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"How zombies actually find you. ;-)" Topic


13 Posts

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1,409 hits since 8 Nov 2015
©1994-2024 Bill Armintrout
Comments or corrections?

Ashokmarine08 Nov 2015 4:43 p.m. PST

Anyone make this in 28mm?

This one at the bottom
link

Zephyr108 Nov 2015 4:47 p.m. PST

Other than being stupidly noisy (absentmindingly singing along with iPod, flatulant, snoring, etc.) near them, that is. ;-)

Sharks have electroreception, which allows them to detect electricity emitted in small amounts by every living creature, such as electrical signals from the twitching muscles of a fish. Basically, it's like noticing a flashing sign that says "Come and eat me!"

Extrapolating this to zombies, the zombie's brain picks up similar electrical signals from potential live prey (the unexplained "sixth sense" that some zombie source materials speculate about), and then they are off, chasing after some fast food.

Sadly, this means the ubiquitous tin foil hat and/or tactic of covering yourself with zombie goo is less effective than supposed (and in the latter situation, a definite turn-off to others desiring to socialize with you. At least with the weird hat you'll only get questioning looks. ;-)

Put more survivors together, and the bigger the "free lunch" beacon you get (and also a good way to explain why large swarms of zombies always seem to show up at the most inopportune times.)

There you have it, how zombies actually find you. Hopefully you'll be able to sleep a little better at night knowing that (just don't snore… ;-)

Fried Flintstone08 Nov 2015 4:56 p.m. PST

I don't understand the link to East India company ensigns ??

M C MonkeyDew08 Nov 2015 5:33 p.m. PST

From what I have been told, they find me rather bland.

Ashokmarine08 Nov 2015 5:36 p.m. PST

Yeah this is weird…it must be glitch

Personal logo Saber6 Supporting Member of TMP Fezian08 Nov 2015 6:37 p.m. PST

I thought it was because they are afraid of the dark

Personal logo Parzival Supporting Member of TMP08 Nov 2015 7:09 p.m. PST

The Bug struck again. All hail The Bug.

(The first post is not the first post of the topic creator; the second post is. Compare the thread creator name to the post heading name and you'll see it's been inserted.)

Old Contemptibles08 Nov 2015 7:57 p.m. PST

The annexation of Zombie states, harsh revenue policies, and the plight of the Zombies all contributed to the Zombie Rebellion of 1857-58, referred to previously as the Zombie Mutiny. Zombies plagued the company for a number of years before the Battle of Zhinhat. The Zombie scourge gradually died out and by 1865 India was free of all Zombies.

Coelacanth193809 Nov 2015 3:06 a.m. PST

I always had this notion that zombies were like pissants. Squash one and you get this stinky pheromone on you that the other zombies can find you with.

Norman D Landings09 Nov 2015 5:53 a.m. PST

D&D undead have 'sense living' – a vaguely defined supernatural ability which ensures ghosts don't waste their time appearing to empty rooms and makes zombies shamble in the right direction.

In game terms, I'm happy to accept that Zeds have something similar.
I'd stop short of going down the route of electromagnetic receptors and whatnot – for my money, zombification should be a significant step DOWN from human ability levels, not an upgrade.

I see it as an amalgamation of their usual senses – none of which are very good – just particularly reactive to human movement, human sounds, human scent, human-related stimuli in general – and pretty much oblivious to everything else.
(TWD's zombies are fooled by smearing yourself with rotting flesh and moving slowly.)

Exceptions:

NOTLD zombies are mesmerised by fireworks, and specific ones respond to memory-related stimuli (the gas station attendant responding to the bell)

ROTLD's 2-4-5 Trioxin zombies can "smell your brains… They smell… spicy!"

The demonically possessed Zeds from [rec.] could certainly have a supernatural 'sense life' ability.

S.T.A.L.K.E.R's zombies are 'brain scorched' victims of a psychic transmitter array – if they can somehow sense 'normal' brainwaves, there's a degree of consistency in that.

Half-life's head crab zombies have their controlling parasite's senses to rely on.

RE's more advanced Bioweapon Zed-types are purpose engineered – they could have whatever sensory abilities you wanted.

GarrisonMiniatures09 Nov 2015 8:40 a.m. PST

Not being real, they find you by whatever means the author wants them to, or simply because it's in the script with no explanation. Like in films where something running at 100 miles an hour can't catch up to a stumbling 'heroine' who's 10 feet away!

Dynaman878909 Nov 2015 9:37 a.m. PST

> Like in films where something running at 100 miles an hour can't catch up to a stumbling 'heroine' who's 10 feet away!

Or as is more often the case, the Heroine is running like crazy and gets caught by the shambling, barely mobile, evil guy…

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