Ney Ney | 05 Nov 2015 4:09 a.m. PST |
Following on from bills thread about what makes a game successful, what ones do you consider fit the criteria in that thread….. TMP link Let's name them, whether YOU like the rules or not. |
Ney Ney | 05 Nov 2015 4:11 a.m. PST |
I'll start: Flames of War – got people playing it Bolt Action – as above DBA- as above Frostgrave – as above |
snurl1 | 05 Nov 2015 4:19 a.m. PST |
Mordheim has had a resurgence as of late- Just look at the Mordheim FB group. |
45thdiv | 05 Nov 2015 4:56 a.m. PST |
Chain of command seems to be getting a lot of attention. I think they are a good set of rules. |
MajorB | 05 Nov 2015 4:57 a.m. PST |
Following on from bills thread about what makes a game successful, But the discussion in that thread recognised that he wasn't asking about what makes a game "successful" but rather what criteria we judge a game by. And given the individuality of wargamers that will vary enormously. |
Winston Smith | 05 Nov 2015 5:16 a.m. PST |
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pogoame | 05 Nov 2015 5:36 a.m. PST |
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Karellian Knight | 05 Nov 2015 5:46 a.m. PST |
Lion Rampant Songs of Blades and Heroes |
mossdocking | 05 Nov 2015 5:52 a.m. PST |
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Mute Bystander | 05 Nov 2015 6:02 a.m. PST |
For me personally, most sets from Two hour war Games. Locally: Bolt Action (a "C" for me.) TS&TF (some things, good, bad, indifferent just hang on – possibly because they are generic enough to be adaptable or because they are familiar, neither of which is a bad thing automatically) due to the efforts of one local. I am curious to see what is popular at Command Con this week-end. |
dagc54 | 05 Nov 2015 7:31 a.m. PST |
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Lee Brilleaux | 05 Nov 2015 7:52 a.m. PST |
If people are enjoying it, it's a success. Last week, for my gaming friend Fusilier Dan and I, it was our interpretation of Ross MacFarlane's traditional toy soldier game. |
Dynaman8789 | 05 Nov 2015 7:57 a.m. PST |
For me (according to the criteria listed in the other thread). Fireball Forward. Fistful of Tows 3 IABSM |
Who asked this joker | 05 Nov 2015 8:39 a.m. PST |
DBA all incarnations seems to be highly successful. TSATF Fire and Fury Brigade ACW |
BobGrognard | 05 Nov 2015 8:44 a.m. PST |
I love the way these discussions tend to turn into "my favourite rules are…" FOW Bolt Action Black Powder I dislike the first, feel the second is deeply flawed and vaguely like the last. I'd put none of them in my top ten games but all are successful |
Ney Ney | 05 Nov 2015 8:46 a.m. PST |
Major B. Yes I am aware of that but I expect people to follow on from the other thread using their own criteria. As there are already several sets of rules mentioned here more than once, it looks like different people may sometimes share the same criteria. Who would have thought that on TMP! |
MajorB | 05 Nov 2015 9:08 a.m. PST |
but I expect people to follow on from the other thread using their own criteria. Judging a game by my own criteria doesn't make it successful, except IMHO. |
bmcfarln | 05 Nov 2015 10:43 a.m. PST |
Sam Mustafa's games: Maurice, Longstreet and especially Blucher seem to have a lot of traction, of late |
Ney Ney | 05 Nov 2015 11:45 a.m. PST |
Major b, in which case, please don't participate and let the people who will enjoy this thread enjoy it. Thank you. |
Ney Ney | 05 Nov 2015 11:46 a.m. PST |
Bmcfarin… These aren't rules I have played, but out of curiousity, do they all use similar rules adapted for different wars, or are they all very different to one another? |
Weasel | 05 Nov 2015 11:47 a.m. PST |
What is "recent" ? Twohourwargames have carved out a significant and very vocal niche in a relatively short span of time. Chain of command managed to become a "always mention" in very little time. I'd consider those big successes in a short time frame. |
raylev3 | 05 Nov 2015 3:20 p.m. PST |
Several sets of rules that have come about and proven themselves "successful:" games that came out and contine to expand): Flames of War Black Powder SAGA Bolt Action Classis that have stood the test of time (decades): Fire and Fury The Sword and the Flame DBX (which I don't like, but you can't beat success) |
jdginaz | 05 Nov 2015 4:26 p.m. PST |
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Deserter | 05 Nov 2015 6:22 p.m. PST |
Song of Blades and Heroes and the others from Ganesha Games |
Timotheous | 05 Nov 2015 8:31 p.m. PST |
Second Song of Blades and Heroes, now moving on with Advanced Rules and a dedicated line of miniatures. Not bad for just a couple of Italian guys! Although I much prefer to play the Napoleonic rules, and want to play more Flying Lead and Flashing Steel, I wouldn't call these other expansions very popular, at least not compared to the flagship fantasy game. |
Timotheous | 05 Nov 2015 8:40 p.m. PST |
Also successful in recent times would be many of the ones already mentioned: Flames of War, Black Powder, Chain of Command, etc. |
KTravlos | 06 Nov 2015 4:17 a.m. PST |
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Dark Knights And Bloody Dawns | 06 Nov 2015 4:33 a.m. PST |
Hail Caesar To The Strongest DBA DBR Flames of war Check Your Six War At Sea WHFB v2 Bloody Big Battles Longstreet |
Bismarck | 06 Nov 2015 9:48 a.m. PST |
Don't leave out Disposable Heroes and its variants. |
Rick Don Burnette | 07 Nov 2015 3:25 p.m. PST |
Who cares? Five years ago Command Decision and Crossfire would be on this list. In five years hence FOW and Bolt Action will become as CD and Conliffe's game are today. Anyone remember Brian Stokes Tank Charts? |
Whemever1 | 07 Nov 2015 5:46 p.m. PST |
Pulp Alley is the most straightforward and flexible combat game I know.It also manages to be the game most like a rpg I without needing a game master--also a success IMHO. On the other hand, it doesn't really simulate any particular conflict, so isn't a success by that criterion. |
cae5ar | 23 Nov 2015 6:36 p.m. PST |
Sam Mustafa's games: Maurice, Longstreet and especially Blucher seem to have a lot of traction, of late These aren't rules I have played, but out of curiousity, do they all use similar rules adapted for different wars, or are they all very different to one another? They are all quite different to one another, very much tailored around the period and warfare they are designed to represent. Maurice gives a good feel for linear style battles with 18th Century limitations on command and control. Longstreet has a gem of a campaign system which homes in on officer personalities at more-or-less the brigade level. Blucher is grand tactical, sweeping Napoleonics, allowing you to represent the battles you've read about in the history books. Maurice and Longstreet use cards as a feature of command and control – an aspect I love but some others don't. Blucher uses cards as an optional alternative to miniatures but is otherwise completely dice-driven. So, all great games, all very different. |