oooops! I forgot the artillery! Never mind…
Oh. (Some Loyalist units had 18 figures, and of course the Americans bitched about it, but the Yanks won. Some gamers just like to complain. Harrumph)
Anyway, since the units were under strength, I ruled no stragglers in charges.
Cavalry charges succeeded in routing a few units, most spectacularly the British Light Infantry, but survived with 3 figures, so were rather useless except for not counting as destroyed units.

It was a quiet game night, only 4 players besides me
Rodger and Jim came two hours early and helped my son and I take a refrigerator from up the block down to my house. Cold beer now! Damn things are heavy and bulky, and I swear that fridge was put on the second floor and then had the house built around it. Narrow stairs and a 90 degree turn on the landing. Much hilarity, but I digress.

Anyway, the Major came up, we ate chili, drank beer, and he took pictures. As soon as he mails them to me, I will exercise my feeble skills to post them.

did I say the Yankees won? (If you can call Maryland, Delaware, Virginia and Carolina troops Yankees.)
Yes they did. They won both flanks, the huge cheating Hillbilly Highlanders and British Legion foot units ("In tonight's episode, the part of the British Legion foot was played by the Volunteers of Ireland. Thank you, and tip your waitresses.") were a turn from being surrounded and cut off.

So, I may do this again, taking it on the road to Cold Wars. Remind me to bring along 2 British 3-pdrs, for Morgan to capture.

This was a tribute game to Larry Brom. We played with nicely painted (if I do say so myself) figures, had a tense scenario, nobody argued and we all had a good time.
But really, every time you play TSATF and have a good game, it's a Larry Brom tribute game. I wish I could have met the gentleman.

GamesPoet Supporting Member of TMP22 Nov 2015 9:52 p.m. PST

Sounds like … a tribute!

Winston Smith22 Nov 2015 10:15 p.m. PST

Hint. If you think some cavalry unit is going to charge you next turn, form Close Order THIS turn, cause you ain't gonna make it next turn.

Personal logo Flashman14 Supporting Member of TMP23 Nov 2015 6:27 a.m. PST

Any pics John?

I like your mods for the rules; I forgot if you've, in the past, formalized and posted your guidelines for adoption to AWI anywhere.

Winston Smith23 Nov 2015 6:48 a.m. PST

I took no pictures but Eric did. As soon as he gets them to me I'll do my pitiful best.
Terrain was minimalist in artistic quality I'm afraid.
What I've posted here regarding rules mods is as far as I am. It was suggested that I codify it for AWI troops instead of using terms like "Egyptian or Boer". Makes sense.

79thPA Supporting Member of TMP23 Nov 2015 7:30 a.m. PST

Sounds like fun. One of these days I will steal your idea and run an AWI game using TSATF.

Winston Smith23 Nov 2015 8:10 a.m. PST

I might add that unit size was determined solely on figure availability.
It will go up as I get more figures painted. And larger units finished.
I will be just as happy to run it with "standard" sizes if 20/12, or even with numbers all over the place.

Winston Smith23 Nov 2015 9:29 a.m. PST

One more thing.
Fighting against "inferior weapons" (i.e. no bayonets) gives a +1 in melee.
So if Bloody Ban had caught the riflemen in skirmish order they would have been cooked. Thus the "free rout move" rule. It was available as a card move or a reaction to a charge if they passed morale.
One of these days I will post here.
Lori also told me to send them along to make them "official".

epturner23 Nov 2015 2:02 p.m. PST

Working on getting the pictures to you John.

Sorry, I had to go to the Armory today and deal with an "issue" on my day off no less…

"Major" indeed…

Well worth the trek to the wilds of Luzerne County for fun such as this, and I don't think Mark and I bitched too loudly about the Highland Hillbilly Clan with Cousins in front of us… they didn't charge but it took all game to shoot them up.

I think the unit sizes were good overall. 12 for the infantry and 8 for the cavalry looked good and handled well.

I think there were over 10 different manufacturers on the table, but KMM from Bill Nevins really looked the part and the Fife and Drum figures were sweet too.

Right, off to see about getting the picture to you.

Thanks again for the beer and the game.

Eric

Winston Smith23 Nov 2015 3:10 p.m. PST

Let me see…
Hinchliffe
Old Glory
King's Mountain
Foundry
Perry
Firing Line
Fife and Drum
Front Rank
RAFM
Dixon
Eureka
RSM
Yup. At least 12.

huron725 Supporting Member of TMP23 Nov 2015 6:12 p.m. PST

Love it. Thank you.
Re-familiarizing myself with the rules tonight – solo. Going to use your suggested AWI adjustments.

epturner23 Nov 2015 6:33 p.m. PST

If I get selected for Half-Colonel on this next board, can I then have a +1 to my rolls? grin

Just asking…

Eric

Winston Smith23 Nov 2015 7:00 p.m. PST

No

epturner23 Nov 2015 8:06 p.m. PST

What if I get selected AND bring this new Yuengling IPL?

grin


Eric

Winston Smith23 Nov 2015 8:44 p.m. PST

Make it a case and I'll think about it.
Maybe I'll give it to you ONE time per game to make YOU think about it.

EDIT. I just gave it some thought. +1 on your shooting rolls is a BAD THING.
So, sure. You got it.
You get +1 on all your shoot die rolls.
You're welcome. Bring the beer.

epturner23 Nov 2015 9:03 p.m. PST

Given how bad Mark and I rolled, there is no advantage.

And you KNOW what I mean, you Bleeped text

If I get selected for LTC, there WILL be a hoolie up in Luzerne County, in spite of you.

Eric

Winston Smith23 Nov 2015 9:35 p.m. PST

Now that I give it even more thought, it will devastate your morale rolls too.
You're welcome.

epturner25 Nov 2015 5:35 p.m. PST

Did you get the photos, John?

Eric

Winston Smith25 Nov 2015 6:19 p.m. PST

Yes, I got your first batch.

epturner16 Dec 2015 7:28 p.m. PST

Winston;
You and the OFM still haven't posted the pictures I sent of this game yet.

C'mon, man… :-)

Eric

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