wilkowalker | 01 Nov 2015 11:34 p.m. PST |
Apologies if this has been discussed many times before. I am a newbie to this site and just bought some Ravenstar Battlestar Galatica models and wondered what the best rules might be. I have see Full thrust and Firestorm Armada and wondered about these. can anyone please advise. tahnk you |
Inari7 | 02 Nov 2015 12:07 a.m. PST |
Depends on the number of ships you want to use. I like Starmada AE / Full Thrust for fleets of 5-10 ships per. person. Battles with 10+ ships per person Starmada Fleet Ops. Ships with 1vs1 or just a couple each I like Federation Commander. |
Pictors Studio | 02 Nov 2015 12:07 a.m. PST |
You might want to take a look at these when they are released: link Full Thrust is a good set though. I also like Battlefleet: Gothic if you can get your hands on that. It plays much like a navel game more than a spaceship game but does fit with the 40K fluff that way. If you do Necrons and Tau or Eldar it becomes much more of a space ship game. |
tmason | 02 Nov 2015 5:49 a.m. PST |
I'm a big fan of Full Thrust (ground zero games), in large part because it is so adaptable to different background. I like the vector version of the rules as it is a good compromise between simplicity and true physics. But, I agree with others that it has an upper limit for ships to around the 5 to 10 ships (depending on size) and if you play with too many heavy slow battleships, it just bogs down into an attrition battle. If you are not familiar with FT, it requires pre-plotting movement orders, and paperwork to record damage, but these are pretty straight forward. I have done some ship stats for star trek and battle fleet gothic here. link |
Norrins | 02 Nov 2015 8:59 a.m. PST |
I quite like 5150: Star Navy by Two Hour Wargames for fleet actions. |
TheBeast | 02 Nov 2015 9:00 a.m. PST |
I'm a BIG FT fanboy. Really, I've bodies buried in the basement to prove it. Oh, wait, where's that delete button? I will mention A Sky Full of Ships, G.O.B.S., and USE ME6 as games simple in concept to go for BIG numbers of ships. I was just telling the designer of ASFoS that I thought his movement system was a bit more complex than FT, but that his damage system simpler. And, I was toying with the idea of swapping to see what happened. Interestingly, as this was a Yahoo! group he moderates, he didn't kill me. Dan must be a HELL of a guy. ;->= For anything less than a dozen ships per admiral, mind you, I'd go with FT. They just crunch more like ships. Doug |
Ed the Two Hour Wargames guy | 02 Nov 2015 9:02 a.m. PST |
Some good rules already mentioned. If you want to run 20+ ships and finish the game then try Star Navy. link link |
Gulik23 | 02 Nov 2015 9:11 a.m. PST |
Colonial Battlefleet is a ruleset that appears to have been designed with BSG in mind. The "Man vs. Machine" expansion covers the BSG universe nicely. I have it but have not played it (my fleet of BSG ships is still in my "to do" pile)! Nice BSG fleet lists plus a ship-design program for DIY ships. |
Cold Steel | 02 Nov 2015 10:16 a.m. PST |
Colonial Battlefleet is a lot of fun and is my Go To rules for BSG, but it gets pretty predictable after a few games. 8-10 ships is the max if you still want to be able to maneuver, but then a battlestar is supposed to go straight at the bad guy and pound him into dust. A battlestar can actually do that in CF. FT is great for a few big ships or lots of smaller ships. Starmada/Admiralty Edition and ASFOS are great for larger fleets. |
Parzival | 02 Nov 2015 11:15 a.m. PST |
For the record, GOBS stands for Generic Outlandishly Big Spacefleets!, which is naturally the point of the game. That, and lots of explosions. It's also free: thegobspage.com And if you have any questions, well, I'm the designer, so just post here and I'll answer. |
cmdr kevin | 02 Nov 2015 12:02 p.m. PST |
Sunder the Stars , simple and easy plus its free link |
Sundance | 02 Nov 2015 12:34 p.m. PST |
We play Full Thrust for fleet actions. |
TheBeast | 02 Nov 2015 12:38 p.m. PST |
Okay, Parzival, I didn't toot your horn loud enough. *sheesh* ;->= Starmada/Admiralty Edition and ASFOS are great for larger fleets. I'd rather do FT fleets than Admiralty Starmada, but Starmada has Fleet Ops, as Inari7 pointed out. Haven't played yet, but I'd give it a shot first for large numbers of units. Doug |
David Manley | 02 Nov 2015 1:01 p.m. PST |
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Mister Tibbles | 02 Nov 2015 3:42 p.m. PST |
We are spoiled with good space games. The Call to Arms series is another fine choice. Many mentioned above are cheap or free. Try them out. |
javelin98 | 02 Nov 2015 4:56 p.m. PST |
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darthfozzywig | 02 Nov 2015 6:37 p.m. PST |
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Meiczyslaw | 02 Nov 2015 10:07 p.m. PST |
I'd like to recommend mine, but to be honest, they're not Galactica-friendly. They're hard SF, and set in a period where fighters/riders are semi-useful, but on their way out. The battle report tag on the website should give you a good feel for how they work: link Product page: link Lastly, if you're in the San Diego area, we're going to be demoing at the SD Historical Con in two weeks: sdhist.com |
Tim White | 03 Nov 2015 2:53 p.m. PST |
Ya, I'll just reiterate that Colonial Battlefleet is really the most Galactica-friendly Miniature Space Game that I know of. Not only that, but there are tonnes of stats already done for – and it has to be one of the easiest games to design your own stuff. Some of the games mentioned above don't really have a design it yourself component, so you'd have to learn a lot about the game to adapt it to Galactica. If you don't like Colonial Battlefleet for some reason, Starmada and Full Thrust are great for up to about a dozen ships a size – any more than that and I think you'd want to look into fleet scale games. |
wilkowalker | 05 Nov 2015 3:31 a.m. PST |
Thank you everyone, some great suggestions. Time to check out the suggestions. |